diff options
Diffstat (limited to 'scumm/insane/insane_ben.cpp')
-rw-r--r-- | scumm/insane/insane_ben.cpp | 20 |
1 files changed, 10 insertions, 10 deletions
diff --git a/scumm/insane/insane_ben.cpp b/scumm/insane/insane_ben.cpp index 15108e04f0..2d12061772 100644 --- a/scumm/insane/insane_ben.cpp +++ b/scumm/insane/insane_ben.cpp @@ -124,7 +124,7 @@ int32 Insane::actionBen(void) { bool doDamage = false; int sound; - if ((_vm->_features & GF_DEMO) && (_vm->_features & GF_PC)) + if ((_vm->_features & GF_DEMO) && (_vm->_platform == Common::kPlatformPC)) sound = 59; else sound = 95; @@ -565,7 +565,7 @@ void Insane::actor02Reaction(int32 buttons) { if (_actor[0].act[2].frame == 2) { if (_currEnemy != EN_CAVEFISH) { tmp = calcEnemyDamage(1, 1); - if ((_vm->_features & GF_DEMO) && (_vm->_features & GF_PC)) { + if ((_vm->_features & GF_DEMO) && (_vm->_platform == Common::kPlatformPC)) { if (tmp == 1) smlayer_startSfx(50); } else { @@ -888,7 +888,7 @@ void Insane::actor02Reaction(int32 buttons) { case INV_2X4: case INV_BOOT: tmp = calcEnemyDamage(1, 1); - if ((_vm->_features & GF_DEMO) && (_vm->_features & GF_PC)) { + if ((_vm->_features & GF_DEMO) && (_vm->_platform == Common::kPlatformPC)) { if (tmp == 1) smlayer_startSfx(52); if (tmp == 1000) @@ -1013,7 +1013,7 @@ void Insane::actor02Reaction(int32 buttons) { smlayer_setActorFacing(0, 2, 19, 180); _actor[0].act[2].state = 27; _actor[0].act[2].tilt = calcTilt(_actor[0].tilt); - if (!((_vm->_features & GF_DEMO) && (_vm->_features & GF_PC))) + if (!((_vm->_features & GF_DEMO) && (_vm->_platform == Common::kPlatformPC))) smlayer_startSfx(72); break; case 27: @@ -1056,7 +1056,7 @@ void Insane::actor02Reaction(int32 buttons) { case INV_BOOT: case INV_DUST: tmp = calcEnemyDamage(1, 1); - if ((_vm->_features & GF_DEMO) && (_vm->_features & GF_PC)) { + if ((_vm->_features & GF_DEMO) && (_vm->_platform == Common::kPlatformPC)) { if (tmp == 1) smlayer_startSfx(58); if (tmp == 1000) @@ -1175,7 +1175,7 @@ void Insane::actor02Reaction(int32 buttons) { case 36: smlayer_setActorLayer(0, 2, 5); _actor[0].kicking = false; - if ((_vm->_features & GF_DEMO) && (_vm->_features & GF_PC)) + if ((_vm->_features & GF_DEMO) && (_vm->_platform == Common::kPlatformPC)) smlayer_setActorCostume(0, 2, readArray(17)); else smlayer_setActorCostume(0, 2, readArray(18)); @@ -1221,7 +1221,7 @@ void Insane::actor02Reaction(int32 buttons) { case EN_ROTT1: case EN_ROTT2: case EN_ROTT3: - if ((_vm->_features & GF_DEMO) && (_vm->_features & GF_PC)) + if ((_vm->_features & GF_DEMO) && (_vm->_platform == Common::kPlatformPC)) queueSceneSwitch(9, 0, "bencrshe.san", 64, 0, 0, 0); else queueSceneSwitch(9, 0, "wr2_benr.san", 64, 0, 0, 0); @@ -1922,7 +1922,7 @@ void Insane::switchBenWeapon(void) { _actor[0].act[2].state = 34; break; case INV_WRENCH: - if ((_vm->_features & GF_DEMO) && (_vm->_features & GF_PC)) + if ((_vm->_features & GF_DEMO) && (_vm->_platform == Common::kPlatformPC)) smlayer_setActorCostume(0, 2, readArray(24)); else smlayer_setActorCostume(0, 2, readArray(25)); @@ -1933,7 +1933,7 @@ void Insane::switchBenWeapon(void) { case INV_BOOT: case INV_HAND: case INV_DUST: - if ((_vm->_features & GF_DEMO) && (_vm->_features & GF_PC)) + if ((_vm->_features & GF_DEMO) && (_vm->_platform == Common::kPlatformPC)) smlayer_setActorCostume(0, 2, readArray(11)); else smlayer_setActorCostume(0, 2, readArray(12)); @@ -1984,7 +1984,7 @@ int32 Insane::setBenState(void) { void Insane::ouchSoundBen(void) { _actor[0].act[3].state = 52; - if ((_vm->_features & GF_DEMO) && (_vm->_features & GF_PC)) { + if ((_vm->_features & GF_DEMO) && (_vm->_platform == Common::kPlatformPC)) { smlayer_startVoice(54); return; } |