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-rw-r--r--simon/simon.cpp191
1 files changed, 88 insertions, 103 deletions
diff --git a/simon/simon.cpp b/simon/simon.cpp
index 2d4f525219..bcfdf01396 100644
--- a/simon/simon.cpp
+++ b/simon/simon.cpp
@@ -3387,73 +3387,63 @@ bool SimonEngine::has_vgastruct_with_id(uint16 id, uint16 file) {
void SimonEngine::processSpecialKeys() {
switch (_key_pressed) {
- case 27: // escape
+ case 27: // escape
+ _exit_cutscene = true;
+ break;
+ case 59: // F1
+ vc_write_var(5, 50);
+ vc_write_var(86, 0);
+ break;
+ case 60: // F2
+ vc_write_var(5, 75);
+ vc_write_var(86, 1);
+ break;
+ case 61: // F3
+ vc_write_var(5, 125);
+ vc_write_var(86, 2);
+ break;
+ case 63: // F5
+ if (_game & GF_SIMON2)
_exit_cutscene = true;
- break;
-
- case 59: // F1
- vc_write_var(5, 50);
- vc_write_var(86, 0);
- break;
- case 60: // F2
- vc_write_var(5, 75);
- vc_write_var(86, 1);
- break;
- case 61: // F3
- vc_write_var(5, 125);
- vc_write_var(86, 2);
- break;
- case 63: // F5
- if (_game & GF_SIMON2)
- _exit_cutscene = true;
- break;
-
- case 't':
- if (_game & GF_SIMON2 && _game & GF_TALKIE || _game & GF_TALKIE && _language > 1)
- _subtitles ^= 1;
- break;
-
- case '+':
- midi.set_volume(midi.get_volume() + 16);
- break;
-
- case '-':
- midi.set_volume(midi.get_volume() - 16);
- break;
-
- case 'm':
- midi.pause(_music_paused ^= 1);
- break;
-
- case 's':
- if (_game == GAME_SIMON1DOS)
- midi._enable_sfx ^= 1;
- else
- _sound->effectsPause(_effects_paused ^= 1);
- break;
-
- case 'b':
- _sound->ambientPause(_ambient_paused ^= 1);
- break;
-
- case 'r':
- if (_debugMode)
- _start_mainscript ^= 1;
- break;
-
- case 'o':
- if (_debugMode)
- _continous_mainscript ^= 1;
- break;
-
- case 'v':
- if (_debugMode)
- _continous_vgascript ^= 1;
- break;
- case 'i':
- if (_debugMode)
- _draw_images_debug ^= 1;
- break;
+ break;
+ case 't':
+ if (_game & GF_SIMON2 && _game & GF_TALKIE || _game & GF_TALKIE && _language > 1)
+ _subtitles ^= 1;
+ break;
+ case '+':
+ midi.set_volume(midi.get_volume() + 16);
+ break;
+ case '-':
+ midi.set_volume(midi.get_volume() - 16);
+ break;
+ case 'm':
+ midi.pause(_music_paused ^= 1);
+ break;
+ case 's':
+ if (_game == GAME_SIMON1DOS)
+ midi._enable_sfx ^= 1;
+ else
+ _sound->effectsPause(_effects_paused ^= 1);
+ break;
+ case 'b':
+ _sound->ambientPause(_ambient_paused ^= 1);
+ break;
+ case 'r':
+ if (_debugMode)
+ _start_mainscript ^= 1;
+ break;
+ case 'o':
+ if (_debugMode)
+ _continous_mainscript ^= 1;
+ break;
+ case 'v':
+ if (_debugMode)
+ _continous_vgascript ^= 1;
+ break;
+ case 'i':
+ if (_debugMode)
+ _draw_images_debug ^= 1;
+ break;
}
_key_pressed = 0;
@@ -4565,45 +4555,40 @@ void SimonEngine::delay(uint amount) {
while (_system->poll_event(&event)) {
switch (event.event_code) {
- case OSystem::EVENT_KEYDOWN:
- if (event.kbd.flags==OSystem::KBD_CTRL) {
- if (event.kbd.keycode == 'f')
- _fast_mode ^= 1;
- }
- // Make sure backspace works right (this fixes a small issue on OS X)
- if (event.kbd.keycode == 8)
- _key_pressed = 8;
- else
- _key_pressed = (byte)event.kbd.ascii;
- break;
-
- case OSystem::EVENT_MOUSEMOVE:
- _sdl_mouse_x = event.mouse.x;
- _sdl_mouse_y = event.mouse.y;
- break;
-
- case OSystem::EVENT_LBUTTONDOWN:
- _left_button_down++;
+ case OSystem::EVENT_KEYDOWN:
+ if (event.kbd.flags==OSystem::KBD_CTRL) {
+ if (event.kbd.keycode == 'f')
+ _fast_mode ^= 1;
+ }
+ // Make sure backspace works right (this fixes a small issue on OS X)
+ if (event.kbd.keycode == 8)
+ _key_pressed = 8;
+ else
+ _key_pressed = (byte)event.kbd.ascii;
+ break;
+ case OSystem::EVENT_MOUSEMOVE:
+ _sdl_mouse_x = event.mouse.x;
+ _sdl_mouse_y = event.mouse.y;
+ break;
+ case OSystem::EVENT_LBUTTONDOWN:
+ _left_button_down++;
#ifdef _WIN32_WCE
- _sdl_mouse_x = event.mouse.x;
- _sdl_mouse_y = event.mouse.y;
+ _sdl_mouse_x = event.mouse.x;
+ _sdl_mouse_y = event.mouse.y;
#endif
- break;
-
- case OSystem::EVENT_RBUTTONDOWN:
- if (_game & GF_SIMON2)
- _skip_speech = true;
- else
- _exit_cutscene = true;
- break;
-
- case OSystem::EVENT_QUIT:
- shutdown();
- return;
- break;
-
- default:
- break;
+ break;
+ case OSystem::EVENT_RBUTTONDOWN:
+ if (_game & GF_SIMON2)
+ _skip_speech = true;
+ else
+ _exit_cutscene = true;
+ break;
+ case OSystem::EVENT_QUIT:
+ shutdown();
+ return;
+ break;
+ default:
+ break;
}
}