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-rw-r--r--scumm/resource.cpp2
1 files changed, 1 insertions, 1 deletions
diff --git a/scumm/resource.cpp b/scumm/resource.cpp
index b745827cce..39f2ba3a59 100644
--- a/scumm/resource.cpp
+++ b/scumm/resource.cpp
@@ -1622,7 +1622,7 @@ int ScummEngine::readSoundResourceSmallHeader(int type, int idx) {
debug(4, "readSoundResourceSmallHeader(%s,%d)", resTypeFromId(type), idx);
- if ((_gameId == GID_LOOM) && VAR(VAR_SOUNDCARD) == 4) {
+ if ((_gameId == GID_LOOM) && (_features & GF_PC) && VAR(VAR_SOUNDCARD) == 4) {
// Roland resources in Loom are tagless
// So we add an RO tag to allow imuse to detect format
byte *ptr, *src_ptr;