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-rw-r--r--simon/simon.cpp24
1 files changed, 12 insertions, 12 deletions
diff --git a/simon/simon.cpp b/simon/simon.cpp
index 1ef3aa8c7e..624f601aba 100644
--- a/simon/simon.cpp
+++ b/simon/simon.cpp
@@ -1196,7 +1196,7 @@ void SimonEngine::loadTablesIntoMem(uint subr_id) {
if (_game == GAME_SIMON1WIN) {
memcpy(filename, "SFXXXX", 6);
- _sound->readSfxFile(filename, _gameDataPath);
+ _sound->readSfxFile(filename);
} else if (_game & GF_SIMON2) {
_sound->loadSfxTable(_game_file, _game_offsets_ptr[atoi(filename + 6) - 1 + SOUND_INDEX_BASE]);
}
@@ -1226,7 +1226,7 @@ void SimonEngine::playSting(uint a) {
uint16 mus_offset;
sprintf(filename, "STINGS%i.MUS", _sound_file_id);
- mus_file.open(filename, _gameDataPath);
+ mus_file.open(filename);
if (!mus_file.isOpen()) {
warning("Can't load sound effect from '%s'", filename);
return;
@@ -1290,7 +1290,7 @@ File *SimonEngine::openTablesFile_gme(const char *filename) {
uint SimonEngine::loadTextFile_simon1(const char *filename, byte *dst) {
File fo;
- fo.open(filename, _gameDataPath);
+ fo.open(filename);
uint32 size;
if (fo.isOpen() == false)
@@ -1307,7 +1307,7 @@ uint SimonEngine::loadTextFile_simon1(const char *filename, byte *dst) {
File *SimonEngine::openTablesFile_simon1(const char *filename) {
File *fo = new File();
- fo->open(filename, _gameDataPath);
+ fo->open(filename);
if (fo->isOpen() == false)
error("openTablesFile: Can't open '%s'", filename);
return fo;
@@ -1799,11 +1799,11 @@ uint SimonEngine::item_get_icon_number(Item *item) {
void SimonEngine::loadIconFile() {
File in;
if (_game & GF_ACORN)
- in.open("ICONDATA", _gameDataPath);
+ in.open("ICONDATA");
else if (_game & GF_AMIGA)
- in.open("icon.pkd", _gameDataPath);
+ in.open("icon.pkd");
else
- in.open("ICON.DAT", _gameDataPath);
+ in.open("ICON.DAT");
uint size;
if (in.isOpen() == false)
@@ -4273,7 +4273,7 @@ void SimonEngine::read_vga_from_datfile_1(uint vga_id) {
sprintf(buf, "0%d.VGA", vga_id);
}
- in.open(buf, _gameDataPath);
+ in.open(buf);
if (in.isOpen() == false)
error("read_vga_from_datfile_1: can't open %s", buf);
size = in.size();
@@ -4318,7 +4318,7 @@ byte *SimonEngine::read_vga_from_datfile_2(uint id) {
sprintf(buf, "%.3d%d.VGA", id >> 1, (id & 1) + 1);
}
- in.open(buf, _gameDataPath);
+ in.open(buf);
if (in.isOpen() == false)
error("read_vga_from_datfile_2: can't open %s", buf);
size = in.size();
@@ -4358,7 +4358,7 @@ void SimonEngine::resfile_read(void *dst, uint32 offs, uint32 size) {
void SimonEngine::openGameFile() {
if (!(_game & GF_OLD_BUNDLE)) {
_game_file = new File();
- _game_file->open(gss->gme_filename, _gameDataPath);
+ _game_file->open(gss->gme_filename);
if (_game_file->isOpen() == false)
error("Can't open game file '%s'", gss->gme_filename);
@@ -4577,7 +4577,7 @@ void SimonEngine::go() {
setup_vga_file_buf_pointers();
- _sound = new Sound(_game, gss, _gameDataPath, _mixer);
+ _sound = new Sound(_game, gss, _mixer);
_debugger = new Debugger(this);
if (ConfMan.hasKey("sfx_mute") && ConfMan.getBool("sfx_mute") == 1) {
@@ -5046,7 +5046,7 @@ void SimonEngine::loadMusic (uint music) {
char buf[15];
File f;
sprintf(buf, "MOD%d.MUS", music);
- f.open(buf, _gameDataPath);
+ f.open(buf);
if (f.isOpen() == false) {
warning("Can't load music from '%s'", buf);
return;