diff options
Diffstat (limited to 'scumm/scumm.cpp')
-rw-r--r-- | scumm/scumm.cpp | 18 |
1 files changed, 9 insertions, 9 deletions
diff --git a/scumm/scumm.cpp b/scumm/scumm.cpp index 5578769dab..b1b13d2a3a 100644 --- a/scumm/scumm.cpp +++ b/scumm/scumm.cpp @@ -1272,7 +1272,7 @@ void ScummEngine::scummInit() { for (i = 0; i < 512; i++) _keyDownMap[i] = false; - _lastSaveTime = _system->get_msecs(); + _lastSaveTime = _system->getMillis(); } void ScummEngine_v2::scummInit() { @@ -1382,16 +1382,16 @@ void ScummEngine::setupMusic(int midi) { void ScummEngine::mainRun() { int delta = 0; - int diff = _system->get_msecs(); + int diff = _system->getMillis(); while (!_quit) { updatePalette(); _system->updateScreen(); - diff -= _system->get_msecs(); + diff -= _system->getMillis(); waitForTimer(delta * 15 + diff); - diff = _system->get_msecs(); + diff = _system->getMillis(); delta = scummLoop(delta); if (delta < 1) // Ensure we don't get into a loop @@ -1411,15 +1411,15 @@ void ScummEngine::waitForTimer(int msec_delay) { else if (_fastMode & 1) msec_delay = 10; - start_time = _system->get_msecs(); + start_time = _system->getMillis(); while (!_quit) { parseEvents(); _sound->updateCD(); // Loop CD Audio if needed - if (_system->get_msecs() >= start_time + msec_delay) + if (_system->getMillis() >= start_time + msec_delay) break; - _system->delay_msecs(10); + _system->delayMillis(10); } } @@ -1511,7 +1511,7 @@ int ScummEngine::scummLoop(int delta) { } // Trigger autosave all 5 minutes. - if (!_saveLoadFlag && _system->get_msecs() > _lastSaveTime + 5 * 60 * 1000) { + if (!_saveLoadFlag && _system->getMillis() > _lastSaveTime + 5 * 60 * 1000) { _saveLoadSlot = 0; sprintf(_saveLoadName, "Autosave %d", _saveLoadSlot); _saveLoadFlag = 1; @@ -1562,7 +1562,7 @@ load_game: clearClickedStatus(); _saveLoadFlag = 0; - _lastSaveTime = _system->get_msecs(); + _lastSaveTime = _system->getMillis(); } if (_completeScreenRedraw) { |