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-rw-r--r--sword2/build_display.cpp8
1 files changed, 4 insertions, 4 deletions
diff --git a/sword2/build_display.cpp b/sword2/build_display.cpp
index 0a7ea7e7e9..91ef71c81f 100644
--- a/sword2/build_display.cpp
+++ b/sword2/build_display.cpp
@@ -260,11 +260,11 @@ void Build_display(void) //Tony21Sept96
// update our fps reading
frameCount += 1;
- if (timeGetTime() > cycleTime)
+ if (SVM_timeGetTime() > cycleTime)
{
fps = frameCount;
frameCount = 0;
- cycleTime = timeGetTime()+1000;
+ cycleTime = SVM_timeGetTime()+1000;
}
//----------------------------------------------------
// check if we've got time to render the screen again this cycle
@@ -429,9 +429,9 @@ void DisplayMsg( uint8 *text, int time ) // Chris 15May97
}
while(GetFadeStatus()==RDFADE_UP);
- DWORD targetTime = timeGetTime() + (time*1000);
+ DWORD targetTime = SVM_timeGetTime() + (time*1000);
- while(timeGetTime() < targetTime)
+ while(SVM_timeGetTime() < targetTime)
{
//--------------------------------------------------
// Service windows