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Diffstat (limited to 'scumm/resource_v2.cpp')
-rw-r--r--scumm/resource_v2.cpp10
1 files changed, 5 insertions, 5 deletions
diff --git a/scumm/resource_v2.cpp b/scumm/resource_v2.cpp
index 7738fc39e8..2e4d3f2884 100644
--- a/scumm/resource_v2.cpp
+++ b/scumm/resource_v2.cpp
@@ -27,7 +27,7 @@
#include "resource.h"
#include "sound/mididrv.h"
-void Scumm_v2::readClassicIndexFile() {
+void ScummEngine_v2::readClassicIndexFile() {
int i;
if (_gameId == GID_MANIAC) {
@@ -104,7 +104,7 @@ void Scumm_v2::readClassicIndexFile() {
}
}
-void Scumm_v2::readEnhancedIndexFile() {
+void ScummEngine_v2::readEnhancedIndexFile() {
if (!(_features & GF_AMIGA))
_musicEngine = _playerV2 = new Player_V2(this);
@@ -143,7 +143,7 @@ void Scumm_v2::readEnhancedIndexFile() {
readResTypeList(rtSound, MKID('SOUN'), "sound");
}
-void Scumm_v2::readIndexFile() {
+void ScummEngine_v2::readIndexFile() {
int magic = 0;
debug(9, "readIndexFile()");
@@ -177,7 +177,7 @@ void Scumm_v2::readIndexFile() {
closeRoom();
}
-void Scumm_v2::readMAXS() {
+void ScummEngine_v2::readMAXS() {
// FIXME - I'm not sure for those values yet, they will have to be rechecked
_numVariables = 800; // 800
@@ -199,6 +199,6 @@ void Scumm_v2::readMAXS() {
allocateArrays();
}
-void Scumm_v2::loadCharset(int num) {
+void ScummEngine_v2::loadCharset(int num) {
// Stub, V2 font resources are hardcoded into the engine.
}