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-rw-r--r--sword1/logic.cpp2
1 files changed, 1 insertions, 1 deletions
diff --git a/sword1/logic.cpp b/sword1/logic.cpp
index 0793c2d746..cc89d5a797 100644
--- a/sword1/logic.cpp
+++ b/sword1/logic.cpp
@@ -1520,7 +1520,7 @@ int SwordLogic::fnStopFx(BsObject *cpt, int32 id, int32 fxNo, int32 b, int32 c,
int SwordLogic::fnPlayMusic(BsObject *cpt, int32 id, int32 tuneId, int32 loopFlag, int32 c, int32 d, int32 z, int32 x) {
if (tuneId == 153)
- return ;
+ return SCRIPT_CONT;
if (loopFlag == LOOPED)
_scriptVars[CURRENT_MUSIC] = tuneId; // so it gets restarted when saving & reloading
else