aboutsummaryrefslogtreecommitdiff
path: root/scumm/insane/insane_ben.cpp
diff options
context:
space:
mode:
Diffstat (limited to 'scumm/insane/insane_ben.cpp')
-rw-r--r--scumm/insane/insane_ben.cpp16
1 files changed, 8 insertions, 8 deletions
diff --git a/scumm/insane/insane_ben.cpp b/scumm/insane/insane_ben.cpp
index e5a59f2a14..a010aa5ed3 100644
--- a/scumm/insane/insane_ben.cpp
+++ b/scumm/insane/insane_ben.cpp
@@ -607,7 +607,7 @@ void Insane::actor02Reaction(int32 buttons) {
case 6:
smlayer_setActorLayer(0, 2, 4);
_actor[0].weaponClass = 2;
- _actor[0].field_34 = 1;
+ _actor[0].newFacingFlag = 1;
_actor[0].kicking = false;
smlayer_setActorCostume(0, 2, readArray(22));
smlayer_setActorFacing(0, 2, 19, 180);
@@ -618,7 +618,7 @@ void Insane::actor02Reaction(int32 buttons) {
case 7:
smlayer_setActorLayer(0, 2, 4);
_actor[0].weaponClass = 2;
- _actor[0].field_34 = 1;
+ _actor[0].newFacingFlag = 1;
_actor[0].kicking = false;
if (_actor[0].act[2].frame >= 1) {
smlayer_setActorFacing(0, 2, 20, 180);
@@ -629,7 +629,7 @@ void Insane::actor02Reaction(int32 buttons) {
case 8:
smlayer_setActorLayer(0, 2, 4);
_actor[0].weaponClass = 2;
- _actor[0].field_34 = 1;
+ _actor[0].newFacingFlag = 1;
_actor[0].kicking = false;
if ((_actor[0].act[2].frame == 3) && (calcEnemyDamage(0, 0) == 1)) {
_actor[1].damage = weaponDamage(0);
@@ -645,11 +645,11 @@ void Insane::actor02Reaction(int32 buttons) {
case 9:
smlayer_setActorLayer(0, 2, 5);
_actor[0].weaponClass = 2;
- _actor[0].field_34 = 1;
+ _actor[0].newFacingFlag = 1;
_actor[0].kicking = false;
if (_actor[0].act[2].frame >= 3) {
smlayer_setActorCostume(0, 2, readArray(12));
- _actor[0].field_34 = 2;
+ _actor[0].newFacingFlag = 2;
_actor[0].act[2].state = 1;
}
_actor[0].act[2].tilt = calcTilt(_actor[0].tilt);
@@ -1715,8 +1715,8 @@ void Insane::actor01Reaction(int32 buttons) {
break;
}
- if (_actor[0].field_38 != _actor[0].field_34) {
- if (_actor[0].field_34 == 2)
+ if (_actor[0].curFacingFlag != _actor[0].newFacingFlag) {
+ if (_actor[0].newFacingFlag == 2)
smlayer_setActorFacing(0, 1, 28, 180);
else
smlayer_setActorFacing(0, 1, 27, 180);
@@ -1731,7 +1731,7 @@ void Insane::actor01Reaction(int32 buttons) {
smlayer_putActor(0, 1, tmpx, tmpy, _smlayer_room);
_actor[0].animWeaponClass = _actor[0].weaponClass;
- _actor[0].field_38 = _actor[0].field_34;
+ _actor[0].curFacingFlag = _actor[0].newFacingFlag;
}
void Insane::actor03Reaction(int32 buttons) {