diff options
Diffstat (limited to 'simon/saveload.cpp')
| -rw-r--r-- | simon/saveload.cpp | 48 | 
1 files changed, 24 insertions, 24 deletions
| diff --git a/simon/saveload.cpp b/simon/saveload.cpp index cabf464b1b..c18b95c20f 100644 --- a/simon/saveload.cpp +++ b/simon/saveload.cpp @@ -32,15 +32,15 @@  namespace Simon { -void SimonEngine::o_save_game() { -	save_or_load_dialog(false); +void SimonEngine::o_saveGame() { +	saveOrLoadDialog(false);  } -void SimonEngine::o_load_game() { -	save_or_load_dialog(true); +void SimonEngine::o_loadGame() { +	saveOrLoadDialog(true);  } -int SimonEngine::count_savegames() { +int SimonEngine::countSaveGames() {  	Common::InSaveFile *f;  	uint i = 1;  	bool marks[256]; @@ -60,7 +60,7 @@ int SimonEngine::count_savegames() {  	return i;  } -int SimonEngine::display_savegame_list(int curpos, bool load, char *dst) { +int SimonEngine::displaySaveGameList(int curpos, bool load, char *dst) {  	int slot, last_slot;  	Common::InSaveFile *in; @@ -105,7 +105,7 @@ int SimonEngine::display_savegame_list(int curpos, bool load, char *dst) {  	return slot - curpos;  } -void SimonEngine::quick_load_or_save() { +void SimonEngine::quickLoadOrSave() {  	// simon1demo subroutines are missing too many segments  	// original demo didn't allow load or save either.  	if (getGameId() == GID_SIMON1DEMO) @@ -117,7 +117,7 @@ void SimonEngine::quick_load_or_save() {  	char *filename = gen_savename(_saveLoadSlot);  	if (_saveLoadType == 2) {  		Subroutine *sub; -		success = load_game(_saveLoadSlot); +		success = loadGame(_saveLoadSlot);  		if (!success) {  			sprintf(buf, "Failed to load game state to file:\n\n%s", filename);  		} else { @@ -126,12 +126,12 @@ void SimonEngine::quick_load_or_save() {  			drawIconArray(2, getItem1Ptr(), 0, 0);  			mouseOn();  			// Reset engine? -			vc_set_bit_to(97, true); +			vcSetBitTo(97, true);  			sub = getSubroutineByID(100);  			startSubroutine(sub);  		}  	} else { -		success = save_game(_saveLoadSlot, _saveLoadName); +		success = saveGame(_saveLoadSlot, _saveLoadName);  		if (!success)  			sprintf(buf, "Failed to save game state to file:\n\n%s", filename);  	} @@ -150,12 +150,12 @@ void SimonEngine::quick_load_or_save() {  	_saveLoadType = 0;  } -void SimonEngine::savegame_dialog(char *buf) { +void SimonEngine::saveGameDialog(char *buf) {  	int i;  	o_unk_132_helper_3(); -	i = display_savegame_list(_saveLoadRowCurPos, _saveOrLoad, buf); +	i = displaySaveGameList(_saveLoadRowCurPos, _saveOrLoad, buf);  	_saveDialogFlag = true; @@ -174,7 +174,7 @@ void SimonEngine::savegame_dialog(char *buf) {  	} while (--i);  } -void SimonEngine::save_or_load_dialog(bool load) { +void SimonEngine::saveOrLoadDialog(bool load) {  	time_t save_time;  	int number_of_savegames;  	int i; @@ -191,7 +191,7 @@ void SimonEngine::save_or_load_dialog(bool load) {  	_copyPartialMode = 1; -	number_of_savegames = count_savegames(); +	number_of_savegames = countSaveGames();  	if (!load)  		number_of_savegames++;  	number_of_savegames -= 6; @@ -283,7 +283,7 @@ restart:;  						goto get_out;  					clear_hitarea_bit_0x40(0xd0 + unk132_result);  					if (_saveLoadFlag) { -						o_clear_character(_windowArray[5], 8); +						o_clearCharacter(_windowArray[5], 8);  						// move code  					}  					goto if_1; @@ -297,7 +297,7 @@ restart:;  			} while (i >= 0x80 || i == 0);  			// after_do_2 -			o_clear_character(_windowArray[5], 8); +			o_clearCharacter(_windowArray[5], 8);  			if (i == 10 || i == 13)  				break;  			if (i == 8) { @@ -316,7 +316,7 @@ restart:;  					name[name_len] = 0; -					o_clear_character(_windowArray[5], x, m); +					o_clearCharacter(_windowArray[5], x, m);  				}  			} else if (i >= 32 && name_len != 17) {  				name[name_len++] = i; @@ -326,11 +326,11 @@ restart:;  		}  		// do_save -		if (!save_game(_saveLoadRowCurPos + unk132_result, buf + unk132_result * 18)) -			o_file_error(_windowArray[5], true); +		if (!saveGame(_saveLoadRowCurPos + unk132_result, buf + unk132_result * 18)) +			o_fileError(_windowArray[5], true);  	} else { -		if (!load_game(_saveLoadRowCurPos + i)) -			o_file_error(_windowArray[5], false); +		if (!loadGame(_saveLoadRowCurPos + i)) +			o_fileError(_windowArray[5], false);  	}  get_out:; @@ -349,7 +349,7 @@ get_out:;  	g_system->setFeatureState(OSystem::kFeatureVirtualKeyboard, false);  } -void SimonEngine::o_file_error(FillOrCopyStruct *fcs, bool save_error) { +void SimonEngine::o_fileError(FillOrCopyStruct *fcs, bool save_error) {  	HitArea *ha;  	const char *string, *string2; @@ -399,7 +399,7 @@ loop:;  	delete_hitarea(0x7FFF);  } -bool SimonEngine::save_game(uint slot, char *caption) { +bool SimonEngine::saveGame(uint slot, char *caption) {  	Common::OutSaveFile *f;  	uint item_index, num_item, i, j;  	TimeEvent *te; @@ -512,7 +512,7 @@ char *SimonEngine::gen_savename(int slot) {  	return buf;  } -bool SimonEngine::load_game(uint slot) { +bool SimonEngine::loadGame(uint slot) {  	char ident[100];  	Common::InSaveFile *f;  	uint num, item_index, i, j; | 
