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-rw-r--r--simon/saveload.cpp48
1 files changed, 24 insertions, 24 deletions
diff --git a/simon/saveload.cpp b/simon/saveload.cpp
index cabf464b1b..c18b95c20f 100644
--- a/simon/saveload.cpp
+++ b/simon/saveload.cpp
@@ -32,15 +32,15 @@
namespace Simon {
-void SimonEngine::o_save_game() {
- save_or_load_dialog(false);
+void SimonEngine::o_saveGame() {
+ saveOrLoadDialog(false);
}
-void SimonEngine::o_load_game() {
- save_or_load_dialog(true);
+void SimonEngine::o_loadGame() {
+ saveOrLoadDialog(true);
}
-int SimonEngine::count_savegames() {
+int SimonEngine::countSaveGames() {
Common::InSaveFile *f;
uint i = 1;
bool marks[256];
@@ -60,7 +60,7 @@ int SimonEngine::count_savegames() {
return i;
}
-int SimonEngine::display_savegame_list(int curpos, bool load, char *dst) {
+int SimonEngine::displaySaveGameList(int curpos, bool load, char *dst) {
int slot, last_slot;
Common::InSaveFile *in;
@@ -105,7 +105,7 @@ int SimonEngine::display_savegame_list(int curpos, bool load, char *dst) {
return slot - curpos;
}
-void SimonEngine::quick_load_or_save() {
+void SimonEngine::quickLoadOrSave() {
// simon1demo subroutines are missing too many segments
// original demo didn't allow load or save either.
if (getGameId() == GID_SIMON1DEMO)
@@ -117,7 +117,7 @@ void SimonEngine::quick_load_or_save() {
char *filename = gen_savename(_saveLoadSlot);
if (_saveLoadType == 2) {
Subroutine *sub;
- success = load_game(_saveLoadSlot);
+ success = loadGame(_saveLoadSlot);
if (!success) {
sprintf(buf, "Failed to load game state to file:\n\n%s", filename);
} else {
@@ -126,12 +126,12 @@ void SimonEngine::quick_load_or_save() {
drawIconArray(2, getItem1Ptr(), 0, 0);
mouseOn();
// Reset engine?
- vc_set_bit_to(97, true);
+ vcSetBitTo(97, true);
sub = getSubroutineByID(100);
startSubroutine(sub);
}
} else {
- success = save_game(_saveLoadSlot, _saveLoadName);
+ success = saveGame(_saveLoadSlot, _saveLoadName);
if (!success)
sprintf(buf, "Failed to save game state to file:\n\n%s", filename);
}
@@ -150,12 +150,12 @@ void SimonEngine::quick_load_or_save() {
_saveLoadType = 0;
}
-void SimonEngine::savegame_dialog(char *buf) {
+void SimonEngine::saveGameDialog(char *buf) {
int i;
o_unk_132_helper_3();
- i = display_savegame_list(_saveLoadRowCurPos, _saveOrLoad, buf);
+ i = displaySaveGameList(_saveLoadRowCurPos, _saveOrLoad, buf);
_saveDialogFlag = true;
@@ -174,7 +174,7 @@ void SimonEngine::savegame_dialog(char *buf) {
} while (--i);
}
-void SimonEngine::save_or_load_dialog(bool load) {
+void SimonEngine::saveOrLoadDialog(bool load) {
time_t save_time;
int number_of_savegames;
int i;
@@ -191,7 +191,7 @@ void SimonEngine::save_or_load_dialog(bool load) {
_copyPartialMode = 1;
- number_of_savegames = count_savegames();
+ number_of_savegames = countSaveGames();
if (!load)
number_of_savegames++;
number_of_savegames -= 6;
@@ -283,7 +283,7 @@ restart:;
goto get_out;
clear_hitarea_bit_0x40(0xd0 + unk132_result);
if (_saveLoadFlag) {
- o_clear_character(_windowArray[5], 8);
+ o_clearCharacter(_windowArray[5], 8);
// move code
}
goto if_1;
@@ -297,7 +297,7 @@ restart:;
} while (i >= 0x80 || i == 0);
// after_do_2
- o_clear_character(_windowArray[5], 8);
+ o_clearCharacter(_windowArray[5], 8);
if (i == 10 || i == 13)
break;
if (i == 8) {
@@ -316,7 +316,7 @@ restart:;
name[name_len] = 0;
- o_clear_character(_windowArray[5], x, m);
+ o_clearCharacter(_windowArray[5], x, m);
}
} else if (i >= 32 && name_len != 17) {
name[name_len++] = i;
@@ -326,11 +326,11 @@ restart:;
}
// do_save
- if (!save_game(_saveLoadRowCurPos + unk132_result, buf + unk132_result * 18))
- o_file_error(_windowArray[5], true);
+ if (!saveGame(_saveLoadRowCurPos + unk132_result, buf + unk132_result * 18))
+ o_fileError(_windowArray[5], true);
} else {
- if (!load_game(_saveLoadRowCurPos + i))
- o_file_error(_windowArray[5], false);
+ if (!loadGame(_saveLoadRowCurPos + i))
+ o_fileError(_windowArray[5], false);
}
get_out:;
@@ -349,7 +349,7 @@ get_out:;
g_system->setFeatureState(OSystem::kFeatureVirtualKeyboard, false);
}
-void SimonEngine::o_file_error(FillOrCopyStruct *fcs, bool save_error) {
+void SimonEngine::o_fileError(FillOrCopyStruct *fcs, bool save_error) {
HitArea *ha;
const char *string, *string2;
@@ -399,7 +399,7 @@ loop:;
delete_hitarea(0x7FFF);
}
-bool SimonEngine::save_game(uint slot, char *caption) {
+bool SimonEngine::saveGame(uint slot, char *caption) {
Common::OutSaveFile *f;
uint item_index, num_item, i, j;
TimeEvent *te;
@@ -512,7 +512,7 @@ char *SimonEngine::gen_savename(int slot) {
return buf;
}
-bool SimonEngine::load_game(uint slot) {
+bool SimonEngine::loadGame(uint slot) {
char ident[100];
Common::InSaveFile *f;
uint num, item_index, i, j;