diff options
Diffstat (limited to 'simon')
-rw-r--r-- | simon/simon.cpp | 22 |
1 files changed, 14 insertions, 8 deletions
diff --git a/simon/simon.cpp b/simon/simon.cpp index 681a46f2df..0fbab3db6d 100644 --- a/simon/simon.cpp +++ b/simon/simon.cpp @@ -3276,7 +3276,7 @@ void SimonState::showmessage_helper_2() void SimonState::readSfxFile(const char *filename) { - if (!(_game & GAME_SIMON2) && (_game & GAME_WIN)) { /* simon 1 win */ + if (_game == GAME_SIMON1WIN) { /* simon 1 win */ uint32 size; if (_effects_file->isOpen() == true) @@ -3299,7 +3299,7 @@ void SimonState::readSfxFile(const char *filename) _effects_file->seek(0, SEEK_SET); _effects_file->read(_effects_offsets, size); - } else if (_game & GAME_SIMON2) { /* simon 2 */ + } else if (_game & GAME_SIMON2) { /* simon 2 */ int num_per_set[] = {0, 188, 223, 217, 209, 179, 187, 189, 116, 174, 203, 173, 176, 38, 205, 134, 213, 212, 167, 141}; @@ -4531,7 +4531,11 @@ char *SimonState::gen_savename(int slot) { static char buf[256]; - sprintf(buf, "SAVE.%.3d", slot); + if (_game & GAME_SIMON2) { + sprintf(buf, "simon2.%.3d", slot); + } else { + sprintf(buf, "simon1.%.3d", slot); + } return buf; } @@ -4652,7 +4656,7 @@ bool SimonState::load_game(uint slot) void SimonState::initSound() { /* only read voice file in windows game */ - if (_game & GAME_TALKIE || _game & GAME_WIN) { + if (_game & GAME_TALKIE) { const char *s; const char *e; @@ -4922,7 +4926,7 @@ void SimonState::playSound(uint sound) if (_effects_sound != 0) _mixer->stop(_effects_sound); - if (_game == GAME_SIMON1TALKIE) { /* sound simon 1 dos talkie */ + if (_game == GAME_SIMON1TALKIE) { /* simon 1 talkie */ #ifdef USE_MAD if (_effects_type == FORMAT_MP3) { playMP3(_effects_file, _effects_offsets, sound, &_effects_sound); @@ -4932,12 +4936,14 @@ void SimonState::playSound(uint sound) #ifdef USE_MAD } #endif - } else if (_game == GAME_SIMON1WIN){ /* simon 1 win */ + } else if (_game == GAME_SIMON1WIN){ /* simon 1 win */ playWav(_effects_file, _effects_offsets, sound, &_effects_sound); - } else if (_game == GAME_SIMON2WIN) { /* simon 2 win */ + } else if (_game == GAME_SIMON2WIN) { /* simon 2 win */ playWav(_game_file, _effects_offsets, sound, &_effects_sound); - } else { /* simon 2 dos talkie */ + } else if (_game & GAME_SIMON2) { /* simon 2 dos / talkie */ playVoc(_game_file, _effects_offsets, sound, &_effects_sound); + } else { /* simon 1 dos */ + warning("playSound(%d)", sound); } } |