diff options
Diffstat (limited to 'sword2/build_display.cpp')
-rw-r--r-- | sword2/build_display.cpp | 8 |
1 files changed, 0 insertions, 8 deletions
diff --git a/sword2/build_display.cpp b/sword2/build_display.cpp index 709f221012..36dd1c41a1 100644 --- a/sword2/build_display.cpp +++ b/sword2/build_display.cpp @@ -51,14 +51,6 @@ void Sword2Engine::buildDisplay(void) { _graphics->startRenderCycle(); while (1) { - // clear the back buffer, before building up the new - // screen from the back forwards - - // FIXME: I'm not convinced that this is needed. Isn't - // the whole screen redrawn each time? - - // _graphics->clearScene(); - // first background parallax + related anims // open the screen resource |