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-rw-r--r--scumm/sound.cpp8
1 files changed, 4 insertions, 4 deletions
diff --git a/scumm/sound.cpp b/scumm/sound.cpp
index 0668402844..7e91ba76bf 100644
--- a/scumm/sound.cpp
+++ b/scumm/sound.cpp
@@ -90,7 +90,7 @@ public:
-Sound::Sound(Scumm *parent) {
+Sound::Sound(ScummEngine *parent) {
memset(this,0,sizeof(Sound)); // palmos
_scumm = parent;
@@ -640,7 +640,7 @@ int Sound::isSoundRunning(int sound) const {
/**
* Check whether the sound resource with the specified ID is still
- * used. This is invoked by Scumm::isResourceInUse, to determine
+ * used. This is invoked by ScummEngine::isResourceInUse, to determine
* which resources can be expired from memory.
* Technically, this works very similar to isSoundRunning, however it
* calls IMuse::get_sound_active() instead of IMuse::getSoundStatus().
@@ -1060,7 +1060,7 @@ void Sound::stopBundleMusic() {
_musicBundleToBeRemoved = true;
}
-void Sound::bundleMusicHandler(Scumm *scumm) {
+void Sound::bundleMusicHandler(ScummEngine *scumm) {
byte *ptr;
int32 l, num = _numberSamplesBundleMusic, length, k;
int32 rate = 22050;
@@ -1399,7 +1399,7 @@ void Sound::playSfxSound_Vorbis(File *file, uint32 size, PlayingSoundHandle *han
// necessary for games like Loom CD.
static void cd_timer_handler(void *refCon) {
- Scumm *scumm = (Scumm *)refCon;
+ ScummEngine *scumm = (ScummEngine *)refCon;
// FIXME: Turn off the timer when it's no longer needed. In theory, it
// should be possible to check with pollCD(), but since CD sound isn't