diff options
Diffstat (limited to 'sword2/build_display.cpp')
-rw-r--r-- | sword2/build_display.cpp | 20 |
1 files changed, 10 insertions, 10 deletions
diff --git a/sword2/build_display.cpp b/sword2/build_display.cpp index 0eedd87d62..c6ede1aaef 100644 --- a/sword2/build_display.cpp +++ b/sword2/build_display.cpp @@ -155,7 +155,7 @@ void Sword2Engine::buildDisplay(void) { // walkgrid, mouse & player markers & mouse area // rectangle - Draw_debug_graphics(); + _debugger->drawDebugGraphics(); // text blocks @@ -205,7 +205,7 @@ void Sword2Engine::displayMsg(uint8 *text, int time) { _palEntry oldPal[256]; uint32 rv; // drivers error return value - warning("DisplayMsg: %s", (char *) text); + debug(2, "DisplayMsg: %s", (char *) text); if (g_display->getFadeStatus() != RDFADE_BLACK) { g_display->fadeDown(); @@ -499,10 +499,10 @@ void Sword2Engine::processImage(buildit *build_unit) { spriteInfo.y = 1; // create box to surround sprite - just outside sprite box - rect_x1 = spriteInfo.x - 1; - rect_y1 = spriteInfo.y - 1; - rect_x2 = spriteInfo.x + spriteInfo.scaledWidth; - rect_y2 = spriteInfo.y + spriteInfo.scaledHeight; + _debugger->_rectX1 = spriteInfo.x - 1; + _debugger->_rectY1 = spriteInfo.y - 1; + _debugger->_rectX2 = spriteInfo.x + spriteInfo.scaledWidth; + _debugger->_rectY2 = spriteInfo.y + spriteInfo.scaledHeight; } // #ifdef _SWORD2_DEBUG @@ -588,11 +588,11 @@ void Sword2Engine::registerFrame(int32 *params, buildit *build_unit) { // update player graphic details for on-screen debug info if (ID == CUR_PLAYER_ID) { - playerGraphic.type = ob_graph->type; - playerGraphic.anim_resource = ob_graph->anim_resource; + _debugger->_playerGraphic.type = ob_graph->type; + _debugger->_playerGraphic.anim_resource = ob_graph->anim_resource; // counting 1st frame as 'frame 1' - playerGraphic.anim_pc = ob_graph->anim_pc + 1; - player_graphic_no_frames = anim_head->noAnimFrames; + _debugger->_playerGraphic.anim_pc = ob_graph->anim_pc + 1; + _debugger->_playerGraphicNoFrames = anim_head->noAnimFrames; } // fill in the buildit structure for this frame |