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-rw-r--r--scumm/scumm.cpp18
1 files changed, 9 insertions, 9 deletions
diff --git a/scumm/scumm.cpp b/scumm/scumm.cpp
index 5578769dab..b1b13d2a3a 100644
--- a/scumm/scumm.cpp
+++ b/scumm/scumm.cpp
@@ -1272,7 +1272,7 @@ void ScummEngine::scummInit() {
for (i = 0; i < 512; i++)
_keyDownMap[i] = false;
- _lastSaveTime = _system->get_msecs();
+ _lastSaveTime = _system->getMillis();
}
void ScummEngine_v2::scummInit() {
@@ -1382,16 +1382,16 @@ void ScummEngine::setupMusic(int midi) {
void ScummEngine::mainRun() {
int delta = 0;
- int diff = _system->get_msecs();
+ int diff = _system->getMillis();
while (!_quit) {
updatePalette();
_system->updateScreen();
- diff -= _system->get_msecs();
+ diff -= _system->getMillis();
waitForTimer(delta * 15 + diff);
- diff = _system->get_msecs();
+ diff = _system->getMillis();
delta = scummLoop(delta);
if (delta < 1) // Ensure we don't get into a loop
@@ -1411,15 +1411,15 @@ void ScummEngine::waitForTimer(int msec_delay) {
else if (_fastMode & 1)
msec_delay = 10;
- start_time = _system->get_msecs();
+ start_time = _system->getMillis();
while (!_quit) {
parseEvents();
_sound->updateCD(); // Loop CD Audio if needed
- if (_system->get_msecs() >= start_time + msec_delay)
+ if (_system->getMillis() >= start_time + msec_delay)
break;
- _system->delay_msecs(10);
+ _system->delayMillis(10);
}
}
@@ -1511,7 +1511,7 @@ int ScummEngine::scummLoop(int delta) {
}
// Trigger autosave all 5 minutes.
- if (!_saveLoadFlag && _system->get_msecs() > _lastSaveTime + 5 * 60 * 1000) {
+ if (!_saveLoadFlag && _system->getMillis() > _lastSaveTime + 5 * 60 * 1000) {
_saveLoadSlot = 0;
sprintf(_saveLoadName, "Autosave %d", _saveLoadSlot);
_saveLoadFlag = 1;
@@ -1562,7 +1562,7 @@ load_game:
clearClickedStatus();
_saveLoadFlag = 0;
- _lastSaveTime = _system->get_msecs();
+ _lastSaveTime = _system->getMillis();
}
if (_completeScreenRedraw) {