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path: root/scumm/script_v100he.cpp
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Diffstat (limited to 'scumm/script_v100he.cpp')
-rw-r--r--scumm/script_v100he.cpp20
1 files changed, 10 insertions, 10 deletions
diff --git a/scumm/script_v100he.cpp b/scumm/script_v100he.cpp
index b12ea02d9a..64ac36bd1c 100644
--- a/scumm/script_v100he.cpp
+++ b/scumm/script_v100he.cpp
@@ -1033,16 +1033,16 @@ void ScummEngine_v100he::o100_setSpriteGroupInfo() {
switch (type) {
case 0:
- _sprite->setGroupScale_x_ratio_mul(_curSpriteGroupId, value1);
+ _sprite->setGroupXMul(_curSpriteGroupId, value1);
break;
case 1:
- _sprite->setGroupScale_x_ratio_div(_curSpriteGroupId, value1);
+ _sprite->setGroupXDiv(_curSpriteGroupId, value1);
break;
case 2:
- _sprite->setGroupScale_y_ratio_mul(_curSpriteGroupId, value1);
+ _sprite->setGroupYMul(_curSpriteGroupId, value1);
break;
case 3:
- _sprite->setGroupScale_y_ratio_div(_curSpriteGroupId, value1);
+ _sprite->setGroupYDiv(_curSpriteGroupId, value1);
break;
default:
error("o100_setSpriteGroupInfo subOp 60: Unknown case %d", subOp);
@@ -2396,16 +2396,16 @@ void ScummEngine_v100he::o100_getSpriteGroupInfo() {
if (spriteGroupId) {
switch(type) {
case 0:
- push(_sprite->getGroupScale_x_ratio_mul(spriteGroupId));
+ push(_sprite->getGroupXMul(spriteGroupId));
break;
case 1:
- push(_sprite->getGroupScale_x_ratio_div(spriteGroupId));
+ push(_sprite->getGroupXDiv(spriteGroupId));
break;
case 2:
- push(_sprite->getGroupScale_y_ratio_mul(spriteGroupId));
+ push(_sprite->getGroupYMul(spriteGroupId));
break;
case 3:
- push(_sprite->getGroupScale_y_ratio_div(spriteGroupId));
+ push(_sprite->getGroupYDiv(spriteGroupId));
break;
default:
push(0);
@@ -2417,7 +2417,7 @@ void ScummEngine_v100he::o100_getSpriteGroupInfo() {
case 85:
spriteGroupId = pop();
if (spriteGroupId) {
- _sprite->getGrouptx_ty(spriteGroupId, tx, ty);
+ _sprite->getGroupPosition(spriteGroupId, tx, ty);
push(tx);
} else {
push(0);
@@ -2426,7 +2426,7 @@ void ScummEngine_v100he::o100_getSpriteGroupInfo() {
case 86:
spriteGroupId = pop();
if (spriteGroupId) {
- _sprite->getGrouptx_ty(spriteGroupId, tx, ty);
+ _sprite->getGroupPosition(spriteGroupId, tx, ty);
push(ty);
} else {
push(0);