diff options
Diffstat (limited to 'scumm/scummvm.cpp')
-rw-r--r-- | scumm/scummvm.cpp | 123 |
1 files changed, 70 insertions, 53 deletions
diff --git a/scumm/scummvm.cpp b/scumm/scummvm.cpp index 46794acfc9..29ac074a52 100644 --- a/scumm/scummvm.cpp +++ b/scumm/scummvm.cpp @@ -87,96 +87,96 @@ static const VersionSettings scumm_settings[] = { /* Scumm Version 1 */ /* Scumm Version 2 */ - {"maniac", "Maniac Mansion", GID_MANIAC, 2, 0, 0, + {"maniac", "Maniac Mansion", GID_MANIAC, 2, GF_AFTER_V2 | GF_SMALL_HEADER | GF_USE_KEY | GF_SMALL_NAMES | GF_16COLOR | GF_OLD_BUNDLE | GF_NO_SCALLING, "00.LFL"}, - {"zak", "Zak McKracken and the Alien Mindbenders", GID_ZAK, 2, 0, 0, + {"zak", "Zak McKracken and the Alien Mindbenders", GID_ZAK, 2, GF_AFTER_V2 | GF_SMALL_HEADER | GF_USE_KEY | GF_SMALL_NAMES | GF_16COLOR | GF_OLD_BUNDLE | GF_NO_SCALLING, "00.LFL"}, /* Scumm Version 3 */ - {"indy3EGA", "Indiana Jones and the Last Crusade", GID_INDY3, 3, 0, 0, + {"indy3EGA", "Indiana Jones and the Last Crusade", GID_INDY3, 3, GF_AFTER_V3 | GF_SMALL_HEADER | GF_SMALL_NAMES | GF_NO_SCALLING | GF_USE_KEY | GF_16COLOR | GF_OLD_BUNDLE, "00.LFL"}, - {"indy3", "Indiana Jones and the Last Crusade (256)", GID_INDY3_256, 3, 0, 22, + {"indy3", "Indiana Jones and the Last Crusade (256)", GID_INDY3_256, 3, GF_AFTER_V3 | GF_SMALL_HEADER | GF_SMALL_NAMES | GF_NO_SCALLING | GF_OLD256 | GF_ADLIB_DEFAULT, "00.LFL"}, - {"zak256", "Zak McKracken and the Alien Mindbenders (256)", GID_ZAK256, 3, 0, 0, + {"zak256", "Zak McKracken and the Alien Mindbenders (256)", GID_ZAK256, 3, GF_AFTER_V3 | GF_SMALL_HEADER | GF_SMALL_NAMES | GF_NO_SCALLING | GF_OLD256 | GF_AUDIOTRACKS, "00.LFL"}, - {"loom", "Loom", GID_LOOM, 3, 5, 40, + {"loom", "Loom", GID_LOOM, 3, GF_AFTER_V3 | GF_SMALL_HEADER | GF_SMALL_NAMES | GF_NO_SCALLING | GF_USE_KEY | GF_16COLOR | GF_OLD_BUNDLE, "00.LFL"}, /* Scumm Version 4 */ - {"monkeyEGA", "Monkey Island 1 (EGA)", GID_MONKEY_EGA, 4, 0, 62, + {"monkeyEGA", "Monkey Island 1 (EGA)", GID_MONKEY_EGA, 4, GF_AFTER_V4 | GF_SMALL_HEADER | GF_USE_KEY | GF_16COLOR | GF_ADLIB_DEFAULT, "000.LFL"}, - {"pass", "Passport to Adventure", GID_MONKEY_EGA, 4, 0, 62, + {"pass", "Passport to Adventure", GID_MONKEY_EGA, 4, GF_AFTER_V4 | GF_SMALL_HEADER | GF_USE_KEY | GF_16COLOR | GF_ADLIB_DEFAULT, "000.LFL"}, /* Scumm version 5 */ - {"monkeyVGA", "Monkey Island 1 (256 color Floppy version)", GID_MONKEY_VGA, 5, 0, 16, + {"monkeyVGA", "Monkey Island 1 (256 color Floppy version)", GID_MONKEY_VGA, 4, GF_AFTER_V4 | GF_SMALL_HEADER | GF_USE_KEY | GF_ADLIB_DEFAULT, "000.LFL"}, - {"loomcd", "Loom (256 color CD version)", GID_LOOM256, 5, 1, 42, + {"loomcd", "Loom (256 color CD version)", GID_LOOM256, 4, GF_AFTER_V4 | GF_SMALL_HEADER | GF_USE_KEY | GF_AUDIOTRACKS | GF_ADLIB_DEFAULT, "000.LFL"}, - {"monkey", "Monkey Island 1", GID_MONKEY, 5, 2, 2, + {"monkey", "Monkey Island 1", GID_MONKEY, 5, GF_AFTER_V5 | GF_USE_KEY | GF_AUDIOTRACKS | GF_ADLIB_DEFAULT, 0}, - {"monkey1", "Monkey Island 1 (alt)", GID_MONKEY, 5, 2, 2, + {"monkey1", "Monkey Island 1 (alt)", GID_MONKEY, 5, GF_AFTER_V5 | GF_USE_KEY | GF_AUDIOTRACKS | GF_ADLIB_DEFAULT, 0}, - {"monkey2", "Monkey Island 2: LeChuck's revenge", GID_MONKEY2, 5, 2, 2, + {"monkey2", "Monkey Island 2: LeChuck's revenge", GID_MONKEY2, 5, GF_AFTER_V5 | GF_USE_KEY | GF_ADLIB_DEFAULT, 0}, - {"mi2demo", "Monkey Island 2: LeChuck's revenge (Demo)", GID_MONKEY2, 5, 2, 2, + {"mi2demo", "Monkey Island 2: LeChuck's revenge (Demo)", GID_MONKEY2, 5, GF_AFTER_V5 | GF_USE_KEY | GF_ADLIB_DEFAULT, 0}, - {"indydemo", "Indiana Jones and the Fate of Atlantis (FM Towns Demo)", GID_INDY4, 5, 2, 02, + {"indydemo", "Indiana Jones and the Fate of Atlantis (FM Towns Demo)", GID_INDY4, 5, GF_AFTER_V5 | GF_USE_KEY | GF_ADLIB_DEFAULT, 0}, - {"atlantis", "Indiana Jones and the Fate of Atlantis", GID_INDY4, 5, 5, 0, + {"atlantis", "Indiana Jones and the Fate of Atlantis", GID_INDY4, 5, GF_AFTER_V5 | GF_USE_KEY | GF_ADLIB_DEFAULT, 0}, - {"playfate", "Indiana Jones and the Fate of Atlantis (Demo)", GID_INDY4, 5, 5, 0, + {"playfate", "Indiana Jones and the Fate of Atlantis (Demo)", GID_INDY4, 5, GF_AFTER_V5 | GF_USE_KEY | GF_ADLIB_DEFAULT, 0}, - {"fate", "Indiana Jones and the Fate of Atlantis (Demo)", GID_INDY4, 5, 5, 0, + {"fate", "Indiana Jones and the Fate of Atlantis (Demo)", GID_INDY4, 5, GF_AFTER_V5 | GF_USE_KEY | GF_ADLIB_DEFAULT, 0}, /* Scumm Version 6 */ - {"puttputt", "Putt-Putt Joins The Parade (DOS)", GID_SAMNMAX, 6, 1, 1, + {"puttputt", "Putt-Putt Joins The Parade (DOS)", GID_SAMNMAX, 6, GF_NEW_OPCODES | GF_AFTER_V6 | GF_USE_KEY | GF_ADLIB_DEFAULT | GF_HUMONGOUS | GF_NEW_COSTUMES, 0}, - {"puttdemo", "Putt-Putt Joins The Parade (DOS Demo)", GID_PUTTDEMO, 6, 1, 1, + {"puttdemo", "Putt-Putt Joins The Parade (DOS Demo)", GID_PUTTDEMO, 6, GF_NEW_OPCODES | GF_AFTER_V6 | GF_USE_KEY | GF_ADLIB_DEFAULT | GF_HUMONGOUS, 0}, - {"moondemo", "Putt-Putt Goes To The Moon (DOS Demo)", GID_SAMNMAX, 6, 1, 1, + {"moondemo", "Putt-Putt Goes To The Moon (DOS Demo)", GID_SAMNMAX, 6, GF_NEW_OPCODES | GF_AFTER_V6 | GF_USE_KEY | GF_ADLIB_DEFAULT | GF_HUMONGOUS | GF_NEW_COSTUMES, 0}, - {"puttmoon", "Putt-Putt Goes To The Moon (DOS)", GID_SAMNMAX, 6, 1, 1, + {"puttmoon", "Putt-Putt Goes To The Moon (DOS)", GID_SAMNMAX, 6, GF_NEW_OPCODES | GF_AFTER_V6 | GF_USE_KEY | GF_ADLIB_DEFAULT | GF_HUMONGOUS | GF_NEW_COSTUMES, 0}, - {"funpack", "Putt-Putt's Fun Pack", GID_SAMNMAX, 6, 1, 1, + {"funpack", "Putt-Putt's Fun Pack", GID_SAMNMAX, 6, GF_NEW_OPCODES | GF_AFTER_V6 | GF_USE_KEY | GF_ADLIB_DEFAULT | GF_HUMONGOUS | GF_NEW_COSTUMES, 0}, - {"fbpack", "Fatty Bear's Fun Pack", GID_SAMNMAX, 6, 1, 1, + {"fbpack", "Fatty Bear's Fun Pack", GID_SAMNMAX, 6, GF_NEW_OPCODES | GF_AFTER_V6 | GF_USE_KEY | GF_ADLIB_DEFAULT | GF_HUMONGOUS | GF_NEW_COSTUMES, 0}, - {"fbear", "Fatty Bear's Birthday Surprise (DOS)", GID_SAMNMAX, 6, 1, 1, + {"fbear", "Fatty Bear's Birthday Surprise (DOS)", GID_SAMNMAX, 6, GF_NEW_OPCODES | GF_AFTER_V6 | GF_USE_KEY | GF_ADLIB_DEFAULT | GF_HUMONGOUS | GF_NEW_COSTUMES, 0}, - {"fbdemo", "Fatty Bear's Birthday Surprise (DOS Demo)", GID_SAMNMAX, 6, 1, 1, + {"fbdemo", "Fatty Bear's Birthday Surprise (DOS Demo)", GID_SAMNMAX, 6, GF_NEW_OPCODES | GF_AFTER_V6 | GF_USE_KEY | GF_ADLIB_DEFAULT | GF_HUMONGOUS | GF_NEW_COSTUMES, 0}, - {"tentacle", "Day Of The Tentacle", GID_TENTACLE, 6, 4, 2, + {"tentacle", "Day Of The Tentacle", GID_TENTACLE, 6, GF_NEW_OPCODES | GF_AFTER_V6 | GF_USE_KEY | GF_ADLIB_DEFAULT, 0}, - {"dottdemo", "Day Of The Tentacle (Demo)", GID_TENTACLE, 6, 3, 2, + {"dottdemo", "Day Of The Tentacle (Demo)", GID_TENTACLE, 6, GF_NEW_OPCODES | GF_AFTER_V6 | GF_USE_KEY | GF_ADLIB_DEFAULT, 0}, - {"samnmax", "Sam & Max", GID_SAMNMAX, 6, 4, 2, + {"samnmax", "Sam & Max", GID_SAMNMAX, 6, GF_NEW_OPCODES | GF_AFTER_V6 | GF_USE_KEY | GF_DRAWOBJ_OTHER_ORDER, 0}, - {"samdemo", "Sam & Max (Demo)", GID_SAMNMAX, 6, 3, 0, + {"samdemo", "Sam & Max (Demo)", GID_SAMNMAX, 6, GF_NEW_OPCODES | GF_AFTER_V6 | GF_USE_KEY | GF_DRAWOBJ_OTHER_ORDER | GF_ADLIB_DEFAULT, 0}, - {"snmdemo", "Sam & Max (Demo)", GID_SAMNMAX, 6, 5, 0, + {"snmdemo", "Sam & Max (Demo)", GID_SAMNMAX, 6, GF_NEW_OPCODES | GF_AFTER_V6 | GF_USE_KEY | GF_DRAWOBJ_OTHER_ORDER | GF_ADLIB_DEFAULT, 0}, - {"snmidemo", "Sam & Max (Interactive WIP Demo)", GID_SAMNMAX, 6, 5, 0, + {"snmidemo", "Sam & Max (Interactive WIP Demo)", GID_SAMNMAX, 6, GF_NEW_OPCODES | GF_AFTER_V6 | GF_USE_KEY | GF_DRAWOBJ_OTHER_ORDER | GF_ADLIB_DEFAULT, 0}, - {"test", "Test demo game", GID_SAMNMAX, 6, 6, 6, GF_NEW_OPCODES | GF_AFTER_V6, 0}, + {"test", "Test demo game", GID_SAMNMAX, 6, GF_NEW_OPCODES | GF_AFTER_V6, 0}, /* Humongous Entertainment Scumm Version 7 */ - {"farmdemo", "Let's Explore the Farm with Buzzy (Demo)", GID_SAMNMAX, 7, 0, 0, + {"farmdemo", "Let's Explore the Farm with Buzzy (Demo)", GID_SAMNMAX, 6, GF_NEW_OPCODES | GF_AFTER_V6 | GF_AFTER_HEV7 | GF_USE_KEY | GF_HUMONGOUS | GF_NEW_COSTUMES, 0}, /* Scumm Version 7 */ - {"ft", "Full Throttle", GID_FT, 7, 3, 0, + {"ft", "Full Throttle", GID_FT, 7, GF_NEW_OPCODES | GF_AFTER_V6 | GF_AFTER_V7 | GF_NEW_COSTUMES, 0}, - {"dig", "The Dig", GID_DIG, 7, 5, 0, + {"dig", "The Dig", GID_DIG, 7, GF_NEW_OPCODES | GF_AFTER_V6 | GF_AFTER_V7 | GF_NEW_COSTUMES, 0}, /* Scumm Version 8 */ - {"comi", "The Curse of Monkey Island", GID_CMI, 8, 1, 0, + {"comi", "The Curse of Monkey Island", GID_CMI, 8, GF_NEW_OPCODES | GF_AFTER_V6 | GF_AFTER_V7 | GF_AFTER_V8 | GF_NEW_COSTUMES | GF_DEFAULT_TO_1X_SCALER, 0}, - {NULL, NULL, 0, 0, 0, 0, 0, NULL} + {NULL, NULL, 0, 0, 0, NULL} }; const VersionSettings *Engine_SCUMM_targetList() { @@ -187,24 +187,34 @@ Engine *Engine_SCUMM_create(GameDetector *detector, OSystem *syst) { Engine *engine; if (detector->_amiga) - detector->_features |= GF_AMIGA; + detector->_game.features |= GF_AMIGA; - if (detector->_features & GF_AFTER_V8) - engine = new Scumm_v8(detector, syst); - else if (detector->_features & GF_AFTER_V7) - engine = new Scumm_v7(detector, syst); - else if (detector->_features & GF_AFTER_V6) - engine = new Scumm_v6(detector, syst); - else if (detector->_features & GF_AFTER_V5) - engine = new Scumm_v5(detector, syst); - else if (detector->_features & GF_AFTER_V4) - engine = new Scumm_v4(detector, syst); - else if (detector->_features & GF_AFTER_V3) - engine = new Scumm_v3(detector, syst); - else if (detector->_features & GF_AFTER_V2) + switch (detector->_game.version) { + case 1: + case 2: engine = new Scumm_v2(detector, syst); - else + break; + case 3: + engine = new Scumm_v3(detector, syst); + break; + case 4: + engine = new Scumm_v4(detector, syst); + break; + case 5: + engine = new Scumm_v5(detector, syst); + break; + case 6: + engine = new Scumm_v6(detector, syst); + break; + case 7: + engine = new Scumm_v7(detector, syst); + break; + case 8: + engine = new Scumm_v8(detector, syst); + break; + default: error("Engine_SCUMM_create(): Unknown version of game engine"); + } return engine; } @@ -546,10 +556,17 @@ Scumm::Scumm (GameDetector *detector, OSystem *syst) _debugLevel = detector->_debugLevel; _dumpScripts = detector->_dumpScripts; _bootParam = detector->_bootParam; +#if 1 + _exe_name = strdup(detector->_game.filename); + _game_name = strdup(detector->_gameFileName.c_str()); + _gameId = detector->_game.id; + setFeatures(detector->_game.features); +#else _exe_name = strdup(detector->_gameRealName.c_str()); // FIXME: probably should use String class here _game_name = strdup(detector->_gameFileName.c_str()); _gameId = detector->_gameId; setFeatures (detector->_features); +#endif _noSubtitles = detector->_noSubtitles; _defaultTalkDelay = detector->_talkSpeed; _use_adlib = detector->_use_adlib; |