diff options
Diffstat (limited to 'sword1')
-rw-r--r-- | sword1/sword1.cpp | 16 |
1 files changed, 8 insertions, 8 deletions
diff --git a/sword1/sword1.cpp b/sword1/sword1.cpp index 80f1e71e92..bc6e787b5a 100644 --- a/sword1/sword1.cpp +++ b/sword1/sword1.cpp @@ -118,14 +118,14 @@ SwordEngine::~SwordEngine() { void SwordEngine::initialize(void) { // Add default file directories - File::addDefaultDirectory(_gameDataPath + "/CLUSTERS/"); - File::addDefaultDirectory(_gameDataPath + "/MUSIC/"); - File::addDefaultDirectory(_gameDataPath + "/SPEECH/"); - File::addDefaultDirectory(_gameDataPath + "/VIDEO/"); - File::addDefaultDirectory(_gameDataPath + "/clusters/"); - File::addDefaultDirectory(_gameDataPath + "/music/"); - File::addDefaultDirectory(_gameDataPath + "/speech/"); - File::addDefaultDirectory(_gameDataPath + "/video/"); + File::addDefaultDirectory(_gameDataPath + "CLUSTERS/"); + File::addDefaultDirectory(_gameDataPath + "MUSIC/"); + File::addDefaultDirectory(_gameDataPath + "SPEECH/"); + File::addDefaultDirectory(_gameDataPath + "VIDEO/"); + File::addDefaultDirectory(_gameDataPath + "clusters/"); + File::addDefaultDirectory(_gameDataPath + "music/"); + File::addDefaultDirectory(_gameDataPath + "speech/"); + File::addDefaultDirectory(_gameDataPath + "video/"); _system->initSize(640, 480); debug(5, "Starting memory manager"); |