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Diffstat (limited to 'sword2/build_display.cpp')
-rw-r--r--sword2/build_display.cpp22
1 files changed, 11 insertions, 11 deletions
diff --git a/sword2/build_display.cpp b/sword2/build_display.cpp
index 397b4e9eda..af8fcf0093 100644
--- a/sword2/build_display.cpp
+++ b/sword2/build_display.cpp
@@ -52,11 +52,11 @@ Screen::Screen(Sword2Engine *vm, int16 width, int16 height) {
if ((width % CELLWIDE) || (height % CELLDEEP))
error("Bad cell size");
- _dirtyGrid = (byte *) calloc(_gridWide, _gridDeep);
+ _dirtyGrid = (byte *)calloc(_gridWide, _gridDeep);
if (!_dirtyGrid)
error("Could not initialise dirty grid");
- _buffer = (byte *) malloc(width * height);
+ _buffer = (byte *)malloc(width * height);
if (!_buffer)
error("Could not initialise display");
@@ -116,7 +116,7 @@ void Screen::buildDisplay() {
startRenderCycle();
byte *file = _vm->_resman->openResource(_thisScreen.background_layer_id);
- MultiScreenHeader *screenLayerTable = (MultiScreenHeader *) (file + sizeof(StandardHeader));
+ MultiScreenHeader *screenLayerTable = (MultiScreenHeader *)(file + sizeof(StandardHeader));
// Render at least one frame, but if the screen is scrolling, and if
// there is time left, we will render extra frames to smooth out the
@@ -199,7 +199,7 @@ void Screen::displayMsg(byte *text, int time) {
clearScene();
byte *text_spr = _vm->_fontRenderer->makeTextSprite(text, 640, 187, _vm->_speechFontId);
- FrameHeader *frame = (FrameHeader *) text_spr;
+ FrameHeader *frame = (FrameHeader *)text_spr;
SpriteInfo spriteInfo;
@@ -404,7 +404,7 @@ void Screen::processImage(BuildUnit *build_unit) {
spriteType |= RDSPR_RLE16;
// points to just after last cdt_entry, ie.
// start of colour table
- colTablePtr = (byte *) (anim_head + 1) + anim_head->noAnimFrames * sizeof(CdtEntry);
+ colTablePtr = (byte *)(anim_head + 1) + anim_head->noAnimFrames * sizeof(CdtEntry);
break;
}
}
@@ -426,7 +426,7 @@ void Screen::processImage(BuildUnit *build_unit) {
spriteInfo.type = spriteType;
spriteInfo.blend = anim_head->blend;
// points to just after frame header, ie. start of sprite data
- spriteInfo.data = (byte *) (frame_head + 1);
+ spriteInfo.data = (byte *)(frame_head + 1);
spriteInfo.colourTable = colTablePtr;
// check for largest layer for debug info
@@ -719,7 +719,7 @@ void Screen::rollCredits() {
palette[i * 4 + 3] = 0;
}
- logoData = (byte *) malloc(logoWidth * logoHeight);
+ logoData = (byte *)malloc(logoWidth * logoHeight);
f.read(logoData, logoWidth * logoHeight);
f.close();
@@ -890,10 +890,10 @@ void Screen::rollCredits() {
if (!creditsLines[i].sprite) {
debug(2, "Creating sprite '%s'", creditsLines[i].str);
- creditsLines[i].sprite = _vm->_fontRenderer->makeTextSprite((byte *) creditsLines[i].str, 600, 14, _vm->_speechFontId, 0);
+ creditsLines[i].sprite = _vm->_fontRenderer->makeTextSprite((byte *)creditsLines[i].str, 600, 14, _vm->_speechFontId, 0);
}
- FrameHeader *frame = (FrameHeader *) creditsLines[i].sprite;
+ FrameHeader *frame = (FrameHeader *)creditsLines[i].sprite;
spriteInfo.y = creditsLines[i].top - scrollPos;
spriteInfo.w = frame->width;
@@ -1020,7 +1020,7 @@ void Screen::splashScreen() {
barSprite.type = RDSPR_RLE256FAST | RDSPR_TRANS;
barSprite.blend = 0;
barSprite.colourTable = 0;
- barSprite.data = (byte *) (frame + 1);
+ barSprite.data = (byte *)(frame + 1);
drawSprite(&barSprite);
@@ -1029,7 +1029,7 @@ void Screen::splashScreen() {
for (int i = 0; i < animHead->noAnimFrames; i++) {
frame = _vm->fetchFrameHeader(loadingBar, i);
- barSprite.data = (byte *) (frame + 1);
+ barSprite.data = (byte *)(frame + 1);
drawSprite(&barSprite);
updateDisplay();
_vm->_system->delayMillis(30);