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-rw-r--r--sword2/controls.h183
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diff --git a/sword2/controls.h b/sword2/controls.h
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-/* Copyright (C) 1994-1998 Revolution Software Ltd.
- * Copyright (C) 2003-2006 The ScummVM project
- *
- * This program is free software; you can redistribute it and/or
- * modify it under the terms of the GNU General Public License
- * as published by the Free Software Foundation; either version 2
- * of the License, or (at your option) any later version.
- *
- * This program is distributed in the hope that it will be useful,
- * but WITHOUT ANY WARRANTY; without even the implied warranty of
- * MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
- * GNU General Public License for more details.
- *
- * You should have received a copy of the GNU General Public License
- * along with this program; if not, write to the Free Software
- * Foundation, Inc., 51 Franklin Street, Fifth Floor, Boston, MA 02110-1301, USA.
- *
- * $URL$
- * $Id$
- */
-
-#ifndef _CONTROL_S
-#define _CONTROL_S
-
-#include "sword2/defs.h"
-
-#define MAX_WIDGETS 25
-
-namespace Sword2 {
-
-class Sword2Engine;
-class FontRendererGui;
-class Widget;
-class Switch;
-class Slider;
-class Button;
-class ScrollButton;
-class Slot;
-
-enum {
- kSaveDialog,
- kRestoreDialog
-};
-
-/**
- * Base class for all dialogs.
- */
-
-class Dialog {
-private:
- int _numWidgets;
- Widget *_widgets[MAX_WIDGETS];
- bool _finish;
- int _result;
-
-public:
- Sword2Engine *_vm;
-
- Dialog(Sword2Engine *vm);
- virtual ~Dialog();
-
- void registerWidget(Widget *widget);
-
- virtual void paint();
- virtual void setResult(int result);
-
- virtual int runModal();
-
- virtual void onAction(Widget *widget, int result = 0) {}
-};
-
-class OptionsDialog : public Dialog {
-private:
- FontRendererGui *_fr;
- Widget *_panel;
- Switch *_objectLabelsSwitch;
- Switch *_subtitlesSwitch;
- Switch *_reverseStereoSwitch;
- Switch *_musicSwitch;
- Switch *_speechSwitch;
- Switch *_fxSwitch;
- Slider *_musicSlider;
- Slider *_speechSlider;
- Slider *_fxSlider;
- Slider *_gfxSlider;
- Widget *_gfxPreview;
- Button *_okButton;
- Button *_cancelButton;
-
- Audio::Mixer *_mixer;
-
-public:
- OptionsDialog(Sword2Engine *vm);
- ~OptionsDialog();
-
- virtual void paint();
- virtual void onAction(Widget *widget, int result = 0);
-};
-
-class SaveRestoreDialog : public Dialog {
-private:
- int _mode, _selectedSlot;
- byte _editBuffer[SAVE_DESCRIPTION_LEN];
- int _editPos, _firstPos;
- int _cursorTick;
-
- FontRendererGui *_fr1;
- FontRendererGui *_fr2;
- Widget *_panel;
- Slot *_slotButton[8];
- ScrollButton *_zupButton;
- ScrollButton *_upButton;
- ScrollButton *_downButton;
- ScrollButton *_zdownButton;
- Button *_okButton;
- Button *_cancelButton;
-
-public:
- SaveRestoreDialog(Sword2Engine *vm, int mode);
- ~SaveRestoreDialog();
-
- void updateSlots();
- void drawEditBuffer(Slot *slot);
-
- virtual void onAction(Widget *widget, int result = 0);
- virtual void paint();
- virtual void setResult(int result);
- virtual int runModal();
-};
-
-/**
- * A "mini" dialog is usually a yes/no question, but also used for the
- * restart/restore dialog at the beginning of the game.
- */
-
-class MiniDialog : public Dialog {
-private:
- uint32 _headerTextId;
- uint32 _okTextId;
- uint32 _cancelTextId;
- FontRendererGui *_fr;
- Widget *_panel;
- Button *_okButton;
- Button *_cancelButton;
-
-public:
- MiniDialog(Sword2Engine *vm, uint32 headerTextId, uint32 okTextId = TEXT_OK, uint32 cancelTextId = TEXT_CANCEL);
- virtual ~MiniDialog();
- virtual void paint();
- virtual void onAction(Widget *widget, int result = 0);
-};
-
-class StartDialog : public MiniDialog {
-public:
- StartDialog(Sword2Engine *vm);
- virtual int runModal();
-};
-
-class RestartDialog : public MiniDialog {
-public:
- RestartDialog(Sword2Engine *vm);
- virtual int runModal();
-};
-
-class QuitDialog : public MiniDialog {
-public:
- QuitDialog(Sword2Engine *vm);
- virtual int runModal();
-};
-
-class SaveDialog : public SaveRestoreDialog {
-public:
- SaveDialog(Sword2Engine *vm) : SaveRestoreDialog(vm, kSaveDialog) {}
-};
-
-class RestoreDialog : public SaveRestoreDialog {
-public:
- RestoreDialog(Sword2Engine *vm) : SaveRestoreDialog(vm, kRestoreDialog) {}
-};
-
-} // End of namespace Sword2
-
-#endif