diff options
Diffstat (limited to 'scumm/resource.cpp')
| -rw-r--r-- | scumm/resource.cpp | 268 |
1 files changed, 42 insertions, 226 deletions
diff --git a/scumm/resource.cpp b/scumm/resource.cpp index c7d26ebf30..80390d50e1 100644 --- a/scumm/resource.cpp +++ b/scumm/resource.cpp @@ -288,7 +288,7 @@ void ScummEngine::askForDisk(const char *filename, int disknum) { void ScummEngine::readIndexFile() { uint32 blocktype, itemsize; int numblock = 0; - int num, i; + int i; bool stop = false; debugC(DEBUG_GENERAL, "readIndexFile()"); @@ -351,50 +351,7 @@ void ScummEngine::readIndexFile() { case MKID('DOBJ'): debug(9, "found DOBJ block, reading object table"); - if (_version == 8) - num = _fileHandle->readUint32LE(); - else - num = _fileHandle->readUint16LE(); - assert(num == _numGlobalObjects); - - if (_version == 8) { /* FIXME: Not sure.. */ - char buffer[40]; - for (i = 0; i < num; i++) { - _fileHandle->read(buffer, 40); - if (buffer[0]) { - // Add to object name-to-id map - _objectIDMap[buffer] = i; - } - _objectStateTable[i] = _fileHandle->readByte(); - _objectRoomTable[i] = _fileHandle->readByte(); - _classData[i] = _fileHandle->readUint32LE(); - } - memset(_objectOwnerTable, 0xFF, num); - } else if (_version == 7) { - _fileHandle->read(_objectStateTable, num); - _fileHandle->read(_objectRoomTable, num); - memset(_objectOwnerTable, 0xFF, num); - } else if (_heversion >= 70) { // HE Windows titles - _fileHandle->read(_objectStateTable, num); - _fileHandle->read(_objectOwnerTable, num); - _fileHandle->read(_objectRoomTable, num); - } else { - _fileHandle->read(_objectOwnerTable, num); - for (i = 0; i < num; i++) { - _objectStateTable[i] = _objectOwnerTable[i] >> OF_STATE_SHL; - _objectOwnerTable[i] &= OF_OWNER_MASK; - } - } - - if (_version != 8) { - _fileHandle->read(_classData, num * sizeof(uint32)); - - // Swap flag endian where applicable -#if defined(SCUMM_BIG_ENDIAN) - for (i = 0; i != num; i++) - _classData[i] = FROM_LE_32(_classData[i]); -#endif - } + readGlobalObjects(); break; case MKID('RNAM'): @@ -1017,188 +974,27 @@ void ScummEngine::resourceStats() { void ScummEngine::readMAXS(int blockSize) { debug(9, "readMAXS: MAXS has blocksize %d", blockSize); - if (_version == 8) { // CMI - _fileHandle->seek(50 + 50, SEEK_CUR); // 176 - 8 - _numVariables = _fileHandle->readUint32LE(); // 1500 - _numBitVariables = _fileHandle->readUint32LE(); // 2048 - _fileHandle->readUint32LE(); // 40 - _numScripts = _fileHandle->readUint32LE(); // 458 - _numSounds = _fileHandle->readUint32LE(); // 789 - _numCharsets = _fileHandle->readUint32LE(); // 1 - _numCostumes = _fileHandle->readUint32LE(); // 446 - _numRooms = _fileHandle->readUint32LE(); // 95 - _fileHandle->readUint32LE(); // 80 - _numGlobalObjects = _fileHandle->readUint32LE(); // 1401 - _fileHandle->readUint32LE(); // 60 - _numLocalObjects = _fileHandle->readUint32LE(); // 200 - _numNewNames = _fileHandle->readUint32LE(); // 100 - _numFlObject = _fileHandle->readUint32LE(); // 128 - _numInventory = _fileHandle->readUint32LE(); // 80 - _numArray = _fileHandle->readUint32LE(); // 200 - _numVerbs = _fileHandle->readUint32LE(); // 50 - - _objectRoomTable = (byte *)calloc(_numGlobalObjects, 1); - _numGlobalScripts = 2000; - - _shadowPaletteSize = NUM_SHADOW_PALETTE * 256; - } else if (_version == 7) { - _fileHandle->seek(50 + 50, SEEK_CUR); - _numVariables = _fileHandle->readUint16LE(); - _numBitVariables = _fileHandle->readUint16LE(); - _fileHandle->readUint16LE(); // 40 in FT; 16 in Dig - _numGlobalObjects = _fileHandle->readUint16LE(); - _numLocalObjects = _fileHandle->readUint16LE(); - _numNewNames = _fileHandle->readUint16LE(); - _numVerbs = _fileHandle->readUint16LE(); - _numFlObject = _fileHandle->readUint16LE(); - _numInventory = _fileHandle->readUint16LE(); - _numArray = _fileHandle->readUint16LE(); - _numRooms = _fileHandle->readUint16LE(); - _numScripts = _fileHandle->readUint16LE(); - _numSounds = _fileHandle->readUint16LE(); - _numCharsets = _fileHandle->readUint16LE(); - _numCostumes = _fileHandle->readUint16LE(); - - _objectRoomTable = (byte *)calloc(_numGlobalObjects, 1); - - if ((_gameId == GID_FT) && (_features & GF_DEMO) && - (_features & GF_PC)) - _numGlobalScripts = 300; - else - _numGlobalScripts = 2000; - - _shadowPaletteSize = NUM_SHADOW_PALETTE * 256; - } else if (_heversion >= 70 && (blockSize == 44 + 8)) { // C++ based engine - _numVariables = _fileHandle->readUint16LE(); - _fileHandle->readUint16LE(); - _numRoomVariables = _fileHandle->readUint16LE(); - _numLocalObjects = _fileHandle->readUint16LE(); - _numArray = _fileHandle->readUint16LE(); - _fileHandle->readUint16LE(); // unknown - _fileHandle->readUint16LE(); // unknown - _numFlObject = _fileHandle->readUint16LE(); - _numInventory = _fileHandle->readUint16LE(); - _numRooms = _fileHandle->readUint16LE(); - _numScripts = _fileHandle->readUint16LE(); - _numSounds = _fileHandle->readUint16LE(); - _numCharsets = _fileHandle->readUint16LE(); - _numCostumes = _fileHandle->readUint16LE(); - _numGlobalObjects = _fileHandle->readUint16LE(); - _numImages = _fileHandle->readUint16LE(); - _numSprites = _fileHandle->readUint16LE(); - _numLocalScripts = _fileHandle->readUint16LE(); - _fileHandle->readUint16LE(); // heap related - _numPalettes = _fileHandle->readUint16LE(); - _numUnk = _fileHandle->readUint16LE(); - _numTalkies = _fileHandle->readUint16LE(); - _numNewNames = 10; - - _objectRoomTable = (byte *)calloc(_numGlobalObjects, 1); - _numGlobalScripts = 2048; - - } else if (_heversion >= 70 && (blockSize == 38 + 8)) { // Scummsys.9x - _numVariables = _fileHandle->readUint16LE(); - _fileHandle->readUint16LE(); - _numRoomVariables = _fileHandle->readUint16LE(); - _numLocalObjects = _fileHandle->readUint16LE(); - _numArray = _fileHandle->readUint16LE(); - _fileHandle->readUint16LE(); // unknown - _fileHandle->readUint16LE(); // unknown - _numFlObject = _fileHandle->readUint16LE(); - _numInventory = _fileHandle->readUint16LE(); - _numRooms = _fileHandle->readUint16LE(); - _numScripts = _fileHandle->readUint16LE(); - _numSounds = _fileHandle->readUint16LE(); - _numCharsets = _fileHandle->readUint16LE(); - _numCostumes = _fileHandle->readUint16LE(); - _numGlobalObjects = _fileHandle->readUint16LE(); - _numImages = _fileHandle->readUint16LE(); - _numSprites = _fileHandle->readUint16LE(); - _numLocalScripts = _fileHandle->readUint16LE(); - _fileHandle->readUint16LE(); // heap releated - _numNewNames = 10; - - _objectRoomTable = (byte *)calloc(_numGlobalObjects, 1); - if (_gameId == GID_FREDDI4) - _numGlobalScripts = 2048; - else - _numGlobalScripts = 200; - - } else if (_heversion >= 70 && blockSize > 38) { // sputm7.2 - if (blockSize != 32 + 8) - error("MAXS block of size %d not supported, please report", blockSize); - _numVariables = _fileHandle->readUint16LE(); - _fileHandle->readUint16LE(); - _numBitVariables = _numRoomVariables = _fileHandle->readUint16LE(); - _numLocalObjects = _fileHandle->readUint16LE(); - _numArray = _fileHandle->readUint16LE(); - _fileHandle->readUint16LE(); - _numVerbs = _fileHandle->readUint16LE(); - _numFlObject = _fileHandle->readUint16LE(); - _numInventory = _fileHandle->readUint16LE(); - _numRooms = _fileHandle->readUint16LE(); - _numScripts = _fileHandle->readUint16LE(); - _numSounds = _fileHandle->readUint16LE(); - _numCharsets = _fileHandle->readUint16LE(); - _numCostumes = _fileHandle->readUint16LE(); - _numGlobalObjects = _fileHandle->readUint16LE(); - _numImages = _fileHandle->readUint16LE(); - _numNewNames = 10; - - _objectRoomTable = (byte *)calloc(_numGlobalObjects, 1); - _numGlobalScripts = 200; - - } else if (_version == 6) { - if (blockSize != 30 + 8) - error("MAXS block of size %d not supported", blockSize); - _numVariables = _fileHandle->readUint16LE(); - _fileHandle->readUint16LE(); // 16 in Sam/DOTT - _numBitVariables = _fileHandle->readUint16LE(); - _numLocalObjects = _fileHandle->readUint16LE(); - _numArray = _fileHandle->readUint16LE(); - _fileHandle->readUint16LE(); // 0 in Sam/DOTT - _numVerbs = _fileHandle->readUint16LE(); - _numFlObject = _fileHandle->readUint16LE(); - _numInventory = _fileHandle->readUint16LE(); - _numRooms = _fileHandle->readUint16LE(); - _numScripts = _fileHandle->readUint16LE(); - _numSounds = _fileHandle->readUint16LE(); - _numCharsets = _fileHandle->readUint16LE(); - _numCostumes = _fileHandle->readUint16LE(); - _numGlobalObjects = _fileHandle->readUint16LE(); - _numNewNames = 50; - - _objectRoomTable = NULL; - _numGlobalScripts = 200; - - _shadowPaletteSize = 256; + _numVariables = _fileHandle->readUint16LE(); // 800 + _fileHandle->readUint16LE(); // 16 + _numBitVariables = _fileHandle->readUint16LE(); // 2048 + _numLocalObjects = _fileHandle->readUint16LE(); // 200 + _numArray = 50; + _numVerbs = 100; + // Used to be 50, which wasn't enough for MI2 and FOA. See bugs + // #933610, #936323 and #941275. + _numNewNames = 150; + _objectRoomTable = NULL; - if (_heversion >= 70) { - _objectRoomTable = (byte *)calloc(_numGlobalObjects, 1); - } - } else { - _numVariables = _fileHandle->readUint16LE(); // 800 - _fileHandle->readUint16LE(); // 16 - _numBitVariables = _fileHandle->readUint16LE(); // 2048 - _numLocalObjects = _fileHandle->readUint16LE(); // 200 - _numArray = 50; - _numVerbs = 100; - // Used to be 50, which wasn't enough for MI2 and FOA. See bugs - // #933610, #936323 and #941275. - _numNewNames = 150; - _objectRoomTable = NULL; - - _fileHandle->readUint16LE(); // 50 - _numCharsets = _fileHandle->readUint16LE(); // 9 - _fileHandle->readUint16LE(); // 100 - _fileHandle->readUint16LE(); // 50 - _numInventory = _fileHandle->readUint16LE(); // 80 - _numGlobalScripts = 200; - - _shadowPaletteSize = 256; - - _numFlObject = 50; - } + _fileHandle->readUint16LE(); // 50 + _numCharsets = _fileHandle->readUint16LE(); // 9 + _fileHandle->readUint16LE(); // 100 + _fileHandle->readUint16LE(); // 50 + _numInventory = _fileHandle->readUint16LE(); // 80 + _numGlobalScripts = 200; + + _shadowPaletteSize = 256; + + _numFlObject = 50; if (_shadowPaletteSize) _shadowPalette = (byte *)calloc(_shadowPaletteSize, 1); @@ -1207,6 +1003,26 @@ void ScummEngine::readMAXS(int blockSize) { _dynamicRoomOffsets = true; } +void ScummEngine::readGlobalObjects() { + int i; + int num = _fileHandle->readUint16LE(); + assert(num == _numGlobalObjects); + + _fileHandle->read(_objectOwnerTable, num); + for (i = 0; i < num; i++) { + _objectStateTable[i] = _objectOwnerTable[i] >> OF_STATE_SHL; + _objectOwnerTable[i] &= OF_OWNER_MASK; + } + + _fileHandle->read(_classData, num * sizeof(uint32)); + +#if defined(SCUMM_BIG_ENDIAN) + // Correct the endianess if necessary + for (i = 0; i != num; i++) + _classData[i] = FROM_LE_32(_classData[i]); +#endif +} + void ScummEngine::allocateArrays() { // Note: Buffers are now allocated in scummMain to allow for // early GUI init. |
