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-rw-r--r--scumm/input.cpp18
1 files changed, 9 insertions, 9 deletions
diff --git a/scumm/input.cpp b/scumm/input.cpp
index 3a3d0fe813..2b5871fdcf 100644
--- a/scumm/input.cpp
+++ b/scumm/input.cpp
@@ -183,12 +183,12 @@ void ScummEngine::parseEvents() {
case OSystem::EVENT_RBUTTONUP:
_rightBtnPressed &= ~msDown;
break;
-
+
// The following two cases enable dialog choices to be
// scrolled through in the SegaCD version of MI
// as nothing else uses the wheel don't bother
// checking the gameid
-
+
case OSystem::EVENT_WHEELDOWN:
_keyPressed = 55;
break;
@@ -196,14 +196,14 @@ void ScummEngine::parseEvents() {
case OSystem::EVENT_WHEELUP:
_keyPressed = 54;
break;
-
+
case OSystem::EVENT_QUIT:
if (_confirmExit)
confirmExitDialog();
else
_quit = true;
break;
-
+
default:
break;
}
@@ -238,8 +238,8 @@ void ScummEngine::processKbd(bool smushMode) {
// Convert F-Keys for V1/V2 games (they start at 1 instead of at 315)
_lastKeyHit -= 314;
}
-
-
+
+
//
// Clip the mouse coordinates, and compute _virtualMouse.x (and clip it, too)
//
@@ -348,9 +348,9 @@ void ScummEngine::processKbd(bool smushMode) {
else
if (vm.cutScenePtr[vm.cutSceneStackPointer])
_lastKeyHit = (uint)VAR(VAR_CUTSCENEEXIT_KEY);
- else
- // Skip talk
- if (VAR_TALKSTOP_KEY != 0xFF && _talkDelay > 0)
+ else
+ // Skip talk
+ if (VAR_TALKSTOP_KEY != 0xFF && _talkDelay > 0)
_lastKeyHit = (uint)VAR(VAR_TALKSTOP_KEY);
else
// Escape