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Diffstat (limited to 'scumm/insane/insane_iact.cpp')
-rw-r--r--scumm/insane/insane_iact.cpp32
1 files changed, 16 insertions, 16 deletions
diff --git a/scumm/insane/insane_iact.cpp b/scumm/insane/insane_iact.cpp
index 42f7cc513c..99d5c4679b 100644
--- a/scumm/insane/insane_iact.cpp
+++ b/scumm/insane/insane_iact.cpp
@@ -36,7 +36,7 @@ namespace Scumm {
void Insane::procIACT(byte *renderBitmap, int32 codecparam, int32 setupsan12,
int32 setupsan13, Chunk &b, int32 size, int32 flags) {
- if (_keyboardDisable || _val116w)
+ if (_keyboardDisable)
return;
switch (_currSceneId) {
@@ -134,14 +134,14 @@ void Insane::iactScene1(byte *renderBitmap, int32 codecparam, int32 setupsan12,
case 38:
smlayer_drawSomething(renderBitmap, codecparam, 50, 20, 3,
_smush_iconsNut, 7, 0, 0);
- _val119_ = true;
+ _roadLeftBranch = true;
_iactSceneId = par4;
break;
case 7:
if (readArray(4) != 0)
return;
- _val120_ = true;
+ _roadRightBranch = true;
smlayer_drawSomething(renderBitmap, codecparam, 160, 20, 3,
_smush_icons2Nut, 8, 0, 0);
break;
@@ -149,7 +149,7 @@ void Insane::iactScene1(byte *renderBitmap, int32 codecparam, int32 setupsan12,
if (readArray(4) == 0 || readArray(6) == 0)
return;
- writeArray(1, _val55d);
+ writeArray(1, _posBrokenTruck);
writeArray(3, _val57d);
smush_setToFinish();
@@ -194,7 +194,7 @@ void Insane::iactScene1(byte *renderBitmap, int32 codecparam, int32 setupsan12,
if (_val32d < 0 || _val32d > 4)
if (readArray(8)) {
smlayer_drawSomething(renderBitmap, codecparam, 270, 20, 3,
- _smush_icons2Nut, 20, 0, 0);
+ _smush_iconsNut, 20, 0, 0);
_val122_ = true;
}
}
@@ -427,14 +427,14 @@ void Insane::iactScene4(byte *renderBitmap, int32 codecparam, int32 setupsan12,
case 38:
smlayer_drawSomething(renderBitmap, codecparam, 270, 20, 3,
_smush_icons2Nut, 10, 0, 0);
- _val119_ = true;
+ _roadLeftBranch = true;
_iactSceneId = par4;
break;
case 7:
if (readArray(4) != 0)
return;
- _val120_ = true;
+ _roadRightBranch = true;
smlayer_drawSomething(renderBitmap, codecparam, 160, 20, 3,
_smush_icons2Nut, 8, 0, 0);
break;
@@ -442,7 +442,7 @@ void Insane::iactScene4(byte *renderBitmap, int32 codecparam, int32 setupsan12,
if (readArray(4) == 0 || readArray(6) == 0)
return;
- writeArray(1, _val55d);
+ writeArray(1, _posBrokenTruck);
writeArray(3, _val57d);
smush_setToFinish();
@@ -451,14 +451,14 @@ void Insane::iactScene4(byte *renderBitmap, int32 codecparam, int32 setupsan12,
if (readArray(5) == 0)
return;
- _val212_ = true;
+ _carIsBroken = true;
smlayer_drawSomething(renderBitmap, codecparam, 160, 20, 3,
_smush_icons2Nut, 8, 0, 0);
break;
case 11:
smlayer_drawSomething(renderBitmap, codecparam, 50, 20, 3,
_smush_icons2Nut, 9, 0, 0);
- _val119_ = true;
+ _roadLeftBranch = true;
_iactSceneId = par4;
break;
}
@@ -508,14 +508,14 @@ void Insane::iactScene6(byte *renderBitmap, int32 codecparam, int32 setupsan12,
case 38:
smlayer_drawSomething(renderBitmap, codecparam, 270, 20, 3,
_smush_icons2Nut, 10, 0, 0);
- _val119_ = true;
+ _roadLeftBranch = true;
_iactSceneId = par4;
break;
case 7:
if (readArray(4) != 0)
return;
- _val120_ = true;
+ _roadRightBranch = true;
smlayer_drawSomething(renderBitmap, codecparam, 160, 20, 3,
_smush_icons2Nut, 8, 0, 0);
break;
@@ -523,7 +523,7 @@ void Insane::iactScene6(byte *renderBitmap, int32 codecparam, int32 setupsan12,
if (readArray(4) == 0 || readArray(6) == 0)
return;
- writeArray(1, _val55d);
+ writeArray(1, _posBrokenTruck);
writeArray(3, _val53d);
smush_setToFinish();
@@ -532,14 +532,14 @@ void Insane::iactScene6(byte *renderBitmap, int32 codecparam, int32 setupsan12,
if (readArray(5) == 0)
return;
- _val212_ = true;
+ _carIsBroken = true;
smlayer_drawSomething(renderBitmap, codecparam, 160, 20, 3,
_smush_icons2Nut, 8, 0, 0);
break;
case 11:
smlayer_drawSomething(renderBitmap, codecparam, 50, 20, 3,
_smush_icons2Nut, 9, 0, 0);
- _val119_ = true;
+ _roadLeftBranch = true;
_iactSceneId = par4;
break;
}
@@ -571,7 +571,7 @@ void Insane::iactScene17(byte *renderBitmap, int32 codecparam, int32 setupsan12,
case 38:
smlayer_drawSomething(renderBitmap, codecparam, 28, 48, 1,
_smush_iconsNut, 6, 0, 0);
- _val119_ = true;
+ _roadLeftBranch = true;
_iactSceneId = par4;
if (_counter1 <= 4) {
if (_counter1 == 4)