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diff --git a/sound/audiocd.h b/sound/audiocd.h
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-/* ScummVM - Graphic Adventure Engine
- *
- * ScummVM is the legal property of its developers, whose names
- * are too numerous to list here. Please refer to the COPYRIGHT
- * file distributed with this source distribution.
- *
- * This program is free software; you can redistribute it and/or
- * modify it under the terms of the GNU General Public License
- * as published by the Free Software Foundation; either version 2
- * of the License, or (at your option) any later version.
-
- * This program is distributed in the hope that it will be useful,
- * but WITHOUT ANY WARRANTY; without even the implied warranty of
- * MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
- * GNU General Public License for more details.
-
- * You should have received a copy of the GNU General Public License
- * along with this program; if not, write to the Free Software
- * Foundation, Inc., 51 Franklin Street, Fifth Floor, Boston, MA 02110-1301, USA.
- *
- * $URL$
- * $Id$
- *
- */
-
-#ifndef SOUND_AUDIOCD_H
-#define SOUND_AUDIOCD_H
-
-#include "common/scummsys.h"
-#include "common/singleton.h"
-#include "sound/mixer.h"
-
-
-namespace Audio {
-
-
-class AudioCDManager : public Common::Singleton<AudioCDManager> {
-public:
- struct Status {
- bool playing;
- int track;
- int start;
- int duration;
- int numLoops;
- };
-
- /**
- * Start playback of the specified "CD" track. This method mimics
- * the interface of OSystem::playCD (which it in fact may call, if an Audio CD is
- * present), but also can play digital audio tracks in various formats.
- *
- * @param track the track to play.
- * @param num_loops how often playback should be repeated (-1 = infinitely often).
- * @param start_frame the frame at which playback should start (75 frames = 1 second).
- * @param duration the number of frames to play (0: play until end)
- * @param only_emulate if true, don't try to play from a real CD
- */
- void play(int track, int numLoops, int startFrame, int duration, bool only_emulate = false);
- void stop();
- bool isPlaying() const;
-
- void updateCD();
-
- Status getStatus() const;
-
-private:
- friend class Common::Singleton<SingletonBaseType>;
- AudioCDManager();
-
- // FIXME: It might make sense to stop CD playback, when the AudioCDManager singleton
- // is destroyed. Currently we can not do this, since in worst case the OSystem and
- // along with it the Mixer will be destroyed before the AudioCDManager, thus
- // leading to invalid memory access. If we can fix up the code to destroy the
- // AudioCDManager before OSystem in *all* cases, that is including calling
- // OSystem::quit, we might be able to implement it via a simple "stop()"
- // call in a custom destructor of AudioCDManager.
-
- /* used for emulated CD music */
- SoundHandle _handle;
- bool _emulating;
-
- Status _cd;
- Mixer *_mixer;
-};
-
-/** Shortcut for accessing the audio CD manager. */
-#define AudioCD Audio::AudioCDManager::instance()
-
-} // End of namespace Audio
-
-#endif