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diff --git a/scumm/script_v1.cpp b/scumm/script_v1.cpp
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+/* ScummVM - Scumm Interpreter
+ * Copyright (C) 2001 Ludvig Strigeus
+ * Copyright (C) 2001/2002 The ScummVM project
+ *
+ * This program is free software; you can redistribute it and/or
+ * modify it under the terms of the GNU General Public License
+ * as published by the Free Software Foundation; either version 2
+ * of the License, or (at your option) any later version.
+
+ * This program is distributed in the hope that it will be useful,
+ * but WITHOUT ANY WARRANTY; without even the implied warranty of
+ * MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
+ * GNU General Public License for more details.
+
+ * You should have received a copy of the GNU General Public License
+ * along with this program; if not, write to the Free Software
+ * Foundation, Inc., 59 Temple Place - Suite 330, Boston, MA 02111-1307, USA.
+ *
+ * $Header$
+ *
+ */
+
+#include "stdafx.h"
+#include "scumm.h"
+#include "actor.h"
+
+void Scumm::setupOpcodes()
+{
+ static const OpcodeProc opcode_list[] = {
+ /* 00 */
+ &Scumm::o5_stopObjectCode,
+ &Scumm::o5_putActor,
+ &Scumm::o5_startMusic,
+ &Scumm::o5_getActorRoom,
+ /* 04 */
+ &Scumm::o5_isGreaterEqual,
+ &Scumm::o5_drawObject,
+ &Scumm::o5_getActorElevation,
+ &Scumm::o5_setState,
+ /* 08 */
+ &Scumm::o5_isNotEqual,
+ &Scumm::o5_faceActor,
+ &Scumm::o5_startScript,
+ &Scumm::o5_getVerbEntrypoint,
+ /* 0C */
+ &Scumm::o5_resourceRoutines,
+ &Scumm::o5_walkActorToActor,
+ &Scumm::o5_putActorAtObject,
+ &Scumm::o5_getObjectState,
+ /* 10 */
+ &Scumm::o5_getObjectOwner,
+ &Scumm::o5_animateActor,
+ &Scumm::o5_panCameraTo,
+ &Scumm::o5_actorSet,
+ /* 14 */
+ &Scumm::o5_print,
+ &Scumm::o5_actorFromPos,
+ &Scumm::o5_getRandomNr,
+ &Scumm::o5_and,
+ /* 18 */
+ &Scumm::o5_jumpRelative,
+ &Scumm::o5_doSentence,
+ &Scumm::o5_move,
+ &Scumm::o5_multiply,
+ /* 1C */
+ &Scumm::o5_startSound,
+ &Scumm::o5_ifClassOfIs,
+ &Scumm::o5_walkActorTo,
+ &Scumm::o5_isActorInBox,
+ /* 20 */
+ &Scumm::o5_stopMusic,
+ &Scumm::o5_putActor,
+ &Scumm::o5_getAnimCounter,
+ &Scumm::o5_getActorY,
+ /* 24 */
+ &Scumm::o5_loadRoomWithEgo,
+ &Scumm::o5_pickupObject,
+ &Scumm::o5_setVarRange,
+ &Scumm::o5_stringOps,
+ /* 28 */
+ &Scumm::o5_equalZero,
+ &Scumm::o5_setOwnerOf,
+ &Scumm::o5_startScript,
+ &Scumm::o5_delayVariable,
+ /* 2C */
+ &Scumm::o5_cursorCommand,
+ &Scumm::o5_putActorInRoom,
+ &Scumm::o5_delay,
+ &Scumm::o5_getObjectState,
+ /* 30 */
+ &Scumm::o5_matrixOps,
+ &Scumm::o5_getInventoryCount,
+ &Scumm::o5_setCameraAt,
+ &Scumm::o5_roomOps,
+ /* 34 */
+ &Scumm::o5_getDist,
+ &Scumm::o5_findObject,
+ &Scumm::o5_walkActorToObject,
+ &Scumm::o5_startObject,
+ /* 38 */
+ &Scumm::o5_lessOrEqual,
+ &Scumm::o5_doSentence,
+ &Scumm::o5_subtract,
+ &Scumm::o5_getActorScale,
+ /* 3C */
+ &Scumm::o5_stopSound,
+ &Scumm::o5_findInventory,
+ &Scumm::o5_walkActorTo,
+ &Scumm::o5_drawBox,
+ /* 40 */
+ &Scumm::o5_cutscene,
+ &Scumm::o5_putActor,
+ &Scumm::o5_chainScript,
+ &Scumm::o5_getActorX,
+ /* 44 */
+ &Scumm::o5_isLess,
+ &Scumm::o5_drawObject,
+ &Scumm::o5_increment,
+ &Scumm::o5_setState,
+ /* 48 */
+ &Scumm::o5_isEqual,
+ &Scumm::o5_faceActor,
+ &Scumm::o5_startScript,
+ &Scumm::o5_getVerbEntrypoint,
+ /* 4C */
+ &Scumm::o5_soundKludge,
+ &Scumm::o5_walkActorToActor,
+ &Scumm::o5_putActorAtObject,
+ &Scumm::o5_badOpcode,
+ /* 50 */
+ &Scumm::o5_pickupObjectOld,
+ &Scumm::o5_animateActor,
+ &Scumm::o5_actorFollowCamera,
+ &Scumm::o5_actorSet,
+ /* 54 */
+ &Scumm::o5_setObjectName,
+ &Scumm::o5_actorFromPos,
+ &Scumm::o5_getActorMoving,
+ &Scumm::o5_or,
+ /* 58 */
+ &Scumm::o5_overRide,
+ &Scumm::o5_doSentence,
+ &Scumm::o5_add,
+ &Scumm::o5_divide,
+ /* 5C */
+ &Scumm::o5_oldRoomEffect,
+ &Scumm::o5_setClass,
+ &Scumm::o5_walkActorTo,
+ &Scumm::o5_isActorInBox,
+ /* 60 */
+ &Scumm::o5_freezeScripts,
+ &Scumm::o5_putActor,
+ &Scumm::o5_stopScript,
+ &Scumm::o5_getActorFacing,
+ /* 64 */
+ &Scumm::o5_loadRoomWithEgo,
+ &Scumm::o5_pickupObject,
+ &Scumm::o5_getClosestObjActor,
+ &Scumm::o5_dummy,
+ /* 68 */
+ &Scumm::o5_getScriptRunning,
+ &Scumm::o5_setOwnerOf,
+ &Scumm::o5_startScript,
+ &Scumm::o5_debug,
+ /* 6C */
+ &Scumm::o5_getActorWidth,
+ &Scumm::o5_putActorInRoom,
+ &Scumm::o5_stopObjectScript,
+ &Scumm::o5_badOpcode,
+ /* 70 */
+ &Scumm::o5_lights,
+ &Scumm::o5_getActorCostume,
+ &Scumm::o5_loadRoom,
+ &Scumm::o5_roomOps,
+ /* 74 */
+ &Scumm::o5_getDist,
+ &Scumm::o5_findObject,
+ &Scumm::o5_walkActorToObject,
+ &Scumm::o5_startObject,
+ /* 78 */
+ &Scumm::o5_isGreater, /* less? */
+ &Scumm::o5_doSentence,
+ &Scumm::o5_verbOps,
+ &Scumm::o5_getActorWalkBox,
+ /* 7C */
+ &Scumm::o5_isSoundRunning,
+ &Scumm::o5_findInventory,
+ &Scumm::o5_walkActorTo,
+ &Scumm::o5_drawBox,
+ /* 80 */
+ &Scumm::o5_breakHere,
+ &Scumm::o5_putActor,
+ &Scumm::o5_startMusic,
+ &Scumm::o5_getActorRoom,
+ /* 84 */
+ &Scumm::o5_isGreaterEqual, /* less equal? */
+ &Scumm::o5_drawObject,
+ &Scumm::o5_getActorElevation,
+ &Scumm::o5_setState,
+ /* 88 */
+ &Scumm::o5_isNotEqual,
+ &Scumm::o5_faceActor,
+ &Scumm::o5_startScript,
+ &Scumm::o5_getVerbEntrypoint,
+ /* 8C */
+ &Scumm::o5_resourceRoutines,
+ &Scumm::o5_walkActorToActor,
+ &Scumm::o5_putActorAtObject,
+ &Scumm::o5_getObjectState,
+ /* 90 */
+ &Scumm::o5_getObjectOwner,
+ &Scumm::o5_animateActor,
+ &Scumm::o5_panCameraTo,
+ &Scumm::o5_actorSet,
+ /* 94 */
+ &Scumm::o5_print,
+ &Scumm::o5_actorFromPos,
+ &Scumm::o5_getRandomNr,
+ &Scumm::o5_and,
+ /* 98 */
+ &Scumm::o5_quitPauseRestart,
+ &Scumm::o5_doSentence,
+ &Scumm::o5_move,
+ &Scumm::o5_multiply,
+ /* 9C */
+ &Scumm::o5_startSound,
+ &Scumm::o5_ifClassOfIs,
+ &Scumm::o5_walkActorTo,
+ &Scumm::o5_isActorInBox,
+ /* A0 */
+ &Scumm::o5_stopObjectCode,
+ &Scumm::o5_putActor,
+ &Scumm::o5_getAnimCounter,
+ &Scumm::o5_getActorY,
+ /* A4 */
+ &Scumm::o5_loadRoomWithEgo,
+ &Scumm::o5_pickupObject,
+ &Scumm::o5_setVarRange,
+ &Scumm::o5_dummy,
+ /* A8 */
+ &Scumm::o5_notEqualZero,
+ &Scumm::o5_setOwnerOf,
+ &Scumm::o5_startScript,
+ &Scumm::o5_saveRestoreVerbs,
+ /* AC */
+ &Scumm::o5_expression,
+ &Scumm::o5_putActorInRoom,
+ &Scumm::o5_wait,
+ &Scumm::o5_badOpcode,
+ /* B0 */
+ &Scumm::o5_matrixOps,
+ &Scumm::o5_getInventoryCount,
+ &Scumm::o5_setCameraAt,
+ &Scumm::o5_roomOps,
+ /* B4 */
+ &Scumm::o5_getDist,
+ &Scumm::o5_findObject,
+ &Scumm::o5_walkActorToObject,
+ &Scumm::o5_startObject,
+ /* B8 */
+ &Scumm::o5_lessOrEqual,
+ &Scumm::o5_doSentence,
+ &Scumm::o5_subtract,
+ &Scumm::o5_getActorScale,
+ /* BC */
+ &Scumm::o5_stopSound,
+ &Scumm::o5_findInventory,
+ &Scumm::o5_walkActorTo,
+ &Scumm::o5_drawBox,
+ /* C0 */
+ &Scumm::o5_endCutscene,
+ &Scumm::o5_putActor,
+ &Scumm::o5_chainScript,
+ &Scumm::o5_getActorX,
+ /* C4 */
+ &Scumm::o5_isLess,
+ &Scumm::o5_drawObject,
+ &Scumm::o5_decrement,
+ &Scumm::o5_setState,
+ /* C8 */
+ &Scumm::o5_isEqual,
+ &Scumm::o5_faceActor,
+ &Scumm::o5_startScript,
+ &Scumm::o5_getVerbEntrypoint,
+ /* CC */
+ &Scumm::o5_pseudoRoom,
+ &Scumm::o5_walkActorToActor,
+ &Scumm::o5_putActorAtObject,
+ &Scumm::o5_badOpcode,
+ /* D0 */
+ &Scumm::o5_pickupObjectOld,
+ &Scumm::o5_animateActor,
+ &Scumm::o5_actorFollowCamera,
+ &Scumm::o5_actorSet,
+ /* D4 */
+ &Scumm::o5_setObjectName,
+ &Scumm::o5_actorFromPos,
+ &Scumm::o5_getActorMoving,
+ &Scumm::o5_or,
+ /* D8 */
+ &Scumm::o5_printEgo,
+ &Scumm::o5_doSentence,
+ &Scumm::o5_add,
+ &Scumm::o5_divide,
+ /* DC */
+ &Scumm::o5_oldRoomEffect,
+ &Scumm::o5_setClass,
+ &Scumm::o5_walkActorTo,
+ &Scumm::o5_isActorInBox,
+ /* E0 */
+ &Scumm::o5_freezeScripts,
+ &Scumm::o5_putActor,
+ &Scumm::o5_stopScript,
+ &Scumm::o5_getActorFacing,
+ /* E4 */
+ &Scumm::o5_loadRoomWithEgo,
+ &Scumm::o5_pickupObject,
+ &Scumm::o5_getClosestObjActor,
+ &Scumm::o5_dummy,
+ /* E8 */
+ &Scumm::o5_getScriptRunning,
+ &Scumm::o5_setOwnerOf,
+ &Scumm::o5_startScript,
+ &Scumm::o5_debug,
+ /* EC */
+ &Scumm::o5_getActorWidth,
+ &Scumm::o5_putActorInRoom,
+ &Scumm::o5_stopObjectScript,
+ &Scumm::o5_badOpcode,
+ /* F0 */
+ &Scumm::o5_lights,
+ &Scumm::o5_getActorCostume,
+ &Scumm::o5_loadRoom,
+ &Scumm::o5_roomOps,
+ /* F4 */
+ &Scumm::o5_getDist,
+ &Scumm::o5_findObject,
+ &Scumm::o5_walkActorToObject,
+ &Scumm::o5_startObject,
+ /* F8 */
+ &Scumm::o5_isGreater,
+ &Scumm::o5_doSentence,
+ &Scumm::o5_verbOps,
+ &Scumm::o5_getActorWalkBox,
+ /* FC */
+ &Scumm::o5_isSoundRunning,
+ &Scumm::o5_findInventory,
+ &Scumm::o5_walkActorTo,
+ &Scumm::o5_drawBox
+ };
+
+ static const char *opcode_lookup[] = {
+ /* 00 */
+ "o5_stopObjectCode",
+ "o5_putActor",
+ "o5_startMusic",
+ "o5_getActorRoom",
+ /* 04 */
+ "o5_isGreaterEqual",
+ "o5_drawObject",
+ "o5_getActorElevation",
+ "o5_setState",
+ /* 08 */
+ "o5_isNotEqual",
+ "o5_faceActor",
+ "o5_startScript",
+ "o5_getVerbEntrypoint",
+ /* 0C */
+ "o5_resourceRoutines",
+ "o5_walkActorToActor",
+ "o5_putActorAtObject",
+ "o5_getObjectState",
+ /* 10 */
+ "o5_getObjectOwner",
+ "o5_animateActor",
+ "o5_panCameraTo",
+ "o5_actorSet",
+ /* 14 */
+ "o5_print",
+ "o5_actorFromPos",
+ "o5_getRandomNr",
+ "o5_and",
+ /* 18 */
+ "o5_jumpRelative",
+ "o5_doSentence",
+ "o5_move",
+ "o5_multiply",
+ /* 1C */
+ "o5_startSound",
+ "o5_ifClassOfIs",
+ "o5_walkActorTo",
+ "o5_isActorInBox",
+ /* 20 */
+ "o5_stopMusic",
+ "o5_putActor",
+ "o5_getAnimCounter",
+ "o5_getActorY",
+ /* 24 */
+ "o5_loadRoomWithEgo",
+ "o5_pickupObject",
+ "o5_setVarRange",
+ "o5_stringOps",
+ /* 28 */
+ "o5_equalZero",
+ "o5_setOwnerOf",
+ "o5_startScript",
+ "o5_delayVariable",
+ /* 2C */
+ "o5_cursorCommand",
+ "o5_putActorInRoom",
+ "o5_delay",
+ "o5_badOpcode",
+ /* 30 */
+ "o5_matrixOps",
+ "o5_getInventoryCount",
+ "o5_setCameraAt",
+ "o5_roomOps",
+ /* 34 */
+ "o5_getDist",
+ "o5_findObject",
+ "o5_walkActorToObject",
+ "o5_startObject",
+ /* 38 */
+ "o5_lessOrEqual",
+ "o5_doSentence",
+ "o5_subtract",
+ "o5_getActorScale",
+ /* 3C */
+ "o5_stopSound",
+ "o5_findInventory",
+ "o5_walkActorTo",
+ "o5_drawBox",
+ /* 40 */
+ "o5_cutscene",
+ "o5_putActor",
+ "o5_chainScript",
+ "o5_getActorX",
+ /* 44 */
+ "o5_isLess",
+ "o5_badOpcode",
+ "o5_increment",
+ "o5_setState",
+ /* 48 */
+ "o5_isEqual",
+ "o5_faceActor",
+ "o5_startScript",
+ "o5_getVerbEntrypoint",
+ /* 4C */
+ "o5_soundKludge",
+ "o5_walkActorToActor",
+ "o5_putActorAtObject",
+ "o5_badOpcode",
+ /* 50 */
+ "o5_pickupObjectOld",
+ "o5_animateActor",
+ "o5_actorFollowCamera",
+ "o5_actorSet",
+ /* 54 */
+ "o5_setObjectName",
+ "o5_actorFromPos",
+ "o5_getActorMoving",
+ "o5_or",
+ /* 58 */
+ "o5_overRide",
+ "o5_doSentence",
+ "o5_add",
+ "o5_divide",
+ /* 5C */
+ "o5_oldRoomEffect",
+ "o5_setClass",
+ "o5_walkActorTo",
+ "o5_isActorInBox",
+ /* 60 */
+ "o5_freezeScripts",
+ "o5_putActor",
+ "o5_stopScript",
+ "o5_getActorFacing",
+ /* 64 */
+ "o5_loadRoomWithEgo",
+ "o5_pickupObject",
+ "o5_getClosestObjActor",
+ "o5_dummy",
+ /* 68 */
+ "o5_getScriptRunning",
+ "o5_setOwnerOf",
+ "o5_startScript",
+ "o5_debug",
+ /* 6C */
+ "o5_getActorWidth",
+ "o5_putActorInRoom",
+ "o5_stopObjectScript",
+ "o5_badOpcode",
+ /* 70 */
+ "o5_lights",
+ "o5_getActorCostume",
+ "o5_loadRoom",
+ "o5_roomOps",
+ /* 74 */
+ "o5_getDist",
+ "o5_findObject",
+ "o5_walkActorToObject",
+ "o5_startObject",
+ /* 78 */
+ "o5_isGreater", /* less? */
+ "o5_doSentence",
+ "o5_verbOps",
+ "o5_getActorWalkBox",
+ /* 7C */
+ "o5_isSoundRunning",
+ "o5_findInventory",
+ "o5_walkActorTo",
+ "o5_drawBox",
+ /* 80 */
+ "o5_breakHere",
+ "o5_putActor",
+ "o5_startMusic",
+ "o5_getActorRoom",
+ /* 84 */
+ "o5_isGreaterEqual", /* less equal? */
+ "o5_drawObject",
+ "o5_getActorElevation",
+ "o5_setState",
+ /* 88 */
+ "o5_isNotEqual",
+ "o5_faceActor",
+ "o5_startScript",
+ "o5_getVerbEntrypoint",
+ /* 8C */
+ "o5_resourceRoutines",
+ "o5_walkActorToActor",
+ "o5_putActorAtObject",
+ "o5_getObjectState",
+ /* 90 */
+ "o5_getObjectOwner",
+ "o5_animateActor",
+ "o5_panCameraTo",
+ "o5_actorSet",
+ /* 94 */
+ "o5_print",
+ "o5_actorFromPos",
+ "o5_getRandomNr",
+ "o5_and",
+ /* 98 */
+ "o5_quitPauseRestart",
+ "o5_doSentence",
+ "o5_move",
+ "o5_multiply",
+ /* 9C */
+ "o5_startSound",
+ "o5_ifClassOfIs",
+ "o5_walkActorTo",
+ "o5_isActorInBox",
+ /* A0 */
+ "o5_stopObjectCode",
+ "o5_putActor",
+ "o5_getAnimCounter",
+ "o5_getActorY",
+ /* A4 */
+ "o5_loadRoomWithEgo",
+ "o5_pickupObject",
+ "o5_setVarRange",
+ "o5_dummy",
+ /* A8 */
+ "o5_notEqualZero",
+ "o5_setOwnerOf",
+ "o5_startScript",
+ "o5_saveRestoreVerbs",
+ /* AC */
+ "o5_expression",
+ "o5_putActorInRoom",
+ "o5_wait",
+ "o5_badOpcode",
+ /* B0 */
+ "o5_matrixOps",
+ "o5_getInventoryCount",
+ "o5_setCameraAt",
+ "o5_roomOps",
+ /* B4 */
+ "o5_getDist",
+ "o5_findObject",
+ "o5_walkActorToObject",
+ "o5_startObject",
+ /* B8 */
+ "o5_lessOrEqual",
+ "o5_doSentence",
+ "o5_subtract",
+ "o5_getActorScale",
+ /* BC */
+ "o5_stopSound",
+ "o5_findInventory",
+ "o5_walkActorTo",
+ "o5_drawBox",
+ /* C0 */
+ "o5_endCutscene",
+ "o5_putActor",
+ "o5_chainScript",
+ "o5_getActorX",
+ /* C4 */
+ "o5_isLess",
+ "o5_badOpcode",
+ "o5_decrement",
+ "o5_setState",
+ /* C8 */
+ "o5_isEqual",
+ "o5_faceActor",
+ "o5_startScript",
+ "o5_getVerbEntrypoint",
+ /* CC */
+ "o5_pseudoRoom",
+ "o5_walkActorToActor",
+ "o5_putActorAtObject",
+ "o5_badOpcode",
+ /* D0 */
+ "o5_pickupObjectOld",
+ "o5_animateActor",
+ "o5_actorFollowCamera",
+ "o5_actorSet",
+ /* D4 */
+ "o5_setObjectName",
+ "o5_actorFromPos",
+ "o5_getActorMoving",
+ "o5_or",
+ /* D8 */
+ "o5_printEgo",
+ "o5_doSentence",
+ "o5_add",
+ "o5_divide",
+ /* DC */
+ "o5_oldRoomEffect",
+ "o5_setClass",
+ "o5_walkActorTo",
+ "o5_isActorInBox",
+ /* E0 */
+ "o5_freezeScripts",
+ "o5_putActor",
+ "o5_stopScript",
+ "o5_getActorFacing",
+ /* E4 */
+ "o5_loadRoomWithEgo",
+ "o5_pickupObject",
+ "o5_getClosestObjActor",
+ "o5_dummy",
+ /* E8 */
+ "o5_getScriptRunning",
+ "o5_setOwnerOf",
+ "o5_startScript",
+ "o5_debug",
+ /* EC */
+ "o5_getActorWidth",
+ "o5_putActorInRoom",
+ "o5_stopObjectScript",
+ "o5_badOpcode",
+ /* F0 */
+ "o5_lights",
+ "o5_getActorCostume",
+ "o5_loadRoom",
+ "o5_roomOps",
+ /* F4 */
+ "o5_getDist",
+ "o5_findObject",
+ "o5_walkActorToObject",
+ "o5_startObject",
+ /* F8 */
+ "o5_isGreater",
+ "o5_doSentence",
+ "o5_verbOps",
+ "o5_getActorWalkBox",
+ /* FC */
+ "o5_isSoundRunning",
+ "o5_findInventory",
+ "o5_walkActorTo",
+ "o5_drawBox",
+ };
+
+
+ _opcodes = opcode_list;
+ _opcodes_lookup = opcode_lookup;
+}
+
+void Scumm::o5_actorFollowCamera()
+{
+ actorFollowCamera(getVarOrDirectByte(0x80));
+}
+
+void Scumm::o5_actorFromPos()
+{
+ int x, y;
+ getResultPos();
+ x = getVarOrDirectWord(0x80);
+ y = getVarOrDirectWord(0x40);
+ setResult(getActorFromPos(x, y));
+}
+
+void Scumm::o5_actorSet()
+{
+ static const byte convertTable[20] =
+ { 1, 0, 0, 2, 0, 4, 5, 6, 7, 8, 9, 10, 11, 12, 13, 14, 15, 16, 17, 20 };
+ int act = getVarOrDirectByte(0x80);
+ Actor *a;
+ int i, j;
+
+ if (act == 0)
+ act = 1;
+
+ a = derefActorSafe(act, "actorSet");
+
+ while ((_opcode = fetchScriptByte()) != 0xFF) {
+ if (_features & GF_SMALL_HEADER)
+ _opcode = (_opcode & 0xE0) | convertTable[(_opcode & 0x1F) - 1];
+
+ if (!a)
+ return;
+
+ switch (_opcode & 0x1F) {
+ case 0: /* dummy case */
+ getVarOrDirectByte(0x80);
+ break;
+ case 1: /* costume */
+ a->setActorCostume(getVarOrDirectByte(0x80));
+ break;
+ case 2: /* walkspeed */
+ i = getVarOrDirectByte(0x80);
+ j = getVarOrDirectByte(0x40);
+ a->setActorWalkSpeed(i, j);
+ break;
+ case 3: /* sound */
+ a->sound[0] = getVarOrDirectByte(0x80);
+ break;
+ case 4: /* walkanim */
+ a->walkFrame = getVarOrDirectByte(0x80);
+ break;
+ case 5: /* talkanim */
+ a->talkFrame1 = getVarOrDirectByte(0x80);
+ a->talkFrame2 = getVarOrDirectByte(0x40);
+ break;
+ case 6: /* standanim */
+ a->standFrame = getVarOrDirectByte(0x80);
+ break;
+ case 7: /* ignore */
+ getVarOrDirectByte(0x80);
+ getVarOrDirectByte(0x40);
+ getVarOrDirectByte(0x20);
+ break;
+ case 8: /* init */
+ a->initActor(0);
+ break;
+ case 9: /* elevation */
+ a->elevation = getVarOrDirectWord(0x80);
+ a->needRedraw = true;
+ a->needBgReset = true;
+ break;
+ case 10: /* defaultanims */
+ a->initFrame = 1;
+ a->walkFrame = 2;
+ a->standFrame = 3;
+ a->talkFrame1 = 4;
+ a->talkFrame2 = 5;
+ break;
+ case 11: /* palette */
+ i = getVarOrDirectByte(0x80);
+ j = getVarOrDirectByte(0x40);
+ checkRange(31, 0, i, "Illegal palet slot %d");
+ a->palette[i] = j;
+ a->needRedraw = true;
+ break;
+ case 12: /* talk color */
+ a->talkColor = getVarOrDirectByte(0x80);
+ break;
+ case 13: /* name */
+ loadPtrToResource(rtActorName, a->number, NULL);
+ break;
+ case 14: /* initanim */
+ a->initFrame = getVarOrDirectByte(0x80);
+ break;
+ case 15: /* unk */
+ error("o5_actorset:unk not implemented");
+#if 0
+ int16 args[16] =
+ {
+ 0xFF, 0xFF, 0xFF, 0xFF, 0xFF, 0xFF, 0xFF, 0xFF,
+ 0xFF, 0xFF, 0xFF, 0xFF, 0xFF, 0xFF, 0xFF, 0xFF,
+ };
+ getWordVararg(args);
+ for (i = 0; i < 16; i++)
+ if (args[i] != 0xFF)
+ a->palette[i] = args[i];
+#endif
+ break;
+ case 16: /* width */
+ a->width = getVarOrDirectByte(0x80);
+ break;
+ case 17: /* scale */
+ if (_gameId == GID_MONKEY_VGA) {
+ a->scalex = a->scaley = getVarOrDirectByte(0x80);
+ } else {
+ a->scalex = getVarOrDirectByte(0x80);
+ a->scaley = getVarOrDirectByte(0x40);
+ }
+
+ if (a->scalex > 255 || a->scaley > 255)
+ error("Setting an bad actor scale!");
+ a->needRedraw = true;
+ a->needBgReset = true;
+ break;
+ case 18: /* neverzclip */
+ a->forceClip = 0;
+ break;
+ case 19: /* setzclip */
+ a->forceClip = getVarOrDirectByte(0x80);
+ break;
+ case 20: /* ignoreboxes */
+ case 21: /* followboxes */
+ a->ignoreBoxes = !(_opcode & 1);
+ a->forceClip = 0;
+ if (a->isInCurrentRoom())
+ a->putActor(a->x, a->y, a->room);
+ break;
+
+ case 22: /* animspeed */
+ a->animSpeed = getVarOrDirectByte(0x80);
+ a->animProgress = 0;
+ break;
+ case 23: /* unk2 */
+ a->shadow_mode = getVarOrDirectByte(0x80); /* shadow mode */
+ break;
+ default:
+ warning("o5_actorSet: default case");
+ }
+ }
+}
+
+void Scumm::o5_setClass()
+{
+ int obj = getVarOrDirectWord(0x80);
+ int newClass;
+
+ while ((_opcode = fetchScriptByte()) != 0xFF) {
+ newClass = getVarOrDirectWord(0x80);
+ if (newClass == 0) {
+ _classData[obj] = 0;
+ if ((_features & GF_SMALL_HEADER) && obj <= NUM_ACTORS) {
+ Actor *a;
+ a = derefActorSafe(obj, "setClass");
+ a->ignoreBoxes = 0;
+ a->forceClip = 0;
+ }
+ continue;
+ }
+
+ if (_gameId == GID_INDY3_256)
+ newClass--;
+
+ putClass(obj, newClass, (newClass & 0x80));
+ }
+}
+
+void Scumm::o5_add()
+{
+ int a;
+ getResultPos();
+ a = getVarOrDirectWord(0x80);
+ setResult(readVar(_resultVarNumber) + a);
+}
+
+void Scumm::o5_and()
+{
+ int a;
+ getResultPos();
+ a = getVarOrDirectWord(0x80);
+ setResult(readVar(_resultVarNumber) & a);
+}
+
+void Scumm::o5_animateActor()
+{
+ int act = getVarOrDirectByte(0x80);
+ int anim = getVarOrDirectByte(0x40);
+
+ Actor *a = derefActorSafe(act, "o5_animateActor");
+ if (!a)
+ return;
+
+ a->animateActor(anim);
+}
+
+void Scumm::o5_badOpcode()
+{
+ error("Scumm opcode %d illegal", _opcode);
+}
+
+void Scumm::o5_breakHere()
+{
+ updateScriptPtr();
+ _currentScript = 0xFF;
+}
+
+void Scumm::o5_chainScript()
+{
+ int16 vars[16];
+ int data;
+ int cur;
+
+ data = getVarOrDirectByte(0x80);
+
+ getWordVararg(vars);
+
+ cur = _currentScript;
+
+ vm.slot[cur].number = 0;
+ vm.slot[cur].status = 0;
+ _currentScript = 0xFF;
+
+ runScript(data, vm.slot[cur].unk1, vm.slot[cur].unk2, vars);
+}
+
+void Scumm::o5_cursorCommand()
+{
+ int i, j, k;
+ int16 table[16];
+ switch ((_opcode = fetchScriptByte()) & 0x1F) {
+ case 1: /* cursor show */
+ _cursorState = 1;
+ verbMouseOver(0);
+ break;
+ case 2: /* cursor hide */
+ _cursorState = 0;
+ verbMouseOver(0);
+ break;
+ case 3: /* userput on */
+ _userPut = 1;
+ break;
+ case 4: /* userput off */
+ _userPut = 0;
+ break;
+ case 5: /* cursor soft on */
+ _cursorState++;
+ verbMouseOver(0);
+ break;
+ case 6: /* cursor soft off */
+ _cursorState--;
+ verbMouseOver(0);
+ break;
+ case 7: /* userput soft on */
+ _userPut++;
+ break;
+ case 8: /* userput soft off */
+ _userPut--;
+ break;
+ case 10: /* set cursor img */
+ i = getVarOrDirectByte(0x80);
+ j = getVarOrDirectByte(0x40);
+ if (_gameId != GID_LOOM256)
+ setCursorImg(i, j, 1);
+ break;
+ case 11: /* set cursor hotspot */
+ i = getVarOrDirectByte(0x80);
+ j = getVarOrDirectByte(0x40);
+ k = getVarOrDirectByte(0x20);
+ setCursorHotspot2(j, k);
+ break;
+
+ case 12: /* init cursor */
+ setCursor(getVarOrDirectByte(0x80));
+ break;
+ case 13: /* init charset */
+ initCharset(getVarOrDirectByte(0x80));
+ break;
+ case 14: /* unk */
+ getWordVararg(table);
+ for (i = 0; i < 16; i++)
+ charset._colorMap[i] = _charsetData[string[1].t_charset][i] = (unsigned char)table[i];
+ break;
+ }
+
+ _vars[VAR_CURSORSTATE] = _cursorState;
+ _vars[VAR_USERPUT] = _userPut;
+}
+
+void Scumm::o5_cutscene()
+{
+ int16 args[16];
+ getWordVararg(args);
+ cutscene(args);
+}
+
+void Scumm::o5_endCutscene()
+{
+ endCutscene();
+}
+
+void Scumm::o5_debug()
+{
+ getVarOrDirectWord(0x80);
+}
+
+void Scumm::o5_decrement()
+{
+ getResultPos();
+ setResult(readVar(_resultVarNumber) - 1);
+}
+
+void Scumm::o5_delay()
+{
+ int delay = fetchScriptByte();
+ delay |= fetchScriptByte() << 8;
+ delay |= fetchScriptByte() << 16;
+ vm.slot[_currentScript].delay = delay;
+ vm.slot[_currentScript].status = 1;
+
+ o5_breakHere();
+}
+
+void Scumm::o5_delayVariable()
+{
+ vm.slot[_currentScript].delay = readVar(fetchScriptWord());
+ vm.slot[_currentScript].status = 1;
+ o5_breakHere();
+}
+
+void Scumm::o5_divide()
+{
+ int a;
+ getResultPos();
+ a = getVarOrDirectWord(0x80);
+ if (a == 0) {
+ error("Divide by zero");
+ setResult(0);
+ } else
+ setResult(readVar(_resultVarNumber) / a);
+}
+
+void Scumm::o5_doSentence()
+{
+ int a, b;
+ SentenceTab *st;
+
+ a = getVarOrDirectByte(0x80);
+ if (a == 0xFE) {
+ _sentenceNum = 0;
+ stopScriptNr(_vars[VAR_SENTENCE_SCRIPT]);
+ clearClickedStatus();
+ return;
+ }
+
+ st = &sentence[_sentenceNum++];
+
+ st->unk5 = a;
+ st->unk4 = getVarOrDirectWord(0x40);
+ b = st->unk3 = getVarOrDirectWord(0x20);
+ if (b == 0) {
+ st->unk2 = 0;
+ } else {
+ st->unk2 = 1;
+ }
+ st->unk = 0;
+}
+
+void Scumm::o5_drawBox()
+{
+ int x, y, x2, y2, color;
+
+ x = getVarOrDirectWord(0x80);
+ y = getVarOrDirectWord(0x40);
+
+ _opcode = fetchScriptByte();
+ x2 = getVarOrDirectWord(0x80);
+ y2 = getVarOrDirectWord(0x40);
+ color = getVarOrDirectByte(0x20);
+
+ drawBox(x, y, x2, y2, color);
+}
+
+void Scumm::o5_drawObject()
+{
+ int state, obj, idx, i;
+ ObjectData *od;
+ uint16 x, y, w, h;
+ int xpos, ypos;
+
+ state = 1;
+ xpos = ypos = 255;
+ obj = getVarOrDirectWord(0x80);
+
+ if (_features & GF_SMALL_HEADER) {
+ xpos = getVarOrDirectWord(0x40);
+ ypos = getVarOrDirectWord(0x20);
+ } else {
+ switch ((_opcode = fetchScriptByte()) & 0x1F) {
+ case 1: /* draw at */
+ xpos = getVarOrDirectWord(0x80);
+ ypos = getVarOrDirectWord(0x40);
+ break;
+ case 2: /* set state */
+ state = getVarOrDirectWord(0x80);
+ break;
+ case 0x1F: /* neither */
+ break;
+ default:
+ error("o5_drawObject: default case");
+ }
+ }
+
+ idx = getObjectIndex(obj);
+ if (idx == -1)
+ return;
+
+ od = &_objs[idx];
+ if (xpos != 0xFF) {
+ od->walk_x += (xpos << 3) - od->x_pos;
+ od->x_pos = xpos << 3;
+ od->walk_y += (ypos << 3) - od->y_pos;
+ od->y_pos = ypos << 3;
+ }
+ addObjectToDrawQue(idx);
+
+ x = od->x_pos;
+ y = od->y_pos;
+ w = od->width;
+ h = od->height;
+
+ i = _numObjectsInRoom;
+ do {
+ if (_objs[i].x_pos == x && _objs[i].y_pos == y && _objs[i].width == w && _objs[i].height == h)
+ putState(_objs[i].obj_nr, 0);
+ } while (--i);
+
+ putState(obj, state);
+}
+
+void Scumm::o5_dummy()
+{
+ /* nothing */
+}
+
+
+void Scumm::o5_expression()
+{
+ int dst, i;
+
+ _scummStackPos = 0;
+ getResultPos();
+ dst = _resultVarNumber;
+
+ while ((_opcode = fetchScriptByte()) != 0xFF) {
+ switch (_opcode & 0x1F) {
+ case 1: /* varordirect */
+ push(getVarOrDirectWord(0x80));
+ break;
+ case 2: /* add */
+ i = pop();
+ push(i + pop());
+ break;
+ case 3: /* sub */
+ i = pop();
+ push(pop() - i);
+ break;
+ case 4: /* mul */
+ i = pop();
+ push(i * pop());
+ break;
+ case 5: /* div */
+ i = pop();
+ if (i == 0)
+ error("Divide by zero");
+ push(pop() / i);
+ break;
+ case 6: /* normal opcode */
+ _opcode = fetchScriptByte();
+ (this->*(getOpcode(_opcode))) ();
+ push(_vars[0]);
+ break;
+ }
+ }
+
+ _resultVarNumber = dst;
+ setResult(pop());
+}
+
+void Scumm::o5_faceActor()
+{
+ int act, obj;
+ act = getVarOrDirectByte(0x80);
+ obj = getVarOrDirectWord(0x40);
+ faceActorToObj(act, obj);
+}
+
+void Scumm::o5_findInventory()
+{
+ int t;
+ getResultPos();
+ t = getVarOrDirectByte(0x80);
+ setResult(findInventory(t, getVarOrDirectByte(0x40)));
+}
+
+void Scumm::o5_findObject()
+{
+ int t;
+ getResultPos();
+ t = getVarOrDirectWord(0x80);
+ setResult(findObject(t, getVarOrDirectWord(0x40)));
+}
+
+void Scumm::o5_freezeScripts()
+{
+ int scr = getVarOrDirectByte(0x80);
+
+ if (scr != 0)
+ freezeScripts(scr);
+ else
+ unfreezeScripts();
+}
+
+void Scumm::o5_getActorCostume()
+{
+ getResultPos();
+ setResult(derefActorSafe(getVarOrDirectByte(0x80), "o5_getActorCostume")->costume);
+}
+
+void Scumm::o5_getActorElevation()
+{
+ getResultPos();
+ setResult(derefActorSafe(getVarOrDirectByte(0x80), "o5_getActorElevation")->elevation);
+}
+
+void Scumm::o5_getActorFacing()
+{
+ getResultPos();
+ setResult(newDirToOldDir(derefActorSafe(getVarOrDirectByte(0x80), "o5_getActorFacing")->facing));
+}
+
+void Scumm::o5_getActorMoving()
+{
+ getResultPos();
+ setResult(derefActorSafe(getVarOrDirectByte(0x80), "o5_getActorMoving")->moving);
+}
+
+void Scumm::o5_getActorRoom()
+{
+ int temp;
+ Actor *act;
+ getResultPos();
+ temp = getVarOrDirectByte(0x80);
+
+ act = derefActorSafe(temp, "o5_getActorRoom");
+ if (!act)
+ return;
+
+ setResult(act->room);
+}
+
+void Scumm::o5_getActorScale()
+{
+ if (_gameId == GID_INDY3_256) {
+ getVarOrDirectByte(0x80); /*FIXME: missing stuff here */
+ return;
+ }
+ getResultPos();
+ setResult(derefActorSafe(getVarOrDirectByte(0x80), "o5_getActorScale")->scalex);
+}
+
+void Scumm::o5_getActorWalkBox()
+{
+ Actor *a;
+ getResultPos();
+ a = derefActorSafe(getVarOrDirectByte(0x80), "o5_getActorWalkbox");
+ if (a) // FIXME - bug 572977 workaround
+ setResult(a->walkbox);
+ else
+ setResult(0);
+}
+
+void Scumm::o5_getActorWidth()
+{
+ getResultPos();
+ setResult(derefActorSafe(getVarOrDirectByte(0x80), "o5_getActorWidth")->width);
+}
+
+void Scumm::o5_getActorX()
+{
+ int a;
+ getResultPos();
+
+ if (_gameId == GID_INDY3_256)
+ a = getVarOrDirectByte(0x80);
+ else
+ a = getVarOrDirectWord(0x80);
+
+ setResult(getObjX(a));
+}
+
+void Scumm::o5_getActorY()
+{
+ int a;
+ getResultPos();
+
+ if (_gameId == GID_INDY3_256)
+ a = getVarOrDirectByte(0x80);
+ else
+ a = getVarOrDirectWord(0x80);
+
+ setResult(getObjY(a));
+}
+
+void Scumm::o5_getAnimCounter()
+{
+ Actor *a;
+ getResultPos();
+
+ a = derefActorSafe(getVarOrDirectByte(0x80), "o5_getActorAnimCounter");
+
+ if (a) // FIXME
+ setResult(a->cost.animCounter1);
+ else
+ setResult(0);
+}
+
+void Scumm::o5_getClosestObjActor()
+{
+ int obj;
+ int act;
+ int closest_obj = 0xFF, closest_dist = 0xFF;
+ int dist;
+
+ getResultPos();
+
+ act = getVarOrDirectWord(0x80);
+ obj = _vars[VAR_V5_OBJECT_HI];
+
+ do {
+ dist = getObjActToObjActDist(act, obj);
+ if (dist < closest_dist) {
+ closest_dist = dist;
+ closest_obj = obj;
+ }
+ } while (--obj >= _vars[VAR_V5_OBJECT_LO]);
+
+ setResult(closest_dist);
+}
+
+void Scumm::o5_getDist()
+{
+ int o1, o2;
+ int r;
+ getResultPos();
+ o1 = getVarOrDirectWord(0x80);
+ o2 = getVarOrDirectWord(0x40);
+ r = getObjActToObjActDist(o1, o2);
+
+ /* FIXME: MI2 race workaround, see bug 597022 */
+ if (_gameId == GID_MONKEY2 && vm.slot[_currentScript].number == 40 && r < 60)
+ r = 60;
+
+ setResult(r);
+}
+
+void Scumm::o5_getInventoryCount()
+{
+ getResultPos();
+ setResult(getInventoryCount(getVarOrDirectByte(0x80)));
+}
+
+void Scumm::o5_getObjectOwner()
+{
+ getResultPos();
+ setResult(getOwner(getVarOrDirectWord(0x80)));
+}
+
+void Scumm::o5_getObjectState()
+{
+ if (_features & GF_SMALL_HEADER) {
+ int a = getVarOrDirectWord(0x80);
+ int b = getVarOrDirectByte(0x40);
+
+ if ((getState(a) & 0xF0 >> 4) != b)
+ o5_jumpRelative();
+ else
+ ignoreScriptWord();
+ } else {
+ getResultPos();
+ setResult(getState(getVarOrDirectWord(0x80)));
+ }
+}
+
+void Scumm::o5_getRandomNr()
+{
+ getResultPos();
+ setResult(getRandomNumber(getVarOrDirectByte(0x80)));
+}
+
+void Scumm::o5_getScriptRunning()
+{
+ getResultPos();
+ setResult(isScriptRunning(getVarOrDirectByte(0x80)));
+}
+
+void Scumm::o5_getVerbEntrypoint()
+{
+ int a, b;
+ getResultPos();
+ a = getVarOrDirectWord(0x80);
+ b = getVarOrDirectWord(0x40);
+
+ setResult(getVerbEntrypoint(a, b));
+}
+
+void Scumm::o5_ifClassOfIs()
+{
+ int act, cls, b = 0;
+ bool cond = true;
+
+ act = getVarOrDirectWord(0x80);
+
+ while ((_opcode = fetchScriptByte()) != 0xFF) {
+ cls = getVarOrDirectWord(0x80);
+
+ if (!cls) // FIXME: Ender can't remember why this is here,
+ b=false; // but it fixes an oddball zak256 crash
+ else
+ b = getClass(act, cls);
+
+ if (cls & 0x80 && !b || !(cls & 0x80) && b)
+ cond = false;
+ }
+ if (cond)
+ ignoreScriptWord();
+ else
+ o5_jumpRelative();
+}
+
+void Scumm::o5_increment()
+{
+ getResultPos();
+ setResult(readVar(_resultVarNumber) + 1);
+}
+
+void Scumm::o5_isActorInBox()
+{
+ int box;
+ Actor *a;
+
+ a = derefActorSafe(getVarOrDirectByte(0x80), "o5_isActorInBox");
+ box = getVarOrDirectByte(0x40);
+
+ if (!checkXYInBoxBounds(box, a->x, a->y))
+ o5_jumpRelative();
+ else
+ ignoreScriptWord();
+}
+
+void Scumm::o5_isEqual()
+{
+ int16 a = readVar(fetchScriptWord());
+ int16 b = getVarOrDirectWord(0x80);
+ if (b == a)
+ ignoreScriptWord();
+ else
+ o5_jumpRelative();
+
+}
+
+void Scumm::o5_isGreater()
+{
+ int16 a = readVar(fetchScriptWord());
+ int16 b = getVarOrDirectWord(0x80);
+ if (b > a)
+ ignoreScriptWord();
+ else
+ o5_jumpRelative();
+}
+
+void Scumm::o5_isGreaterEqual()
+{
+ int16 a = readVar(fetchScriptWord());
+ int16 b = getVarOrDirectWord(0x80);
+ if (b >= a)
+ ignoreScriptWord();
+ else
+ o5_jumpRelative();
+}
+
+void Scumm::o5_isLess()
+{
+ int16 a = readVar(fetchScriptWord());
+ int16 b = getVarOrDirectWord(0x80);
+
+ if (b < a)
+ ignoreScriptWord();
+ else
+ o5_jumpRelative();
+}
+
+void Scumm::o5_lessOrEqual()
+{
+ int16 a = readVar(fetchScriptWord());
+ int16 b = getVarOrDirectWord(0x80);
+ if (b <= a)
+ ignoreScriptWord();
+ else
+ o5_jumpRelative();
+}
+
+void Scumm::o5_isNotEqual()
+{
+ int16 a = readVar(fetchScriptWord());
+ int16 b = getVarOrDirectWord(0x80);
+ if (b != a)
+ ignoreScriptWord();
+ else
+ o5_jumpRelative();
+}
+
+void Scumm::o5_notEqualZero()
+{
+ int a = readVar(fetchScriptWord());
+ if (a != 0)
+ ignoreScriptWord();
+ else
+ o5_jumpRelative();
+}
+
+void Scumm::o5_equalZero()
+{
+ int a = readVar(fetchScriptWord());
+ if (a == 0)
+ ignoreScriptWord();
+ else
+ o5_jumpRelative();
+}
+
+void Scumm::o5_isSoundRunning()
+{
+ int snd;
+ getResultPos();
+ snd = getVarOrDirectByte(0x80);
+ if (snd)
+ snd = _sound->isSoundRunning(snd);
+ setResult(snd);
+}
+
+void Scumm::o5_jumpRelative()
+{
+ _scriptPointer += (int16)fetchScriptWord();
+}
+
+void Scumm::o5_lights()
+{
+ int a, b, c;
+
+ a = getVarOrDirectByte(0x80);
+ b = fetchScriptByte();
+ c = fetchScriptByte();
+
+ if (c == 0)
+ _vars[VAR_CURRENT_LIGHTS] = a;
+ else if (c == 1) {
+ _flashlightXStrips = a;
+ _flashlightYStrips = b;
+ }
+ _fullRedraw = 1;
+}
+
+void Scumm::o5_loadRoom()
+{
+ int room;
+
+ room = getVarOrDirectByte(0x80);
+ startScene(room, 0, 0);
+ _fullRedraw = 1;
+}
+
+void Scumm::o5_loadRoomWithEgo()
+{
+ Actor *a;
+ int obj, room, x, y;
+
+ obj = getVarOrDirectWord(0x80);
+ room = getVarOrDirectByte(0x40);
+
+ a = derefActorSafe(_vars[VAR_EGO], "o5_loadRoomWithEgo");
+
+ a->putActor(0, 0, room);
+ _egoPositioned = false;
+
+ x = (int16)fetchScriptWord();
+ y = (int16)fetchScriptWord();
+
+ _vars[VAR_WALKTO_OBJ] = obj;
+ startScene(a->room, a, obj);
+ _vars[VAR_WALKTO_OBJ] = 0;
+
+ camera._dest.x = camera._cur.x = a->x;
+ setCameraAt(a->x, a->y);
+ setCameraFollows(a);
+
+ _fullRedraw = 1;
+
+ if (x != -1) {
+ a->startWalkActor(x, y, -1);
+ }
+}
+
+void Scumm::o5_matrixOps()
+{
+ int a, b;
+
+ if (_features & GF_OLD256) {
+ a = getVarOrDirectByte(0x80);
+ b = fetchScriptByte();
+ setBoxFlags(a, b);
+ return;
+ }
+
+ _opcode = fetchScriptByte();
+ switch (_opcode & 0x1F) {
+ case 1:
+ a = getVarOrDirectByte(0x80);
+ b = getVarOrDirectByte(0x40);
+ setBoxFlags(a, b);
+ break;
+ case 2:
+ a = getVarOrDirectByte(0x80);
+ b = getVarOrDirectByte(0x40);
+ setBoxScale(a, b);
+ break;
+ case 3:
+ a = getVarOrDirectByte(0x80);
+ b = getVarOrDirectByte(0x40);
+ setBoxScale(a, (b - 1) | 0x8000);
+ break;
+ case 4:
+ createBoxMatrix();
+ break;
+ }
+}
+
+void Scumm::o5_move()
+{
+ getResultPos();
+ setResult(getVarOrDirectWord(0x80));
+}
+
+void Scumm::o5_multiply()
+{
+ int a;
+ getResultPos();
+ a = getVarOrDirectWord(0x80);
+ setResult(readVar(_resultVarNumber) * a);
+}
+
+
+void Scumm::o5_or()
+{
+ int a;
+ getResultPos();
+ a = getVarOrDirectWord(0x80);
+ setResult(readVar(_resultVarNumber) | a);
+}
+
+void Scumm::o5_overRide()
+{
+ if (fetchScriptByte() != 0)
+ beginOverride();
+ else
+ endOverride();
+}
+
+void Scumm::o5_panCameraTo()
+{
+ panCameraTo(getVarOrDirectWord(0x80), 0);
+}
+
+void Scumm::o5_pickupObject()
+{
+ int obj, room;
+ if (_features & GF_OLD256) {
+ o5_drawObject();
+ return;
+ }
+
+ obj = getVarOrDirectWord(0x80);
+ room = getVarOrDirectByte(0x40);
+ if (room == 0)
+ room = _roomResource;
+ addObjectToInventory(obj, room);
+ putOwner(obj, _vars[VAR_EGO]);
+ putClass(obj, 32, 1);
+ putState(obj, 1);
+ removeObjectFromRoom(obj);
+ clearDrawObjectQueue();
+ runHook(1);
+}
+
+void Scumm::o5_print()
+{
+ _actorToPrintStrFor = getVarOrDirectByte(0x80);
+ decodeParseString();
+}
+
+void Scumm::o5_printEgo()
+{
+ _actorToPrintStrFor = (unsigned char)_vars[VAR_EGO];
+ decodeParseString();
+}
+
+void Scumm::o5_pseudoRoom()
+{
+ int i = fetchScriptByte(), j;
+ while ((j = fetchScriptByte()) != 0) {
+ if (j >= 0x80) {
+ _resourceMapper[j & 0x7F] = i;
+ }
+ }
+}
+
+void Scumm::o5_putActor()
+{
+ int x, y;
+ Actor *a;
+
+ a = derefActorSafe(getVarOrDirectByte(0x80), "o5_putActor");
+ if (!a)
+ return;
+ x = getVarOrDirectWord(0x40);
+ y = getVarOrDirectWord(0x20);
+
+ a->putActor(x, y, a->room);
+}
+
+
+void Scumm::o5_putActorAtObject()
+{
+ int obj, x, y;
+ Actor *a;
+
+ a = derefActorSafe(getVarOrDirectByte(0x80), "o5_putActorAtObject");
+ obj = getVarOrDirectWord(0x40);
+ if (whereIsObject(obj) != WIO_NOT_FOUND)
+ getObjectXYPos(obj, x, y);
+ else {
+ x = 240;
+ y = 120;
+ }
+ a->putActor(x, y, a->room);
+}
+
+void Scumm::o5_putActorInRoom()
+{
+ int room;
+ Actor *a;
+
+ a = derefActorSafe(getVarOrDirectByte(0x80), "o5_putActorInRoom");
+ room = getVarOrDirectByte(0x40);
+ if (a->visible && _currentRoom != room && _vars[VAR_TALK_ACTOR] == a->number) {
+ clearMsgQueue();
+ }
+ a->room = room;
+ if (!room)
+ a->putActor(0, 0, 0);
+}
+
+void Scumm::o5_quitPauseRestart()
+{
+ switch (fetchScriptByte()) {
+ case 1:
+ pauseGame(false);
+ break;
+ case 3:
+ shutDown(0);
+ break;
+ }
+}
+
+void Scumm::o5_resourceRoutines()
+{
+ int resid = 0;
+
+ _opcode = fetchScriptByte();
+ if (_opcode != 17)
+ resid = getVarOrDirectByte(0x80);
+ if (_features & GF_OLD256) /*FIXME: find a better way to implement this */
+ _opcode &= 0x3F;
+ switch (_opcode & 0x1F) {
+ case 1: /* load script */
+ ensureResourceLoaded(rtScript, resid);
+ break;
+ case 2: /* load sound */
+ ensureResourceLoaded(rtSound, resid);
+ break;
+ case 3: /* load costume */
+ ensureResourceLoaded(rtCostume, resid);
+ break;
+ case 4: /* load room */
+ if (_features & GF_OLD256)
+ ensureResourceLoaded(rtScript, resid & 0x7F); /*FIXME: missing stuff... */
+ else
+ ensureResourceLoaded(rtRoom, resid);
+ break;
+ case 5: /* nuke script */
+ setResourceCounter(rtScript, resid, 0x7F);
+ break;
+ case 6: /* nuke sound */
+ setResourceCounter(rtSound, resid, 0x7F);
+ break;
+ case 7: /* nuke costume */
+ setResourceCounter(rtCostume, resid, 0x7F);
+ break;
+ case 8: /* nuke room */
+ setResourceCounter(rtRoom, resid, 0x7F);
+ break;
+ case 9: /* lock script */
+ if (resid >= _numGlobalScripts)
+ break;
+ lock(rtScript, resid);
+ break;
+ case 10: /* lock sound */
+ lock(rtSound, resid);
+ break;
+ case 11: /* lock costume */
+ lock(rtCostume, resid);
+ break;
+ case 12: /* lock room */
+ if (resid > 0x7F)
+ resid = _resourceMapper[resid & 0x7F];
+ lock(rtRoom, resid);
+ break;
+ case 13: /* unlock script */
+ if (resid >= _numGlobalScripts)
+ break;
+ unlock(rtScript, resid);
+ break;
+ case 14: /* unlock sound */
+ unlock(rtSound, resid);
+ break;
+ case 15: /* unlock costume */
+ unlock(rtCostume, resid);
+ break;
+ case 16: /* unlock room */
+ if (resid > 0x7F)
+ resid = _resourceMapper[resid & 0x7F];
+ unlock(rtRoom, resid);
+ break;
+ case 17: /* clear heap */
+ heapClear(0);
+ unkHeapProc2(0, 0);
+ break;
+ case 18: /* load charset */
+ loadCharset(resid);
+ break;
+ case 19: /* nuke charset */
+ nukeCharset(resid);
+ break;
+ case 20: /* load fl object */
+ loadFlObject(getVarOrDirectWord(0x40), resid);
+ break;
+ default:
+ warning("Unknown o5_resourcesroutine: %d", _opcode & 0x1F);
+ break;
+ }
+}
+
+void Scumm::o5_roomOps()
+{
+ int a = 0, b = 0, c, d, e;
+
+ if (_features & GF_OLD256) {
+ a = getVarOrDirectWord(0x80);
+ b = getVarOrDirectWord(0x40);
+ }
+
+ _opcode = fetchScriptByte();
+
+ switch (_opcode & 0x1F) {
+ case 1: /* room scroll */
+ if (!(_features & GF_OLD256)) {
+ a = getVarOrDirectWord(0x80);
+ b = getVarOrDirectWord(0x40);
+ }
+ if (a < 160)
+ a = 160;
+ if (b < 160)
+ b = 160;
+ if (a > _scrWidth - 160)
+ a = _scrWidth - 160;
+ if (b > _scrWidth - 160)
+ b = _scrWidth - 160;
+ _vars[VAR_CAMERA_MIN_X] = a;
+ _vars[VAR_CAMERA_MAX_X] = b;
+ break;
+ case 2: /* room color */
+ if (_features & GF_SMALL_HEADER) {
+ if (!(_features & GF_OLD256)) {
+ a = getVarOrDirectWord(0x80);
+ b = getVarOrDirectWord(0x40);
+ }
+ checkRange(256, 0, a, "o5_roomOps: 2: Illegal room color slot (%d)");
+ _currentPalette[a] = b;
+ _fullRedraw = 1;
+ } else {
+ error("room-color is no longer a valid command");
+ }
+ break;
+
+ case 3: /* set screen */
+ if (!(_features & GF_OLD256)) {
+ a = getVarOrDirectWord(0x80);
+ b = getVarOrDirectWord(0x40);
+ }
+ initScreens(0, a, 320, b);
+ break;
+ case 4: /* set palette color */
+ if (_features & GF_SMALL_HEADER) {
+ if (!(_features & GF_OLD256)) {
+ a = getVarOrDirectWord(0x80);
+ b = getVarOrDirectWord(0x40);
+ }
+ checkRange(256, 0, a, "o5_roomOps: 2: Illegal room color slot (%d)");
+ _shadowPalette[b] = a;
+ setDirtyColors(b, b);
+ } else {
+ a = getVarOrDirectWord(0x80);
+ b = getVarOrDirectWord(0x40);
+ c = getVarOrDirectWord(0x20);
+ _opcode = fetchScriptByte();
+ d = getVarOrDirectByte(0x80);
+ setPalColor(d, a, b, c); /* index, r, g, b */
+ }
+ break;
+ case 5: /* shake on */
+ setShake(1);
+ break;
+ case 6: /* shake off */
+ setShake(0);
+ break;
+ case 7: /* room scale for old games */
+ a = getVarOrDirectByte(0x80);
+ b = getVarOrDirectByte(0x40);
+ _opcode = fetchScriptByte();
+ c = getVarOrDirectByte(0x80);
+ d = getVarOrDirectByte(0x40);
+ _opcode = fetchScriptByte();
+ e = getVarOrDirectByte(0x40);
+ setScaleItem(e - 1, b, a, d, c);
+ break;
+ case 8: /* room scale? */
+ if (_features & GF_SMALL_HEADER) {
+ if (!(_features & GF_OLD256)) {
+ a = getVarOrDirectWord(0x80);
+ b = getVarOrDirectWord(0x40);
+ }
+ c = getVarOrDirectWord(0x20);
+ } else {
+ a = getVarOrDirectByte(0x80);
+ b = getVarOrDirectByte(0x40);
+ c = getVarOrDirectByte(0x20);
+ }
+ darkenPalette(b, c, a, a, a);
+ break;
+ case 9: /* ? */
+ _saveLoadFlag = getVarOrDirectByte(0x80);
+ _saveLoadSlot = getVarOrDirectByte(0x40);
+ _saveLoadSlot = 99; /* use this slot */
+ _saveLoadCompatible = true;
+ break;
+ case 10: /* ? */
+ a = getVarOrDirectWord(0x80);
+ if (a) {
+ _switchRoomEffect = (byte)a;
+ _switchRoomEffect2 = (byte)(a >> 8);
+ } else {
+ fadeIn(_newEffect);
+ }
+ break;
+ case 11: /* ? */
+ a = getVarOrDirectWord(0x80);
+ b = getVarOrDirectWord(0x40);
+ c = getVarOrDirectWord(0x20);
+ _opcode = fetchScriptByte();
+ d = getVarOrDirectByte(0x80);
+ e = getVarOrDirectByte(0x40);
+ darkenPalette(d, e, a, b, c);
+ break;
+ case 12: /* ? */
+ a = getVarOrDirectWord(0x80);
+ b = getVarOrDirectWord(0x40);
+ c = getVarOrDirectWord(0x20);
+ _opcode = fetchScriptByte();
+ d = getVarOrDirectByte(0x80);
+ e = getVarOrDirectByte(0x40);
+ unkRoomFunc3(d, e, a, b, c);
+ break;
+
+ case 13:{ /* save-string */
+ char buf[256], *s;
+ FILE *out;
+
+ a = getVarOrDirectByte(0x80);
+
+ // FIXME - check for buffer overflow
+ strcpy(buf, getSavePath());
+ s = buf + strlen(buf);
+ while ((*s++ = fetchScriptByte()));
+
+ // Use buf as filename
+ out = fopen(buf, "wb");
+ if (out) {
+ byte *ptr;
+ ptr = getResourceAddress(rtString, a);
+ fwrite(ptr, getStringLen(ptr) + 1, 1, out);
+ fclose(out);
+ }
+ break;
+ }
+ case 14:{ /* load-string */
+ char buf[256], *s;
+ FILE *in;
+
+ a = getVarOrDirectByte(0x80);
+
+ // FIXME - check for buffer overflow
+ strcpy(buf, getSavePath());
+ s = buf + strlen(buf);
+ while ((*s++ = fetchScriptByte()));
+
+ // Use buf as filename
+ in = fopen(buf, "rb");
+ if (in) {
+ byte *ptr;
+ int len;
+ fseek(in, 0, SEEK_END);
+ len = ftell(in); // Determine file size
+ ptr = (byte *)calloc(len + 1, 1); // Create a zero terminated buffer
+ fseek(in, 0, SEEK_SET);
+ fread(ptr, len, 1, in); // Read in the data
+ fclose(in);
+ loadPtrToResource(rtString, a, ptr);
+ free(ptr);
+ }
+ break;
+ }
+ case 15: /* palmanip */
+ a = getVarOrDirectByte(0x80);
+ _opcode = fetchScriptByte();
+ b = getVarOrDirectByte(0x80);
+ c = getVarOrDirectByte(0x40);
+ _opcode = fetchScriptByte();
+ d = getVarOrDirectByte(0x80);
+ palManipulate(b, c, a, d, 1);
+ break;
+
+ case 16:
+ a = getVarOrDirectByte(0x80);
+ b = getVarOrDirectByte(0x40);
+ if (a < 1)
+ a = 1; /* FIXME: ZAK256 */
+ checkRange(16, 1, a, "o5_roomOps: 16: color cycle out of range (%d)");
+ _colorCycle[a - 1].delay = (b != 0) ? 0x4000 / (b * 0x4C) : 0;
+ break;
+ }
+}
+
+void Scumm::o5_saveRestoreVerbs()
+{
+ int a, b, c, slot, slot2;
+
+ _opcode = fetchScriptByte();
+
+ a = getVarOrDirectByte(0x80);
+ b = getVarOrDirectByte(0x40);
+ c = getVarOrDirectByte(0x20);
+
+ switch (_opcode) {
+ case 1: /* hide verbs */
+ while (a <= b) {
+ slot = getVerbSlot(a, 0);
+ if (slot && _verbs[slot].saveid == 0) {
+ _verbs[slot].saveid = c;
+ drawVerb(slot, 0);
+ verbMouseOver(0);
+ }
+ a++;
+ }
+ break;
+ case 2: /* show verbs */
+ while (a <= b) {
+ slot = getVerbSlot(a, c);
+ if (slot) {
+ slot2 = getVerbSlot(a, 0);
+ if (slot2)
+ killVerb(slot2);
+ slot = getVerbSlot(a, c);
+ _verbs[slot].saveid = 0;
+ drawVerb(slot, 0);
+ verbMouseOver(0);
+ }
+ a++;
+ }
+ break;
+ case 3: /* kill verbs */
+ while (a <= b) {
+ slot = getVerbSlot(a, c);
+ if (slot)
+ killVerb(slot);
+ a++;
+ }
+ break;
+ default:
+ error("o5_saveRestoreVerbs: invalid opcode");
+ }
+}
+
+void Scumm::o5_setCameraAt()
+{
+ setCameraAtEx(getVarOrDirectWord(0x80));
+}
+
+void Scumm::o5_setObjectName()
+{
+ int obj = getVarOrDirectWord(0x80);
+ int size;
+ int a;
+ int i = 0;
+ byte *name = NULL;
+ unsigned char work[255];
+
+ // Read in new name
+ while ((a = fetchScriptByte()) != 0) {
+ work[i++] = a;
+ if (a == 0xFF) {
+ work[i++] = fetchScriptByte();
+ work[i++] = fetchScriptByte();
+ work[i++] = fetchScriptByte();
+ }
+ }
+ work[i] = 0;
+
+ if (obj < NUM_ACTORS)
+ error("Can't set actor %d name with new-name-of", obj);
+
+ if (!getOBCDFromObject(obj)) {
+ // FIXME: Bug 587553. This is an odd one and looks more like
+ // an actual bug in the original script. Usually we would error
+ warning("Can't find OBCD to rename object %d to %s", obj, work);
+ return;
+ }
+
+ name = getObjOrActorName(obj);
+
+ if (_features & GF_SMALL_HEADER) {
+ // FIXME this is hack to make MonkeyVGA work. needed at least for the german
+ // version but possibly for others as well. There is no apparent other
+ // way to determine the available space that works in all cases...
+ byte *objptr;
+ byte offset = 0;
+
+ objptr = getOBCDFromObject(obj);
+ offset = READ_LE_UINT16(objptr + 18);
+ size = READ_LE_UINT16(objptr) - offset;
+ } else {
+ size = getResourceDataSize(name);
+ }
+
+ if (i >= size) {
+ warning("New name of object %d too long (old *%s* new *%s*)", obj, name, work);
+ i = size - 1;
+ }
+
+ strcpy((char *)name, (char *)work);
+ runHook(0);
+}
+
+void Scumm::o5_setOwnerOf()
+{
+ int obj, owner;
+
+ obj = getVarOrDirectWord(0x80);
+ owner = getVarOrDirectByte(0x40);
+
+ setOwnerOf(obj, owner);
+}
+
+void Scumm::o5_setState()
+{
+ int obj, state;
+ obj = getVarOrDirectWord(0x80);
+ state = getVarOrDirectByte(0x40);
+ putState(obj, state);
+ removeObjectFromRoom(obj);
+ if (_BgNeedsRedraw)
+ clearDrawObjectQueue();
+}
+
+void Scumm::o5_setVarRange()
+{
+ int a, b;
+
+ getResultPos();
+ a = fetchScriptByte();
+ do {
+ if (_opcode & 0x80)
+ b = fetchScriptWord();
+ else
+ b = fetchScriptByte();
+
+ setResult(b);
+ _resultVarNumber++;
+ } while (--a);
+}
+
+void Scumm::o5_soundKludge()
+{
+ int16 items[15];
+ int i;
+
+ if (_features & GF_SMALL_HEADER) // Is dummy function in
+ return; // SCUMM V3
+
+ for (i = 0; i < 15; i++)
+ items[i] = 0;
+
+ getWordVararg(items);
+
+ _sound->soundKludge(items);
+}
+
+void Scumm::o5_startMusic()
+{
+ _sound->addSoundToQueue(getVarOrDirectByte(0x80));
+}
+
+void Scumm::o5_startObject()
+{
+ int obj, script;
+ int16 data[16];
+
+ obj = getVarOrDirectWord(0x80);
+ script = getVarOrDirectByte(0x40);
+
+ getWordVararg(data);
+ runVerbCode(obj, script, 0, 0, data);
+}
+
+void Scumm::o5_startScript()
+{
+ int op, script;
+ int16 data[16];
+ int a, b;
+
+ op = _opcode;
+ script = getVarOrDirectByte(0x80);
+
+ getWordVararg(data);
+
+ a = b = 0;
+ if (op & 0x40)
+ b = 1;
+ if (op & 0x20)
+ a = 1;
+
+ runScript(script, a, b, data);
+}
+
+void Scumm::o5_startSound()
+{
+
+ _vars[VAR_MUSIC_FLAG] = 0;
+
+ _sound->addSoundToQueue(getVarOrDirectByte(0x80));
+}
+
+void Scumm::o5_stopMusic()
+{
+ _sound->stopAllSounds();
+}
+
+void Scumm::o5_stopObjectCode()
+{
+ stopObjectCode();
+}
+
+void Scumm::o5_stopObjectScript()
+{
+ stopObjectScript(getVarOrDirectWord(0x80));
+}
+
+void Scumm::o5_stopScript()
+{
+ int script;
+
+ script = getVarOrDirectByte(0x80);
+ if (!script)
+ stopObjectCode();
+ else
+ stopScriptNr(script);
+}
+
+void Scumm::o5_stopSound()
+{
+ _sound->stopSound(getVarOrDirectByte(0x80));
+}
+
+void Scumm::o5_stringOps()
+{
+ int a, b, c, i;
+ byte *ptr;
+
+ _opcode = fetchScriptByte();
+ switch (_opcode & 0x1F) {
+ case 1: /* loadstring */
+ loadPtrToResource(rtString, getVarOrDirectByte(0x80), NULL);
+ break;
+ case 2: /* copystring */
+ a = getVarOrDirectByte(0x80);
+ b = getVarOrDirectByte(0x40);
+ nukeResource(rtString, a);
+ ptr = getResourceAddress(rtString, b);
+ if (ptr)
+ loadPtrToResource(rtString, a, ptr);
+ break;
+ case 3: /* set string char */
+ a = getVarOrDirectByte(0x80);
+ b = getVarOrDirectByte(0x40);
+ ptr = getResourceAddress(rtString, a);
+ if (!(_gameId == GID_LOOM256)) { /* FIXME - LOOM256 */
+ if (ptr == NULL)
+ error("String %d does not exist", a);
+ c = getVarOrDirectByte(0x20);
+ ptr[b] = c;
+ } else
+ getVarOrDirectByte(0x20);
+
+ break;
+
+ case 4: /* get string char */
+ getResultPos();
+ a = getVarOrDirectByte(0x80);
+ b = getVarOrDirectByte(0x40);
+ ptr = getResourceAddress(rtString, a);
+ if (ptr == NULL)
+ error("String %d does not exist", a);
+ setResult(ptr[b]);
+ break;
+
+ case 5: /* create empty string */
+ a = getVarOrDirectByte(0x80);
+ b = getVarOrDirectByte(0x40);
+ nukeResource(rtString, a);
+ if (b) {
+ ptr = createResource(rtString, a, b);
+ if (ptr) {
+ for (i = 0; i < b; i++)
+ ptr[i] = 0;
+ }
+ }
+ break;
+ }
+}
+
+void Scumm::o5_subtract()
+{
+ int a;
+ getResultPos();
+ a = getVarOrDirectWord(0x80);
+ setResult(readVar(_resultVarNumber) - a);
+}
+
+void Scumm::o5_verbOps()
+{
+ int verb, slot;
+ VerbSlot *vs;
+ int a, b;
+ byte *ptr;
+
+ verb = getVarOrDirectByte(0x80);
+
+ slot = getVerbSlot(verb, 0);
+ checkRange(_maxVerbs - 1, 0, slot, "Illegal new verb slot %d");
+
+ vs = &_verbs[slot];
+ vs->verbid = verb;
+
+ while ((_opcode = fetchScriptByte()) != 0xFF) {
+ switch (_opcode & 0x1F) {
+ case 1: /* load image */
+ a = getVarOrDirectWord(0x80);
+ if (slot) {
+ setVerbObject(_roomResource, a, slot);
+ vs->type = 1;
+ }
+ break;
+ case 2: /* load from code */
+ loadPtrToResource(rtVerb, slot, NULL);
+ if (slot == 0)
+ nukeResource(rtVerb, slot);
+ vs->type = 0;
+ vs->imgindex = 0;
+ break;
+ case 3: /* color */
+ vs->color = getVarOrDirectByte(0x80);
+ break;
+ case 4: /* set hi color */
+ vs->hicolor = getVarOrDirectByte(0x80);
+ break;
+ case 5: /* set xy */
+ vs->x = getVarOrDirectWord(0x80);
+ vs->y = getVarOrDirectWord(0x40);
+ // FIXME: hack loom notes into right spot
+ if (_gameId == GID_LOOM256) {
+ if ((verb >= 90) && (verb <= 97)) { // Notes
+ switch (verb) {
+ case 90:
+ case 91:
+ vs->y -= 7;
+ break;
+ case 92:
+ vs->y -= 6;
+ break;
+ case 93:
+ vs->y -= 4;
+ break;
+ case 94:
+ vs->y -= 3;
+ break;
+ case 95:
+ vs->y -= 1;
+ break;
+ case 97:
+ vs->y -= 5;
+ }
+ }
+ }
+ break;
+ case 6: /* set on */
+ vs->curmode = 1;
+ break;
+ case 7: /* set off */
+ vs->curmode = 0;
+ break;
+ case 8: /* delete */
+ killVerb(slot);
+ break;
+ case 9: /* new */
+ slot = getVerbSlot(verb, 0);
+ if (slot == 0) {
+ for (slot = 1; slot < _maxVerbs; slot++) {
+ if (_verbs[slot].verbid == 0)
+ break;
+ }
+ if (slot == _maxVerbs)
+ error("Too many verbs");
+ }
+ vs = &_verbs[slot];
+ vs->verbid = verb;
+ vs->color = 2;
+ vs->hicolor = 0;
+ vs->dimcolor = 8;
+ vs->type = 0;
+ vs->charset_nr = string[0].t_charset;
+ vs->curmode = 0;
+ vs->saveid = 0;
+ vs->key = 0;
+ vs->center = 0;
+ vs->imgindex = 0;
+ break;
+
+ case 16: /* set dim color */
+ vs->dimcolor = getVarOrDirectByte(0x80);
+ break;
+ case 17: /* dim */
+ vs->curmode = 2;
+ break;
+ case 18: /* set key */
+ vs->key = getVarOrDirectByte(0x80);
+ break;
+ case 19: /* set center */
+ vs->center = 1;
+ break;
+ case 20: /* set to string */
+ ptr = getResourceAddress(rtString, getVarOrDirectWord(0x80));
+ if (!ptr)
+ nukeResource(rtVerb, slot);
+ else {
+ loadPtrToResource(rtVerb, slot, ptr);
+ }
+ if (slot == 0)
+ nukeResource(rtVerb, slot);
+ vs->type = 0;
+ vs->imgindex = 0;
+ break;
+ case 22: /* assign object */
+ a = getVarOrDirectWord(0x80);
+ b = getVarOrDirectByte(0x40);
+ if (slot && vs->imgindex != a) {
+ setVerbObject(b, a, slot);
+ vs->type = 1;
+ vs->imgindex = a;
+ }
+ break;
+ case 23: /* set back color */
+ vs->bkcolor = getVarOrDirectByte(0x80);
+ break;
+ }
+ }
+ drawVerb(slot, 0);
+ verbMouseOver(0);
+}
+
+void Scumm::o5_wait()
+{
+ byte *oldaddr;
+
+
+ oldaddr = _scriptPointer - 1;
+
+ if (_opcode == 0xAE && _gameId == GID_INDY3_256) {
+ _opcode = 2;
+ } else
+ _opcode = fetchScriptByte();
+
+ switch (_opcode & 0x1F) {
+ case 1: /* wait for actor */
+ if (derefActorSafe(getVarOrDirectByte(0x80), "o5_wait")->moving)
+ break;
+ return;
+ case 2: /* wait for message */
+ if (_vars[VAR_HAVE_MSG])
+ break;
+ return;
+ case 3: /* wait for camera */
+ if (camera._cur.x >> 3 != camera._dest.x >> 3)
+ break;
+ return;
+ case 4: /* wait for sentence */
+ if (_sentenceNum) {
+ if (sentence[_sentenceNum - 1].unk && !isScriptInUse(_vars[VAR_SENTENCE_SCRIPT]))
+ return;
+ break;
+ }
+ if (!isScriptInUse(_vars[VAR_SENTENCE_SCRIPT]))
+ return;
+ break;
+ default:
+ error("o5_wait: default case");
+ return;
+ }
+
+ _scriptPointer = oldaddr;
+ o5_breakHere();
+}
+
+void Scumm::o5_walkActorTo()
+{
+ int x, y;
+ Actor *a;
+ a = derefActorSafe(getVarOrDirectByte(0x80), "o5_walkActorTo");
+ x = getVarOrDirectWord(0x40);
+ y = getVarOrDirectWord(0x20);
+ a->startWalkActor(x, y, -1);
+}
+
+void Scumm::o5_walkActorToActor()
+{
+ int b, x, y;
+ Actor *a, *a2;
+ int nr;
+ int nr2 = getVarOrDirectByte(0x80);
+ a = derefActorSafe(nr2, "o5_walkActorToActor");
+ if (!a)
+ return;
+
+ if (!a->isInCurrentRoom()) {
+ getVarOrDirectByte(0x40);
+ fetchScriptByte();
+ return;
+ }
+
+ nr = getVarOrDirectByte(0x40);
+ if (nr == 106 && _gameId == GID_INDY4) {
+ warning("Bypassing Indy4 bug");
+ fetchScriptByte();
+ return;
+ }
+ // warning("walk actor %d to actor %d", nr, nr2);
+ a2 = derefActorSafe(nr, "o5_walkActorToActor(2)");
+ if (!a2)
+ return;
+
+ if (!a2->isInCurrentRoom()) {
+ fetchScriptByte();
+ return;
+ }
+ b = fetchScriptByte(); /* distance from actor */
+ if (b == 0xFF) {
+ b = a2->scalex * a->width / 0xFF;
+ b = b + b / 2;
+ }
+ x = a2->x;
+ y = a2->y;
+ if (x < a->x)
+ x += b;
+ else
+ x -= b;
+
+ a->startWalkActor(x, y, -1);
+}
+
+void Scumm::o5_walkActorToObject()
+{
+ int obj;
+ Actor *a;
+
+ // warning("walk object to object");
+
+ a = derefActorSafe(getVarOrDirectByte(0x80), "o5_walkActorToObject");
+ obj = getVarOrDirectWord(0x40);
+ if (whereIsObject(obj) != WIO_NOT_FOUND) {
+ int x, y, dir;
+ getObjectXYPos(obj, x, y, dir);
+ a->startWalkActor(x, y, dir);
+ }
+}
+
+int Scumm::getWordVararg(int16 *ptr)
+{
+ int i;
+
+ for (i = 0; i < 15; i++)
+ ptr[i] = 0;
+
+ i = 0;
+ while ((_opcode = fetchScriptByte()) != 0xFF) {
+ ptr[i++] = getVarOrDirectWord(0x80);
+ }
+ return i;
+}
+
+int Scumm::getVarOrDirectWord(byte mask)
+{
+ if (_opcode & mask)
+ return readVar(fetchScriptWord());
+ return (int16)fetchScriptWord();
+}
+
+int Scumm::getVarOrDirectByte(byte mask)
+{
+ if (_opcode & mask)
+ return readVar(fetchScriptWord());
+ return fetchScriptByte();
+}
+
+void Scumm::decodeParseString()
+{
+ int textSlot;
+
+ switch (_actorToPrintStrFor) {
+ case 252:
+ textSlot = 3;
+ break;
+ case 253:
+ textSlot = 2;
+ break;
+ case 254:
+ textSlot = 1;
+ break;
+ default:
+ textSlot = 0;
+ }
+
+ string[textSlot].xpos = string[textSlot].t_xpos;
+ string[textSlot].ypos = string[textSlot].t_ypos;
+ string[textSlot].center = string[textSlot].t_center;
+ string[textSlot].overhead = string[textSlot].t_overhead;
+ string[textSlot].right = string[textSlot].t_right;
+ string[textSlot].color = string[textSlot].t_color;
+ string[textSlot].charset = string[textSlot].t_charset;
+
+ while ((_opcode = fetchScriptByte()) != 0xFF) {
+ switch (_opcode & 0xF) {
+ case 0: /* set string xy */
+ string[textSlot].xpos = getVarOrDirectWord(0x80);
+ string[textSlot].ypos = getVarOrDirectWord(0x40);
+ string[textSlot].overhead = false;
+ break;
+ case 1: /* color */
+ string[textSlot].color = getVarOrDirectByte(0x80);
+ break;
+ case 2: /* right */
+ string[textSlot].right = getVarOrDirectWord(0x80);
+ break;
+ case 4: /* center */
+ string[textSlot].center = true;
+ string[textSlot].overhead = false;
+ break;
+ case 6: /* left */
+ string[textSlot].center = false;
+ string[textSlot].overhead = false;
+ break;
+ case 7: /* overhead */
+ string[textSlot].overhead = true;
+ break;
+ case 8:{ /* play loom talkie sound - use in other games ? */
+ int x = getVarOrDirectWord(0x80);
+ int offset;
+ int delay;
+
+ if (x != 0)
+ offset = (int)((x & 0xffff) * 7.5 - 22650);
+ else
+ offset = 0;
+ delay = (int)((getVarOrDirectWord(0x40) & 0xffff) * 7.5);
+ if (_gameId == GID_LOOM256) {
+ _vars[VAR_MI1_TIMER] = 0;
+ if (offset == 0 && delay == 0) {
+#ifdef COMPRESSED_SOUND_FILE
+ if (_sound->stopMP3CD() == -1)
+#endif
+ _system->stop_cdrom();
+ } else {
+#ifdef COMPRESSED_SOUND_FILE
+ if (_sound->playMP3CDTrack(1, 0, offset, delay) == -1)
+#endif
+ _system->play_cdrom(1, 0, offset, delay);
+ }
+ } else {
+ warning("parseString: 8");
+ }
+ }
+ break;
+ case 15:
+ _messagePtr = _scriptPointer;
+ switch (textSlot) {
+ case 0:
+ actorTalk();
+ break;
+ case 1:
+ drawString(1);
+ break;
+ case 2:
+ unkMessage1();
+ break;
+ case 3:
+ unkMessage2();
+ break;
+ }
+ _scriptPointer = _messagePtr;
+ return;
+ default:
+ return;
+ }
+ }
+
+ string[textSlot].t_xpos = string[textSlot].xpos;
+ string[textSlot].t_ypos = string[textSlot].ypos;
+ string[textSlot].t_center = string[textSlot].center;
+ string[textSlot].t_overhead = string[textSlot].overhead;
+ string[textSlot].t_right = string[textSlot].right;
+ string[textSlot].t_color = string[textSlot].color;
+ string[textSlot].t_charset = string[textSlot].charset;
+}
+
+void Scumm::o5_oldRoomEffect()
+{
+ int a;
+
+ _opcode = fetchScriptByte();
+ if ((_opcode & 0x1F) == 3) {
+ a = getVarOrDirectWord(0x80);
+ if (a) {
+ _switchRoomEffect = (byte)a;
+ _switchRoomEffect2 = (byte)(a >> 8);
+ } else {
+ fadeIn(_newEffect);
+ }
+ }
+}
+
+void Scumm::o5_pickupObjectOld()
+{
+ int obj = getVarOrDirectWord(0x80);
+
+ // FIXME: Zak256 (Zaire): Why does this happen at all?
+ if (obj < 1) {
+ warning("pickupObjectOld received negative index %d (0x%02x)", obj, obj);
+ return;
+ }
+
+ if (getObjectIndex(obj) == -1)
+ return;
+
+ if (whereIsObject(obj) == WIO_INVENTORY) /* Don't take an */
+ return; /* object twice */
+
+ // warning("adding %d from %d to inventoryOld", obj, _currentRoom);
+ addObjectToInventory(obj, _roomResource);
+ removeObjectFromRoom(obj);
+ putOwner(obj, _vars[VAR_EGO]);
+ putClass(obj, 32, 1);
+ putState(obj, 1);
+ clearDrawObjectQueue();
+ runHook(1);
+}