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-rw-r--r--scumm/scummvm.cpp12
1 files changed, 6 insertions, 6 deletions
diff --git a/scumm/scummvm.cpp b/scumm/scummvm.cpp
index 26f90953a0..f18986ff4f 100644
--- a/scumm/scummvm.cpp
+++ b/scumm/scummvm.cpp
@@ -673,7 +673,7 @@ Scumm::Scumm (GameDetector *detector, OSystem *syst)
// Load CJK font
_CJKMode = false;
- if((_gameId == GID_DIG || _gameId == GID_CMI) && (_language == KO_KOR || _language == JA_JPN || _language == ZH_TWN)) {
+ if ((_gameId == GID_DIG || _gameId == GID_CMI) && (_language == KO_KOR || _language == JA_JPN || _language == ZH_TWN)) {
File fp;
const char *fontFile = NULL;
switch(_language) {
@@ -686,13 +686,13 @@ Scumm::Scumm (GameDetector *detector, OSystem *syst)
fontFile = (_gameId == GID_DIG) ? "kanji16.fnt" : "japanese.fnt";
break;
case ZH_TWN:
- if(_gameId == GID_CMI) {
+ if (_gameId == GID_CMI) {
_CJKMode = true;
fontFile = "chinese.fnt";
}
break;
}
- if(_CJKMode && fp.open(fontFile, getGameDataPath(), 1)) {
+ if (_CJKMode && fp.open(fontFile, getGameDataPath(), 1)) {
debug(2, "Loading CJK Font");
fp.seek(2,SEEK_CUR);
_2byteWidth = fp.readByte(); //FIXME: is this correct?
@@ -1432,7 +1432,7 @@ void Scumm::initRoomSubBlocks() {
//
if (_version == 1) {
_IM00_offs = 0;
- for(i = 0; i < 4; i++){
+ for (i = 0; i < 4; i++){
gdi._C64Colors[i] = roomptr[6 + i];
}
gdi.decodeC64Gfx(roomptr + READ_LE_UINT16(roomptr + 10), gdi._C64CharMap, 2048);
@@ -1921,7 +1921,7 @@ void Scumm::processKbd() {
_virtualMouse.x = _mouse.x + virtscr[0].xstart;
- if(_features & GF_NEW_CAMERA)
+ if (_features & GF_NEW_CAMERA)
_virtualMouse.y = _mouse.y + camera._cur.y - (_screenHeight / 2);
else
_virtualMouse.y = _mouse.y;
@@ -2399,7 +2399,7 @@ void Scumm::mainRun() {
int delta = 0;
int diff = _system->get_msecs();
- for(;;) {
+ for (;;) {
#ifdef __PALM_OS__
if (_quit) // palmfixme : need to check for autosave on exit
return;