diff options
Diffstat (limited to 'sky')
-rw-r--r-- | sky/text.cpp | 62 |
1 files changed, 47 insertions, 15 deletions
diff --git a/sky/text.cpp b/sky/text.cpp index 26c9600bb9..12d7cc7aab 100644 --- a/sky/text.cpp +++ b/sky/text.cpp @@ -78,8 +78,10 @@ void SkyText::patchChar(byte *charSetPtr, int width, int height, int c, const ui charSetPtr[c] = width; for (int i = 0; i < height; i++) { - ptr[i * 4 + 0] = ptr[i * 4 + 2] = (data[i] & 0xFF00) >> 8; - ptr[i * 4 + 1] = ptr[i * 4 + 3] = data[i] & 0x00FF; + ptr[i * 4 + 0] = (data[i] & 0xFF00) >> 8; + ptr[i * 4 + 1] = data[i] & 0x00FF; + ptr[i * 4 + 2] = (data[i + height] & 0xFF00) >> 8; + ptr[i * 4 + 3] = data[i + height] & 0x00FF; } } @@ -106,64 +108,94 @@ void SkyText::patchLINCCharset() { // two. This is particularly noticeable when using a non-English // version. + // Since the same character data is used both in LINC terminals and + // in LINC-space, we need to provide a mask (for the black outline) + // even though it's only visible in the latter. We store the mask + // as the second half of the array to make it more human-readable. + // In the actual game data, the character and mask are interleaved. + const uint16 slash[] = { 0x0000, 0x0000, 0x0000, 0x0800, 0x1000, 0x1000, - 0x2000, 0x2000, 0x4000, 0x0000, 0x0000, 0x0000 + 0x2000, 0x2000, 0x4000, 0x0000, 0x0000, 0x0000, + 0x0000, 0x0000, 0x0800, 0x1C00, 0x3800, 0x3800, + 0x7000, 0x7000, 0xE000, 0x4000, 0x0000, 0x0000 }; const uint16 lt[] = { 0x0000, 0x0000, 0x0800, 0x1000, 0x2000, 0x4000, - 0x2000, 0x1000, 0x0800, 0x0000, 0x0000, 0x0000 + 0x2000, 0x1000, 0x0800, 0x0000, 0x0000, 0x0000, + 0x0000, 0x0800, 0x1C00, 0x3800, 0x7000, 0xE000, + 0x7000, 0x3800, 0x1C00, 0x0800, 0x0000, 0x0000 }; const uint16 gt[] = { 0x0000, 0x0000, 0x4000, 0x2000, 0x1000, 0x0800, - 0x1000, 0x2000, 0x4000, 0x0000, 0x0000, 0x0000 + 0x1000, 0x2000, 0x4000, 0x0000, 0x0000, 0x0000, + 0x0000, 0x4000, 0xE000, 0x7000, 0x3800, 0x1C00, + 0x3800, 0x7000, 0xE000, 0x4000, 0x0000, 0x0000 }; const uint16 a_umlaut[] = { - 0x0000, 0x0000, 0x2800, 0x0000, 0x3000, 0x0800, - 0x3800, 0x4800, 0x3800, 0x0000, 0x0000, 0x0000 + 0x0000, 0x0000, 0x2800, 0x0000, 0x3000, 0x0800, + 0x3800, 0x4800, 0x3800, 0x0000, 0x0000, 0x0000, + 0x0000, 0x2800, 0x7C00, 0x3800, 0x7800, 0x3C00, + 0x7C00, 0xFC00, 0x7C00, 0x3800, 0x0000, 0x0000 }; const uint16 o_umlaut[] = { 0x0000, 0x0000, 0x4800, 0x0000, 0x3000, 0x4800, - 0x4800, 0x4800, 0x3000, 0x0000, 0x0000, 0x0000 + 0x4800, 0x4800, 0x3000, 0x0000, 0x0000, 0x0000, + 0x0000, 0x4800, 0xFC00, 0x7800, 0x7800, 0xFC00, + 0xFC00, 0xFC00, 0x7800, 0x3000, 0x0000, 0x0000 }; const uint16 u_umlaut[] = { 0x0000, 0x0000, 0x4800, 0x0000, 0x4800, 0x4800, - 0x4800, 0x4800, 0x3000, 0x0000, 0x0000, 0x0000 + 0x4800, 0x4800, 0x3800, 0x0000, 0x0000, 0x0000, + 0x0000, 0x4800, 0xFC00, 0x4800, 0xFC00, 0xFC00, + 0xFC00, 0xFC00, 0x7C00, 0x3800, 0x0000, 0x0000 }; const uint16 A_umlaut[] = { 0x0000, 0x4800, 0x0000, 0x3000, 0x4800, 0x4800, - 0x7800, 0x4800, 0x4800, 0x0000, 0x0000, 0x0000 + 0x7800, 0x4800, 0x4800, 0x0000, 0x0000, 0x0000, + 0x4800, 0xFC00, 0x7800, 0x7800, 0xFC00, 0xFC00, + 0xFC00, 0xFC00, 0xFC00, 0x4800, 0x0000, 0x0000 }; const uint16 O_umlaut[] = { 0x0000, 0x4800, 0x0000, 0x3000, 0x4800, 0x4800, - 0x4800, 0x4800, 0x3000, 0x0000, 0x0000, 0x0000 + 0x4800, 0x4800, 0x3000, 0x0000, 0x0000, 0x0000, + 0x4800, 0xFC00, 0x7800, 0x7800, 0xFC00, 0xFC00, + 0xFC00, 0xFC00, 0x7800, 0x3000, 0x0000, 0x0000 }; const uint16 U_umlaut[] = { 0x0000, 0x4800, 0x0000, 0x4800, 0x4800, 0x4800, - 0x4800, 0x4800, 0x3000, 0x0000, 0x0000, 0x0000 + 0x4800, 0x4800, 0x3000, 0x0000, 0x0000, 0x0000, + 0x4800, 0xFC00, 0x4800, 0xFC00, 0xFC00, 0xFC00, + 0xFC00, 0xFC00, 0x7800, 0x3000, 0x0000, 0x0000 }; const uint16 normal_j[] = { 0x0000, 0x0000, 0x0000, 0x0800, 0x0000, 0x0800, - 0x0800, 0x0800, 0x0800, 0x4800, 0x3000, 0x0000 + 0x0800, 0x0800, 0x0800, 0x4800, 0x3000, 0x0000, + 0x0000, 0x0000, 0x0800, 0x1C00, 0x0800, 0x1C00, + 0x1C00, 0x1C00, 0x5C00, 0xFC00, 0x7800, 0x3000 }; const uint16 german_sz[] = { 0x0000, 0x0000, 0x2000, 0x5000, 0x5000, 0x4800, - 0x4800, 0x4800, 0x5000, 0x0000, 0x0000, 0x0000 + 0x4800, 0x4800, 0x5000, 0x0000, 0x0000, 0x0000, + 0x0000, 0x2000, 0x7000, 0xF800, 0xF800, 0xFC00, + 0xFC00, 0xFC00, 0xF800, 0x7000, 0x0000, 0x0000 }; const uint16 normal_1[] = { 0x0000, 0x0000, 0x0000, 0x1000, 0x7000, 0x1000, - 0x1000, 0x1000, 0x7c00, 0x0000, 0x0000, 0x0000 + 0x1000, 0x1000, 0x7c00, 0x0000, 0x0000, 0x0000, + 0x0000, 0x0000, 0x1000, 0x7800, 0xF800, 0x7800, + 0x3800, 0x7c00, 0xFE00, 0x7c00, 0x0000, 0x0000 }; patchChar(charSetPtr, 5, charHeight, 3, u_umlaut); |