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-rw-r--r--sound/softsynth/appleiigs.cpp57
-rw-r--r--sound/softsynth/sid.cpp31
2 files changed, 88 insertions, 0 deletions
diff --git a/sound/softsynth/appleiigs.cpp b/sound/softsynth/appleiigs.cpp
new file mode 100644
index 0000000000..9004d1f0ab
--- /dev/null
+++ b/sound/softsynth/appleiigs.cpp
@@ -0,0 +1,57 @@
+/* ScummVM - Graphic Adventure Engine
+*
+* ScummVM is the legal property of its developers, whose names
+* are too numerous to list here. Please refer to the COPYRIGHT
+* file distributed with this source distribution.
+*
+* This program is free software; you can redistribute it and/or
+* modify it under the terms of the GNU General Public License
+* as published by the Free Software Foundation; either version 2
+* of the License, or (at your option) any later version.
+
+* This program is distributed in the hope that it will be useful,
+* but WITHOUT ANY WARRANTY; without even the implied warranty of
+* MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
+* GNU General Public License for more details.
+
+* You should have received a copy of the GNU General Public License
+* along with this program; if not, write to the Free Software
+* Foundation, Inc., 51 Franklin Street, Fifth Floor, Boston, MA 02110-1301, USA.
+*
+* $URL$
+* $Id$
+*
+*/
+
+#include "sound/null.h"
+
+// Plugin interface
+// (This can only create a null driver since apple II gs support seeems not to be implemented
+// and also is not part of the midi driver architecture. But we need the plugin for the options
+// menu in the launcher and for MidiDriver::detectDevice() which is more or less used by all engines.)
+
+class AppleIIGSMusicPlugin : public NullMusicPlugin {
+public:
+ const char *getName() const {
+ return _s("Apple II GS Emulator (NOT IMPLEMENTED)");
+ }
+
+ const char *getId() const {
+ return "appleIIgs";
+ }
+
+ MusicDevices getDevices() const;
+};
+
+MusicDevices AppleIIGSMusicPlugin::getDevices() const {
+ MusicDevices devices;
+ devices.push_back(MusicDevice(this, "", MT_APPLEIIGS));
+ return devices;
+}
+
+//#if PLUGIN_ENABLED_DYNAMIC(APPLEIIGS)
+ //REGISTER_PLUGIN_DYNAMIC(APPLEIIGS, PLUGIN_TYPE_MUSIC, AppleIIGSMusicPlugin);
+//#else
+ REGISTER_PLUGIN_STATIC(APPLEIIGS, PLUGIN_TYPE_MUSIC, AppleIIGSMusicPlugin);
+//#endif
+
diff --git a/sound/softsynth/sid.cpp b/sound/softsynth/sid.cpp
index e925f4a447..c05ae2e8f5 100644
--- a/sound/softsynth/sid.cpp
+++ b/sound/softsynth/sid.cpp
@@ -31,6 +31,7 @@
#ifndef DISABLE_SID
#include "sid.h"
+#include "sound/null.h"
#include <math.h>
namespace Resid {
@@ -1422,4 +1423,34 @@ int SID::clock(cycle_count& delta_t, short* buf, int n, int interleave) {
}
+// Plugin interface
+// (This can only create a null driver since C64 audio support is not part of the
+// midi driver architecture. But we need the plugin for the options menu in the launcher
+// and for MidiDriver::detectDevice() which is more or less used by all engines.)
+
+class C64MusicPlugin : public NullMusicPlugin {
+public:
+ const char *getName() const {
+ return _s("C64 Audio Emulator");
+ }
+
+ const char *getId() const {
+ return "C64";
+ }
+
+ MusicDevices getDevices() const;
+};
+
+MusicDevices C64MusicPlugin::getDevices() const {
+ MusicDevices devices;
+ devices.push_back(MusicDevice(this, "", MT_C64));
+ return devices;
+}
+
+//#if PLUGIN_ENABLED_DYNAMIC(C64)
+ //REGISTER_PLUGIN_DYNAMIC(C64, PLUGIN_TYPE_MUSIC, C64MusicPlugin);
+//#else
+ REGISTER_PLUGIN_STATIC(C64, PLUGIN_TYPE_MUSIC, C64MusicPlugin);
+//#endif
+
#endif