diff options
Diffstat (limited to 'simon/items.cpp')
-rw-r--r-- | simon/items.cpp | 18 |
1 files changed, 6 insertions, 12 deletions
diff --git a/simon/items.cpp b/simon/items.cpp index 5cda599892..df3d49ac3a 100644 --- a/simon/items.cpp +++ b/simon/items.cpp @@ -1444,10 +1444,12 @@ void SimonState::o_unk_127() { // effectively preloaded so there's no latency when // starting playback). if (_game & GF_SIMON2) { - int play = getVarOrByte(); + int loop = getVarOrByte(); if (_debugMode) - debug (0, "o_unk_127 (%d, %d, %d);", music, track, play); + debug (0, "o_unk_127 (%d, %d, %d): Load/play music resource", music, track, loop); + + midi.setLoop (loop != 0); if (_last_music_played != music) { playMusic (music); @@ -1460,19 +1462,11 @@ void SimonState::o_unk_127() { return; _vc72_var1 = track; + _vc70_var1 = -1; _vc70_var2 = -1; + _vc72_var2 = -1; _vc72_var3 = -1; midi_play (track); - - // FIXME: This doesn't seem to actually be a pause - // indicator. If it's interpreted as such, it spoils - // the music when Simon is exiting Calypso's shop - // during the opening cutscene. Let's see if it - // ever goes to anything besides 0 or 1. -// if (play == 0) -// midi.pause (true); - if (play != 0 && play != 1) - warning ("o_unk_127: play mode %d encountered!", play); } else { if (music != _last_music_played) { _last_music_played = music; |