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-rw-r--r--sword2/build_display.cpp8
1 files changed, 0 insertions, 8 deletions
diff --git a/sword2/build_display.cpp b/sword2/build_display.cpp
index 709f221012..36dd1c41a1 100644
--- a/sword2/build_display.cpp
+++ b/sword2/build_display.cpp
@@ -51,14 +51,6 @@ void Sword2Engine::buildDisplay(void) {
_graphics->startRenderCycle();
while (1) {
- // clear the back buffer, before building up the new
- // screen from the back forwards
-
- // FIXME: I'm not convinced that this is needed. Isn't
- // the whole screen redrawn each time?
-
- // _graphics->clearScene();
-
// first background parallax + related anims
// open the screen resource