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Diffstat (limited to 'sword2/controls.h')
| -rw-r--r-- | sword2/controls.h | 183 |
1 files changed, 0 insertions, 183 deletions
diff --git a/sword2/controls.h b/sword2/controls.h deleted file mode 100644 index 719489b3ae..0000000000 --- a/sword2/controls.h +++ /dev/null @@ -1,183 +0,0 @@ -/* Copyright (C) 1994-1998 Revolution Software Ltd. - * Copyright (C) 2003-2006 The ScummVM project - * - * This program is free software; you can redistribute it and/or - * modify it under the terms of the GNU General Public License - * as published by the Free Software Foundation; either version 2 - * of the License, or (at your option) any later version. - * - * This program is distributed in the hope that it will be useful, - * but WITHOUT ANY WARRANTY; without even the implied warranty of - * MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the - * GNU General Public License for more details. - * - * You should have received a copy of the GNU General Public License - * along with this program; if not, write to the Free Software - * Foundation, Inc., 51 Franklin Street, Fifth Floor, Boston, MA 02110-1301, USA. - * - * $URL$ - * $Id$ - */ - -#ifndef _CONTROL_S -#define _CONTROL_S - -#include "sword2/defs.h" - -#define MAX_WIDGETS 25 - -namespace Sword2 { - -class Sword2Engine; -class FontRendererGui; -class Widget; -class Switch; -class Slider; -class Button; -class ScrollButton; -class Slot; - -enum { - kSaveDialog, - kRestoreDialog -}; - -/** - * Base class for all dialogs. - */ - -class Dialog { -private: - int _numWidgets; - Widget *_widgets[MAX_WIDGETS]; - bool _finish; - int _result; - -public: - Sword2Engine *_vm; - - Dialog(Sword2Engine *vm); - virtual ~Dialog(); - - void registerWidget(Widget *widget); - - virtual void paint(); - virtual void setResult(int result); - - virtual int runModal(); - - virtual void onAction(Widget *widget, int result = 0) {} -}; - -class OptionsDialog : public Dialog { -private: - FontRendererGui *_fr; - Widget *_panel; - Switch *_objectLabelsSwitch; - Switch *_subtitlesSwitch; - Switch *_reverseStereoSwitch; - Switch *_musicSwitch; - Switch *_speechSwitch; - Switch *_fxSwitch; - Slider *_musicSlider; - Slider *_speechSlider; - Slider *_fxSlider; - Slider *_gfxSlider; - Widget *_gfxPreview; - Button *_okButton; - Button *_cancelButton; - - Audio::Mixer *_mixer; - -public: - OptionsDialog(Sword2Engine *vm); - ~OptionsDialog(); - - virtual void paint(); - virtual void onAction(Widget *widget, int result = 0); -}; - -class SaveRestoreDialog : public Dialog { -private: - int _mode, _selectedSlot; - byte _editBuffer[SAVE_DESCRIPTION_LEN]; - int _editPos, _firstPos; - int _cursorTick; - - FontRendererGui *_fr1; - FontRendererGui *_fr2; - Widget *_panel; - Slot *_slotButton[8]; - ScrollButton *_zupButton; - ScrollButton *_upButton; - ScrollButton *_downButton; - ScrollButton *_zdownButton; - Button *_okButton; - Button *_cancelButton; - -public: - SaveRestoreDialog(Sword2Engine *vm, int mode); - ~SaveRestoreDialog(); - - void updateSlots(); - void drawEditBuffer(Slot *slot); - - virtual void onAction(Widget *widget, int result = 0); - virtual void paint(); - virtual void setResult(int result); - virtual int runModal(); -}; - -/** - * A "mini" dialog is usually a yes/no question, but also used for the - * restart/restore dialog at the beginning of the game. - */ - -class MiniDialog : public Dialog { -private: - uint32 _headerTextId; - uint32 _okTextId; - uint32 _cancelTextId; - FontRendererGui *_fr; - Widget *_panel; - Button *_okButton; - Button *_cancelButton; - -public: - MiniDialog(Sword2Engine *vm, uint32 headerTextId, uint32 okTextId = TEXT_OK, uint32 cancelTextId = TEXT_CANCEL); - virtual ~MiniDialog(); - virtual void paint(); - virtual void onAction(Widget *widget, int result = 0); -}; - -class StartDialog : public MiniDialog { -public: - StartDialog(Sword2Engine *vm); - virtual int runModal(); -}; - -class RestartDialog : public MiniDialog { -public: - RestartDialog(Sword2Engine *vm); - virtual int runModal(); -}; - -class QuitDialog : public MiniDialog { -public: - QuitDialog(Sword2Engine *vm); - virtual int runModal(); -}; - -class SaveDialog : public SaveRestoreDialog { -public: - SaveDialog(Sword2Engine *vm) : SaveRestoreDialog(vm, kSaveDialog) {} -}; - -class RestoreDialog : public SaveRestoreDialog { -public: - RestoreDialog(Sword2Engine *vm) : SaveRestoreDialog(vm, kRestoreDialog) {} -}; - -} // End of namespace Sword2 - -#endif |
