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-rw-r--r--sword2/console.h127
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diff --git a/sword2/console.h b/sword2/console.h
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--- a/sword2/console.h
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@@ -1,127 +0,0 @@
-/* Copyright (C) 1994-1998 Revolution Software Ltd.
- * Copyright (C) 2003-2006 The ScummVM project
- *
- * This program is free software; you can redistribute it and/or
- * modify it under the terms of the GNU General Public License
- * as published by the Free Software Foundation; either version 2
- * of the License, or (at your option) any later version.
- *
- * This program is distributed in the hope that it will be useful,
- * but WITHOUT ANY WARRANTY; without even the implied warranty of
- * MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
- * GNU General Public License for more details.
- *
- * You should have received a copy of the GNU General Public License
- * along with this program; if not, write to the Free Software
- * Foundation, Inc., 51 Franklin Street, Fifth Floor, Boston, MA 02110-1301, USA.
- *
- * $URL$
- * $Id$
- */
-
-#ifndef C_ONSOLE_H
-#define C_ONSOLE_H
-
-#include "common/debugger.h"
-#include "sword2/debug.h"
-
-namespace Sword2 {
-
-class Debugger : public Common::Debugger<Debugger> {
-private:
- void varGet(int var);
- void varSet(int var, int val);
-
- bool _displayDebugText;
- bool _displayWalkGrid;
- bool _displayMouseMarker;
- bool _displayTime;
- bool _displayPlayerMarker;
- bool _displayTextNumbers;
-
- bool _rectFlicker;
-
- int32 _startTime;
-
- int32 _showVar[MAX_SHOWVARS];
-
- byte _debugTextBlocks[MAX_DEBUG_TEXTS];
-
- void clearDebugTextBlocks();
- void makeDebugTextBlock(char *text, int16 x, int16 y);
-
- void plotCrossHair(int16 x, int16 y, uint8 pen);
- void drawRect(int16 x, int16 y, int16 x2, int16 y2, uint8 pen);
-
-public:
- Debugger(Sword2Engine *vm);
-
- int16 _rectX1, _rectY1;
- int16 _rectX2, _rectY2;
-
- uint8 _draggingRectangle;
- bool _definingRectangles;
-
- bool _testingSnR;
-
- int32 _speechScriptWaiting;
-
- int32 _textNumber;
-
- int32 _graphType;
- int32 _graphAnimRes;
- int32 _graphAnimPc;
- uint32 _graphNoFrames;
-
- void buildDebugText();
- void drawDebugGraphics();
-
-protected:
- Sword2Engine *_vm;
-
- virtual void preEnter();
- virtual void postEnter();
-
- // Commands
- bool Cmd_Exit(int argc, const char **argv);
- bool Cmd_Help(int argc, const char **argv);
- bool Cmd_Mem(int argc, const char **argv);
- bool Cmd_Tony(int argc, const char **argv);
- bool Cmd_Res(int argc, const char **argv);
- bool Cmd_ResList(int argc, const char **argv);
- bool Cmd_Starts(int argc, const char **argv);
- bool Cmd_Start(int argc, const char **argv);
- bool Cmd_Info(int argc, const char **argv);
- bool Cmd_WalkGrid(int argc, const char **argv);
- bool Cmd_Mouse(int argc, const char **argv);
- bool Cmd_Player(int argc, const char **argv);
- bool Cmd_ResLook(int argc, const char **argv);
- bool Cmd_CurrentInfo(int argc, const char **argv);
- bool Cmd_RunList(int argc, const char **argv);
- bool Cmd_Kill(int argc, const char **argv);
- bool Cmd_Nuke(int argc, const char **argv);
- bool Cmd_Var(int argc, const char **argv);
- bool Cmd_Rect(int argc, const char **argv);
- bool Cmd_Clear(int argc, const char **argv);
- bool Cmd_DebugOn(int argc, const char **argv);
- bool Cmd_DebugOff(int argc, const char **argv);
- bool Cmd_SaveRest(int argc, const char **argv);
- bool Cmd_TimeOn(int argc, const char **argv);
- bool Cmd_TimeOff(int argc, const char **argv);
- bool Cmd_Text(int argc, const char **argv);
- bool Cmd_ShowVar(int argc, const char **argv);
- bool Cmd_HideVar(int argc, const char **argv);
- bool Cmd_Version(int argc, const char **argv);
- bool Cmd_AnimTest(int argc, const char **argv);
- bool Cmd_TextTest(int argc, const char **argv);
- bool Cmd_LineTest(int argc, const char **argv);
- bool Cmd_Events(int argc, const char **argv);
- bool Cmd_Sfx(int argc, const char **argv);
- bool Cmd_English(int argc, const char **argv);
- bool Cmd_Finnish(int argc, const char **argv);
- bool Cmd_Polish(int argc, const char **argv);
-};
-
-} // End of namespace Sword2
-
-#endif