diff options
Diffstat (limited to 'scumm/resource_v2.cpp')
-rw-r--r-- | scumm/resource_v2.cpp | 10 |
1 files changed, 5 insertions, 5 deletions
diff --git a/scumm/resource_v2.cpp b/scumm/resource_v2.cpp index 7738fc39e8..2e4d3f2884 100644 --- a/scumm/resource_v2.cpp +++ b/scumm/resource_v2.cpp @@ -27,7 +27,7 @@ #include "resource.h" #include "sound/mididrv.h" -void Scumm_v2::readClassicIndexFile() { +void ScummEngine_v2::readClassicIndexFile() { int i; if (_gameId == GID_MANIAC) { @@ -104,7 +104,7 @@ void Scumm_v2::readClassicIndexFile() { } } -void Scumm_v2::readEnhancedIndexFile() { +void ScummEngine_v2::readEnhancedIndexFile() { if (!(_features & GF_AMIGA)) _musicEngine = _playerV2 = new Player_V2(this); @@ -143,7 +143,7 @@ void Scumm_v2::readEnhancedIndexFile() { readResTypeList(rtSound, MKID('SOUN'), "sound"); } -void Scumm_v2::readIndexFile() { +void ScummEngine_v2::readIndexFile() { int magic = 0; debug(9, "readIndexFile()"); @@ -177,7 +177,7 @@ void Scumm_v2::readIndexFile() { closeRoom(); } -void Scumm_v2::readMAXS() { +void ScummEngine_v2::readMAXS() { // FIXME - I'm not sure for those values yet, they will have to be rechecked _numVariables = 800; // 800 @@ -199,6 +199,6 @@ void Scumm_v2::readMAXS() { allocateArrays(); } -void Scumm_v2::loadCharset(int num) { +void ScummEngine_v2::loadCharset(int num) { // Stub, V2 font resources are hardcoded into the engine. } |