diff options
Diffstat (limited to 'scumm/sound.cpp')
| -rw-r--r-- | scumm/sound.cpp | 10 |
1 files changed, 5 insertions, 5 deletions
diff --git a/scumm/sound.cpp b/scumm/sound.cpp index fd55633bd1..b8df43cb63 100644 --- a/scumm/sound.cpp +++ b/scumm/sound.cpp @@ -895,13 +895,13 @@ File *Sound::openSfxFile() { char buf[256]; File *file = new File(); - /* Try opening the file <_exe_name>.sou first, eg tentacle.sou. + /* Try opening the file <_gameName>.sou first, eg tentacle.sou. * That way, you can keep .sou files for multiple games in the * same directory */ offset_table = NULL; #ifdef USE_MAD - sprintf(buf, "%s.so3", _scumm->getExeName()); + sprintf(buf, "%s.so3", _scumm->getGameName()); if (!file->open(buf, _scumm->getGameDataPath())) { file->open("monster.so3", _scumm->getGameDataPath()); } @@ -911,7 +911,7 @@ File *Sound::openSfxFile() { #ifdef USE_VORBIS if (!file->isOpen()) { - sprintf(buf, "%s.sog", _scumm->getExeName()); + sprintf(buf, "%s.sog", _scumm->getGameName()); if (!file->open(buf, _scumm->getGameDataPath())) file->open("monster.sog", _scumm->getGameDataPath()); if (file->isOpen()) @@ -953,13 +953,13 @@ File *Sound::openSfxFile() { return file; } - sprintf(buf, "%s.sou", _scumm->getExeName()); + sprintf(buf, "%s.sou", _scumm->getGameName()); if (!file->open(buf, _scumm->getGameDataPath())) { file->open("monster.sou", _scumm->getGameDataPath()); } if (!file->isOpen()) { - sprintf(buf, "%s.tlk", _scumm->getExeName()); + sprintf(buf, "%s.tlk", _scumm->getGameName()); file->open(buf, _scumm->getGameDataPath(), 1, 0x69); } return file; |
