diff options
Diffstat (limited to 'scumm/string.cpp')
-rw-r--r-- | scumm/string.cpp | 4 |
1 files changed, 2 insertions, 2 deletions
diff --git a/scumm/string.cpp b/scumm/string.cpp index 5faa75daf9..88a76c8b01 100644 --- a/scumm/string.cpp +++ b/scumm/string.cpp @@ -73,6 +73,8 @@ void ScummEngine::unkMessage1() { } void ScummEngine::unkMessage2() { + // Original COMI used different code at this point. + // Seemed to use blastText for the messages byte buf[100]; const byte *tmp; @@ -82,8 +84,6 @@ void ScummEngine::unkMessage2() { if (_string[3].color == 0) _string[3].color = 4; - // FIXME: I know this is the right thing to do for MI1 and MI2. For - // all other games it's just a guess. InfoDialog dialog(this, (char*)buf); VAR(VAR_KEYPRESS) = runDialog(dialog); |