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-rw-r--r--scumm/scumm.cpp6
1 files changed, 3 insertions, 3 deletions
diff --git a/scumm/scumm.cpp b/scumm/scumm.cpp
index 72fac0efda..4410ceb9d8 100644
--- a/scumm/scumm.cpp
+++ b/scumm/scumm.cpp
@@ -2136,13 +2136,13 @@ void ScummEngine::startScene(int room, Actor *a, int objectNr) {
if (ss->cutsceneOverride && _version >= 5)
error("Object %d stopped with active cutscene/override in exit", ss->number);
- nukeArrays(ss->number);
+ nukeArrays(_currentScript);
_currentScript = 0xFF;
} else if (ss->where == WIO_LOCAL) {
if (ss->cutsceneOverride && _version >= 5)
error("Script %d stopped with active cutscene/override in exit", ss->number);
- nukeArrays(ss->number);
+ nukeArrays(_currentScript);
_currentScript = 0xFF;
}
}
@@ -2166,7 +2166,7 @@ void ScummEngine::startScene(int room, Actor *a, int objectNr) {
// For HE80+ games
for (i = 0; i < _numRoomVariables; i++)
_roomVars[i] = 0;
- nukeArrays((byte)0xFFFFFFFF);
+ nukeArrays(0xFF);
for (i = 1; i < _numActors; i++) {
_actors[i].hideActor();