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Diffstat (limited to 'scumm/insane/insane.cpp')
-rw-r--r--scumm/insane/insane.cpp14
1 files changed, 7 insertions, 7 deletions
diff --git a/scumm/insane/insane.cpp b/scumm/insane/insane.cpp
index 80ea65f2aa..041cfd0181 100644
--- a/scumm/insane/insane.cpp
+++ b/scumm/insane/insane.cpp
@@ -54,7 +54,7 @@ Insane::Insane(ScummEngine_v6 *scumm) {
initvars();
- if (!((_vm->_features & GF_DEMO) && (_vm->_features & GF_PC))) {
+ if (!((_vm->_features & GF_DEMO) && (_vm->_platform == Common::kPlatformPC))) {
readFileToMem("roadrash.rip", &_smush_roadrashRip);
readFileToMem("roadrsh2.rip", &_smush_roadrsh2Rip);
readFileToMem("roadrsh3.rip", &_smush_roadrsh3Rip);
@@ -178,7 +178,7 @@ void Insane::initvars(void) {
_iactBits[i] = 0;
- if ((_vm->_features & GF_DEMO) && (_vm->_features & GF_PC)) {
+ if ((_vm->_features & GF_DEMO) && (_vm->_platform == Common::kPlatformPC)) {
init_enemyStruct(EN_ROTT1, EN_ROTT1, 0, 0, 160, 0, INV_MACE, 63, "endcrshr.san",
25, 15, 16, 26, 11, 3);
} else {
@@ -633,7 +633,7 @@ void Insane::putActors(void) {
void Insane::readState(void) { // PATCH
- if ((_vm->_features & GF_DEMO) && (_vm->_features & GF_PC)) {
+ if ((_vm->_features & GF_DEMO) && (_vm->_platform == Common::kPlatformPC)) {
_actor[0].inventory[INV_CHAIN] = 0;
_actor[0].inventory[INV_CHAINSAW] = 0;
_actor[0].inventory[INV_MACE] = 0;
@@ -795,7 +795,7 @@ void Insane::prepareScenePropScene(int32 scenePropNum, bool arg_4, bool arg_8) {
debugC(DEBUG_INSANE, "Insane::prepareScenePropScene(%d, %d, %d)", scenePropNum, arg_4, arg_8);
- if (((_vm->_features & GF_DEMO) && (_vm->_features & GF_PC)) || !loadScenePropSounds(idx))
+ if (((_vm->_features & GF_DEMO) && (_vm->_platform == Common::kPlatformPC)) || !loadScenePropSounds(idx))
return;
_actor[0].defunct = arg_4;
@@ -892,7 +892,7 @@ int32 Insane::weaponDamage(int32 actornum) {
}
void Insane::reinitActors(void) {
- if ((_vm->_features & GF_DEMO) && (_vm->_features & GF_PC)) {
+ if ((_vm->_features & GF_DEMO) && (_vm->_platform == Common::kPlatformPC)) {
smlayer_setActorCostume(0, 2, readArray(11));
smlayer_setActorCostume(0, 0, readArray(13));
smlayer_setActorCostume(0, 1, readArray(12));
@@ -1174,7 +1174,7 @@ void Insane::smlayer_setActorLayer(int actornum, int actnum, int layer) {
}
void Insane::smlayer_setFluPalette(byte *pal, int shut_flag) {
- if ((_vm->_features & GF_DEMO) && (_vm->_features & GF_PC))
+ if ((_vm->_features & GF_DEMO) && (_vm->_platform == Common::kPlatformPC))
return;
// if (shut_flag)
@@ -1290,7 +1290,7 @@ void Insane::procSKIP(Chunk &b) {
int16 par1, par2;
_player->_skipNext = false;
- if ((_vm->_features & GF_DEMO) && (_vm->_features & GF_PC)) {
+ if ((_vm->_features & GF_DEMO) && (_vm->_platform == Common::kPlatformPC)) {
_player->checkBlock(b, TYPE_SKIP, 2);
par1 = b.getWord();
if (isBitSet(par1))