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Diffstat (limited to 'scumm/insane/insane.h')
-rw-r--r--scumm/insane/insane.h32
1 files changed, 16 insertions, 16 deletions
diff --git a/scumm/insane/insane.h b/scumm/insane/insane.h
index 7e422d81ad..9087c1f4a9 100644
--- a/scumm/insane/insane.h
+++ b/scumm/insane/insane.h
@@ -68,13 +68,13 @@ class Insane {
void escapeKeyHandler(void);
private:
-
+
ScummEngine_v6 *_vm;
SmushPlayer *_player;
-
+
int32 _speed;
bool _insaneIsRunning;
-
+
int32 _numberArray;
int32 _emulTimerId;
int32 _emulateInterrupt;
@@ -193,9 +193,9 @@ class Insane {
int32 maxframe;
int32 apprAnim;
};
-
+
struct enemy _enemy[9];
-
+
struct fluConf {
int sceneId;
byte **fluPtr;
@@ -228,7 +228,7 @@ class Insane {
int32 tilt;
int32 frame;
};
-
+
struct actor {
int32 damage;
int32 maxdamage;
@@ -264,7 +264,7 @@ class Insane {
void initvars(void);
void readFileToMem(const char *name, byte **buf);
- void startVideo(const char *filename, int num, int argC, int frameRate,
+ void startVideo(const char *filename, int num, int argC, int frameRate,
int doMainLoop, byte *fluPtr = 0, int32 startFrame = 0);
void smush_warpMouse(int x, int y, int buttons);
void putActors(void);
@@ -330,7 +330,7 @@ class Insane {
int32 setupsan13, int32 curFrame, int32 maxFrame);
void switchSceneIfNeeded(void);
int smush_changeState(int state);
- void init_actStruct(int actornum, int actnum, int32 actorval, byte state,
+ void init_actStruct(int actornum, int actnum, int32 actorval, byte state,
int32 room, int32 animtilt, int32 tilt, int32 frame);
void init_enemyStruct(int n, int32 handler, int32 initializer,
int16 occurences, int32 maxdamage, int32 isEmpty,
@@ -363,18 +363,18 @@ class Insane {
bool smlayer_startVoice(int32 sound);
void smlayer_soundSetPan(int32 sound, int32 pan);
void smlayer_soundSetPriority(int32 sound, int32 priority);
- void smlayer_drawSomething(byte *renderBitmap, int32 codecparam,
- int32 arg_8, int32 arg_C, int32 arg_10, NutRenderer *nutfileptr,
+ void smlayer_drawSomething(byte *renderBitmap, int32 codecparam,
+ int32 arg_8, int32 arg_C, int32 arg_10, NutRenderer *nutfileptr,
int32 arg_18, int32 arg_1C, int32 arg_20);
void smlayer_overrideDrawActorAt(byte *, byte, byte);
- void queueSceneSwitch(int32 sceneId, byte *fluPtr, const char *filename,
+ void queueSceneSwitch(int32 sceneId, byte *fluPtr, const char *filename,
int32 arg_C, int32 arg_10, int32 startFrame, int32 numFrames);
void turnBen(bool battle);
void smush_rewindCurrentSan(int arg_0, int arg_4, int arg_8);
- void smlayer_showStatusMsg(int32 arg_0, byte *renderBitmap, int32 codecparam,
- int32 x, int32 y, int32 arg_14, int32 arg_18,
+ void smlayer_showStatusMsg(int32 arg_0, byte *renderBitmap, int32 codecparam,
+ int32 x, int32 y, int32 arg_14, int32 arg_18,
int32 arg_1C, const char *formatString, const char *str);
- void init_fluConfStruct(int n, int sceneId, byte **fluPtr,
+ void init_fluConfStruct(int n, int sceneId, byte **fluPtr,
const char *filenamePtr, int startFrame, int numFrames);
int32 processBenOnRoad(bool flag);
void mineChooseRoad(int32 arg_0);
@@ -409,9 +409,9 @@ class Insane {
void reinitActors(void);
const char *handleTrsTag(int32 trsId);
void ouchSoundBen(void);
- int32 smush_setupSanWithFlu(const char *filename, int32 setupsan2, int32 step1,
+ int32 smush_setupSanWithFlu(const char *filename, int32 setupsan2, int32 step1,
int32 step2, int32 setupsan1, byte *fluPtr, int32 numFrames);
- void smush_setupSanFromStart(const char *filename, int32 setupsan2, int32 step1,
+ void smush_setupSanFromStart(const char *filename, int32 setupsan2, int32 step1,
int32 step2, int32 setupsan1);
void smush_setFrameSteps(int32 step1, int32 step2);
void smush_setupSanFile(const char *filename, int32 offset, int32 contFrame);