diff options
Diffstat (limited to 'sword2/animation.h')
| -rw-r--r-- | sword2/animation.h | 103 | 
1 files changed, 0 insertions, 103 deletions
diff --git a/sword2/animation.h b/sword2/animation.h deleted file mode 100644 index e3a554ccd7..0000000000 --- a/sword2/animation.h +++ /dev/null @@ -1,103 +0,0 @@ -/* Copyright (C) 1994-1998 Revolution Software Ltd. - * Copyright (C) 2003-2006 The ScummVM project - * - * This program is free software; you can redistribute it and/or - * modify it under the terms of the GNU General Public License - * as published by the Free Software Foundation; either version 2 - * of the License, or (at your option) any later version. - - * This program is distributed in the hope that it will be useful, - * but WITHOUT ANY WARRANTY; without even the implied warranty of - * MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE.  See the - * GNU General Public License for more details. - - * You should have received a copy of the GNU General Public License - * along with this program; if not, write to the Free Software - * Foundation, Inc., 51 Franklin Street, Fifth Floor, Boston, MA 02110-1301, USA. - * - * $URL$ - * $Id$ - * - */ - -#ifndef ANIMATION_H -#define ANIMATION_H - -#include "graphics/animation.h" -#include "sound/mixer.h" - -namespace Sword2 { - -struct SpriteInfo; - -// This is the structure which is passed to the sequence player. It includes -// the smack to play, and any text lines which are to be displayed over the top -// of the sequence. - -struct MovieTextObject { -	uint16 startFrame; -	uint16 endFrame; -	SpriteInfo *textSprite; -	uint32 speechBufferSize; -	uint16 *speech; -}; - -class AnimationState : public ::Graphics::BaseAnimationState { -private: -	Sword2Engine *_vm; - -public: -	AnimationState(Sword2Engine *vm); -	~AnimationState(); - -#ifndef BACKEND_8BIT -	void drawTextObject(SpriteInfo *s, byte *src); -#endif - -	void clearScreen(); -	void updateScreen(); - -private: -	void drawYUV(int width, int height, byte *const *dat); - -#ifdef BACKEND_8BIT -	void setPalette(byte *pal); -#endif -}; - -struct MovieInfo { -	char name[9]; -	uint frames; -	bool seamless; -}; - -class MoviePlayer { -private: -	Sword2Engine *_vm; -	Audio::Mixer *_snd; -	OSystem *_sys; - -	byte *_textSurface; - -	Audio::SoundHandle _leadOutHandle; - -	uint _leadOutFrame; -	bool _seamless; - -	static struct MovieInfo _movies[]; - -	void openTextObject(MovieTextObject *obj); -	void closeTextObject(MovieTextObject *obj); -	void drawTextObject(AnimationState *anim, MovieTextObject *obj); - -	void playMPEG(const char *filename, MovieTextObject *text[], byte *leadOut, uint32 leadOutLen); -	void playDummy(const char *filename, MovieTextObject *text[], byte *leadOut, uint32 leadOutLen); - -public: -	MoviePlayer(Sword2Engine *vm); -	int32 play(const char *filename, MovieTextObject *text[], int32 leadInRes, int32 leadOutRes); -}; - -} // End of namespace Sword2 - -#endif  | 
