diff options
Diffstat (limited to 'scumm/insane/insane_iact.cpp')
-rw-r--r-- | scumm/insane/insane_iact.cpp | 32 |
1 files changed, 16 insertions, 16 deletions
diff --git a/scumm/insane/insane_iact.cpp b/scumm/insane/insane_iact.cpp index 42f7cc513c..99d5c4679b 100644 --- a/scumm/insane/insane_iact.cpp +++ b/scumm/insane/insane_iact.cpp @@ -36,7 +36,7 @@ namespace Scumm { void Insane::procIACT(byte *renderBitmap, int32 codecparam, int32 setupsan12, int32 setupsan13, Chunk &b, int32 size, int32 flags) { - if (_keyboardDisable || _val116w) + if (_keyboardDisable) return; switch (_currSceneId) { @@ -134,14 +134,14 @@ void Insane::iactScene1(byte *renderBitmap, int32 codecparam, int32 setupsan12, case 38: smlayer_drawSomething(renderBitmap, codecparam, 50, 20, 3, _smush_iconsNut, 7, 0, 0); - _val119_ = true; + _roadLeftBranch = true; _iactSceneId = par4; break; case 7: if (readArray(4) != 0) return; - _val120_ = true; + _roadRightBranch = true; smlayer_drawSomething(renderBitmap, codecparam, 160, 20, 3, _smush_icons2Nut, 8, 0, 0); break; @@ -149,7 +149,7 @@ void Insane::iactScene1(byte *renderBitmap, int32 codecparam, int32 setupsan12, if (readArray(4) == 0 || readArray(6) == 0) return; - writeArray(1, _val55d); + writeArray(1, _posBrokenTruck); writeArray(3, _val57d); smush_setToFinish(); @@ -194,7 +194,7 @@ void Insane::iactScene1(byte *renderBitmap, int32 codecparam, int32 setupsan12, if (_val32d < 0 || _val32d > 4) if (readArray(8)) { smlayer_drawSomething(renderBitmap, codecparam, 270, 20, 3, - _smush_icons2Nut, 20, 0, 0); + _smush_iconsNut, 20, 0, 0); _val122_ = true; } } @@ -427,14 +427,14 @@ void Insane::iactScene4(byte *renderBitmap, int32 codecparam, int32 setupsan12, case 38: smlayer_drawSomething(renderBitmap, codecparam, 270, 20, 3, _smush_icons2Nut, 10, 0, 0); - _val119_ = true; + _roadLeftBranch = true; _iactSceneId = par4; break; case 7: if (readArray(4) != 0) return; - _val120_ = true; + _roadRightBranch = true; smlayer_drawSomething(renderBitmap, codecparam, 160, 20, 3, _smush_icons2Nut, 8, 0, 0); break; @@ -442,7 +442,7 @@ void Insane::iactScene4(byte *renderBitmap, int32 codecparam, int32 setupsan12, if (readArray(4) == 0 || readArray(6) == 0) return; - writeArray(1, _val55d); + writeArray(1, _posBrokenTruck); writeArray(3, _val57d); smush_setToFinish(); @@ -451,14 +451,14 @@ void Insane::iactScene4(byte *renderBitmap, int32 codecparam, int32 setupsan12, if (readArray(5) == 0) return; - _val212_ = true; + _carIsBroken = true; smlayer_drawSomething(renderBitmap, codecparam, 160, 20, 3, _smush_icons2Nut, 8, 0, 0); break; case 11: smlayer_drawSomething(renderBitmap, codecparam, 50, 20, 3, _smush_icons2Nut, 9, 0, 0); - _val119_ = true; + _roadLeftBranch = true; _iactSceneId = par4; break; } @@ -508,14 +508,14 @@ void Insane::iactScene6(byte *renderBitmap, int32 codecparam, int32 setupsan12, case 38: smlayer_drawSomething(renderBitmap, codecparam, 270, 20, 3, _smush_icons2Nut, 10, 0, 0); - _val119_ = true; + _roadLeftBranch = true; _iactSceneId = par4; break; case 7: if (readArray(4) != 0) return; - _val120_ = true; + _roadRightBranch = true; smlayer_drawSomething(renderBitmap, codecparam, 160, 20, 3, _smush_icons2Nut, 8, 0, 0); break; @@ -523,7 +523,7 @@ void Insane::iactScene6(byte *renderBitmap, int32 codecparam, int32 setupsan12, if (readArray(4) == 0 || readArray(6) == 0) return; - writeArray(1, _val55d); + writeArray(1, _posBrokenTruck); writeArray(3, _val53d); smush_setToFinish(); @@ -532,14 +532,14 @@ void Insane::iactScene6(byte *renderBitmap, int32 codecparam, int32 setupsan12, if (readArray(5) == 0) return; - _val212_ = true; + _carIsBroken = true; smlayer_drawSomething(renderBitmap, codecparam, 160, 20, 3, _smush_icons2Nut, 8, 0, 0); break; case 11: smlayer_drawSomething(renderBitmap, codecparam, 50, 20, 3, _smush_icons2Nut, 9, 0, 0); - _val119_ = true; + _roadLeftBranch = true; _iactSceneId = par4; break; } @@ -571,7 +571,7 @@ void Insane::iactScene17(byte *renderBitmap, int32 codecparam, int32 setupsan12, case 38: smlayer_drawSomething(renderBitmap, codecparam, 28, 48, 1, _smush_iconsNut, 6, 0, 0); - _val119_ = true; + _roadLeftBranch = true; _iactSceneId = par4; if (_counter1 <= 4) { if (_counter1 == 4) |