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-rw-r--r--sword2/debug.cpp377
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diff --git a/sword2/debug.cpp b/sword2/debug.cpp
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--- a/sword2/debug.cpp
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@@ -1,377 +0,0 @@
-/* Copyright (C) 1994-1998 Revolution Software Ltd.
- * Copyright (C) 2003-2006 The ScummVM project
- *
- * This program is free software; you can redistribute it and/or
- * modify it under the terms of the GNU General Public License
- * as published by the Free Software Foundation; either version 2
- * of the License, or (at your option) any later version.
- *
- * This program is distributed in the hope that it will be useful,
- * but WITHOUT ANY WARRANTY; without even the implied warranty of
- * MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
- * GNU General Public License for more details.
- *
- * You should have received a copy of the GNU General Public License
- * along with this program; if not, write to the Free Software
- * Foundation, Inc., 51 Franklin Street, Fifth Floor, Boston, MA 02110-1301, USA.
- *
- * $URL$
- * $Id$
- */
-
-#include "common/stdafx.h"
-#include "sword2/sword2.h"
-#include "sword2/console.h"
-#include "sword2/defs.h"
-#include "sword2/logic.h"
-#include "sword2/maketext.h"
-#include "sword2/memory.h"
-#include "sword2/mouse.h"
-#include "sword2/resman.h"
-#include "sword2/router.h"
-
-namespace Sword2 {
-
-void Debugger::clearDebugTextBlocks() {
- uint8 blockNo = 0;
-
- while (blockNo < MAX_DEBUG_TEXTS && _debugTextBlocks[blockNo] > 0) {
- // kill the system text block
- _vm->_fontRenderer->killTextBloc(_debugTextBlocks[blockNo]);
-
- // clear this element of our array of block numbers
- _debugTextBlocks[blockNo] = 0;
-
- blockNo++;
- }
-}
-
-void Debugger::makeDebugTextBlock(char *text, int16 x, int16 y) {
- uint8 blockNo = 0;
-
- while (blockNo < MAX_DEBUG_TEXTS && _debugTextBlocks[blockNo] > 0)
- blockNo++;
-
- assert(blockNo < MAX_DEBUG_TEXTS);
-
- _debugTextBlocks[blockNo] = _vm->_fontRenderer->buildNewBloc((byte *)text, x, y, 640 - x, 0, RDSPR_DISPLAYALIGN, CONSOLE_FONT_ID, NO_JUSTIFICATION);
-}
-
-void Debugger::buildDebugText() {
- char buf[128];
-
- int32 showVarNo; // for variable watching
- int32 showVarPos;
- int32 varNo;
-
- ScreenInfo *screenInfo = _vm->_screen->getScreenInfo();
-
- // clear the array of text block numbers for the debug text
- clearDebugTextBlocks();
-
- // mouse coords
- // print mouse coords beside mouse-marker, if it's being displayed
- if (_displayMouseMarker) {
- int mouseX, mouseY;
-
- _vm->_mouse->getPos(mouseX, mouseY);
-
- sprintf(buf, "%d,%d", mouseX + screenInfo->scroll_offset_x, mouseY + screenInfo->scroll_offset_y);
- if (mouseX > 560)
- makeDebugTextBlock(buf, mouseX - 50, mouseY - 15);
- else
- makeDebugTextBlock(buf, mouseX + 5, mouseY - 15);
- }
-
- // mouse area coords
-
- // defining a mouse area the easy way, by creating a box on-screen
- if (_draggingRectangle || _vm->_logic->readVar(SYSTEM_TESTING_ANIMS)) {
- // so we can see what's behind the lines
- _rectFlicker = !_rectFlicker;
-
- sprintf(buf, "x1=%d", _rectX1);
- makeDebugTextBlock(buf, 0, 120);
-
- sprintf(buf, "y1=%d", _rectY1);
- makeDebugTextBlock(buf, 0, 135);
-
- sprintf(buf, "x2=%d", _rectX2);
- makeDebugTextBlock(buf, 0, 150);
-
- sprintf(buf, "y2=%d", _rectY2);
- makeDebugTextBlock(buf, 0, 165);
- }
-
- // testingSnR indicator
-
- if (_testingSnR) { // see fnAddHuman()
- sprintf(buf, "TESTING LOGIC STABILITY!");
- makeDebugTextBlock(buf, 0, 105);
- }
-
-#ifdef SWORD2_DEBUG
- // speed-up indicator
-
- if (_vm->_renderSkip) { // see sword2.cpp
- sprintf(buf, "SKIPPING FRAMES FOR SPEED-UP!");
- makeDebugTextBlock(buf, 0, 120);
- }
-#endif
-
- // debug info at top of screen - enabled/disabled as one complete unit
-
- if (_displayTime) {
- int32 time = _vm->getMillis();
-
- if ((time - _startTime) / 1000 >= 10000)
- _startTime = time;
-
- time -= _startTime;
- sprintf(buf, "Time %.2d:%.2d:%.2d.%.3d", (time / 3600000) % 60, (time / 60000) % 60, (time / 1000) % 60, time % 1000);
- makeDebugTextBlock(buf, 500, 360);
- sprintf(buf, "Game %d", _vm->_gameCycle);
- makeDebugTextBlock(buf, 500, 380);
- }
-
- // current text number & speech-sample resource id
-
- if (_displayTextNumbers) {
- if (_textNumber) {
- if (_vm->_logic->readVar(SYSTEM_TESTING_TEXT)) {
- if (_vm->_logic->readVar(SYSTEM_WANT_PREVIOUS_LINE))
- sprintf(buf, "backwards");
- else
- sprintf(buf, "forwards");
-
- makeDebugTextBlock(buf, 0, 340);
- }
-
- sprintf(buf, "res: %d", _textNumber / SIZE);
- makeDebugTextBlock(buf, 0, 355);
-
- sprintf(buf, "pos: %d", _textNumber & 0xffff);
- makeDebugTextBlock(buf, 0, 370);
-
- sprintf(buf, "TEXT: %d", _vm->_logic->_officialTextNumber);
- makeDebugTextBlock(buf, 0, 385);
- }
- }
-
- // resource number currently being checking for animation
-
- if (_vm->_logic->readVar(SYSTEM_TESTING_ANIMS)) {
- sprintf(buf, "trying resource %d", _vm->_logic->readVar(SYSTEM_TESTING_ANIMS));
- makeDebugTextBlock(buf, 0, 90);
- }
-
- // general debug info
-
- if (_displayDebugText) {
- byte name[NAME_LEN];
-
-/*
- // CD in use
- sprintf(buf, "CD-%d", currentCD);
- makeDebugTextBlock(buf, 0, 0);
-*/
-
- // mouse coords & object pointed to
-
- if (_vm->_logic->readVar(CLICKED_ID))
- sprintf(buf, "last click at %d,%d (id %d: %s)",
- _vm->_logic->readVar(MOUSE_X),
- _vm->_logic->readVar(MOUSE_Y),
- _vm->_logic->readVar(CLICKED_ID),
- _vm->_resman->fetchName(_vm->_logic->readVar(CLICKED_ID), name));
- else
- sprintf(buf, "last click at %d,%d (---)",
- _vm->_logic->readVar(MOUSE_X),
- _vm->_logic->readVar(MOUSE_Y));
-
- makeDebugTextBlock(buf, 0, 15);
-
- uint32 mouseTouching = _vm->_mouse->getMouseTouching();
-
- int mouseX, mouseY;
-
- _vm->_mouse->getPos(mouseX, mouseY);
-
- if (mouseTouching)
- sprintf(buf, "mouse %d,%d (id %d: %s)",
- mouseX + screenInfo->scroll_offset_x,
- mouseY + screenInfo->scroll_offset_y,
- mouseTouching,
- _vm->_resman->fetchName(mouseTouching, name));
- else
- sprintf(buf, "mouse %d,%d (not touching)",
- mouseX + screenInfo->scroll_offset_x,
- mouseY + screenInfo->scroll_offset_y);
-
- makeDebugTextBlock(buf, 0, 30);
-
- // player coords & graphic info
- // if player objct has a graphic
-
- if (_graphAnimRes)
- sprintf(buf, "player %d,%d %s (%d) #%d/%d",
- screenInfo->player_feet_x,
- screenInfo->player_feet_y,
- _vm->_resman->fetchName(_graphAnimRes, name),
- _graphAnimRes,
- _graphAnimPc,
- _graphNoFrames);
- else
- sprintf(buf, "player %d,%d --- %d",
- screenInfo->player_feet_x,
- screenInfo->player_feet_y,
- _graphAnimPc);
-
- makeDebugTextBlock(buf, 0, 45);
-
- // frames-per-second counter
-
- sprintf(buf, "fps %d", _vm->_screen->getFps());
- makeDebugTextBlock(buf, 440, 0);
-
- // location number
-
- sprintf(buf, "location=%d", _vm->_logic->readVar(LOCATION));
- makeDebugTextBlock(buf, 440, 15);
-
- // "result" variable
-
- sprintf(buf, "result=%d", _vm->_logic->readVar(RESULT));
- makeDebugTextBlock(buf, 440, 30);
-
- // no. of events in event list
-
- sprintf(buf, "events=%d", _vm->_logic->countEvents());
- makeDebugTextBlock(buf, 440, 45);
-
- // sprite list usage
-
- sprintf(buf, "bgp0: %d/%d", _vm->_screen->getCurBgp0(), MAX_bgp0_sprites);
- makeDebugTextBlock(buf, 560, 0);
-
- sprintf(buf, "bgp1: %d/%d", _vm->_screen->getCurBgp1(), MAX_bgp1_sprites);
- makeDebugTextBlock(buf, 560, 15);
-
- sprintf(buf, "back: %d/%d", _vm->_screen->getCurBack(), MAX_back_sprites);
- makeDebugTextBlock(buf, 560, 30);
-
- sprintf(buf, "sort: %d/%d", _vm->_screen->getCurSort(), MAX_sort_sprites);
- makeDebugTextBlock(buf, 560, 45);
-
- sprintf(buf, "fore: %d/%d", _vm->_screen->getCurFore(), MAX_fore_sprites);
- makeDebugTextBlock(buf, 560, 60);
-
- sprintf(buf, "fgp0: %d/%d", _vm->_screen->getCurFgp0(), MAX_fgp0_sprites);
- makeDebugTextBlock(buf, 560, 75);
-
- sprintf(buf, "fgp1: %d/%d", _vm->_screen->getCurFgp1(), MAX_fgp1_sprites);
- makeDebugTextBlock(buf, 560, 90);
-
- // largest layer & sprite
-
- // NB. Strings already constructed in Build_display.cpp
- makeDebugTextBlock(_vm->_screen->getLargestLayerInfo(), 0, 60);
- makeDebugTextBlock(_vm->_screen->getLargestSpriteInfo(), 0, 75);
-
- // "waiting for person" indicator - set form fnTheyDo and
- // fnTheyDoWeWait
-
- if (_speechScriptWaiting) {
- sprintf(buf, "script waiting for %s (%d)",
- _vm->_resman->fetchName(_speechScriptWaiting, name),
- _speechScriptWaiting);
- makeDebugTextBlock(buf, 0, 90);
- }
-
- // variable watch display
-
- showVarPos = 115; // y-coord for first showVar
-
- for (showVarNo = 0; showVarNo < MAX_SHOWVARS; showVarNo++) {
- varNo = _showVar[showVarNo]; // get variable number
-
- // if non-zero ie. cannot watch 'id' but not needed
- // anyway because it changes throughout the logic loop
-
- if (varNo) {
- sprintf(buf, "var(%d) = %d", varNo, _vm->_logic->readVar(varNo));
- makeDebugTextBlock(buf, 530, showVarPos);
- showVarPos += 15; // next line down
- }
- }
-
- // memory indicator - this should come last, to show all the
- // sprite blocks above!
-
- uint32 totAlloc = _vm->_memory->getTotAlloc();
- int16 numBlocks = _vm->_memory->getNumBlocks();
-
- if (totAlloc < 1024)
- sprintf(buf, "%u bytes in %d memory blocks", totAlloc, numBlocks);
- else if (totAlloc < 1024 * 1024)
- sprintf(buf, "%uK in %d memory blocks", totAlloc / 1024, numBlocks);
- else
- sprintf(buf, "%.02fM in %d memory blocks", totAlloc / 1048576., numBlocks);
-
- makeDebugTextBlock(buf, 0, 0);
- }
-}
-
-void Debugger::drawDebugGraphics() {
- ScreenInfo *screenInfo = _vm->_screen->getScreenInfo();
- // walk-grid
-
- if (_displayWalkGrid)
- _vm->_logic->_router->plotWalkGrid();
-
- // player feet coord marker
-
- if (_displayPlayerMarker)
- plotCrossHair(screenInfo->player_feet_x, screenInfo->player_feet_y, 215);
-
- // mouse marker & coords
-
- if (_displayMouseMarker) {
- int mouseX, mouseY;
-
- _vm->_mouse->getPos(mouseX, mouseY);
-
- plotCrossHair(mouseX + screenInfo->scroll_offset_x, mouseY + screenInfo->scroll_offset_y, 215);
- }
-
- // mouse area rectangle / sprite box rectangle when testing anims
-
- if (_vm->_logic->readVar(SYSTEM_TESTING_ANIMS)) {
- // draw box around current frame
- drawRect(_rectX1, _rectY1, _rectX2, _rectY2, 184);
- } else if (_draggingRectangle) {
- // defining a mouse area the easy way, by creating a box
- // on-screen
- if (_rectFlicker)
- drawRect(_rectX1, _rectY1, _rectX2, _rectY2, 184);
- }
-}
-
-void Debugger::plotCrossHair(int16 x, int16 y, uint8 pen) {
- _vm->_screen->plotPoint(x, y, pen);
-
- _vm->_screen->drawLine(x - 2, y, x - 5, y, pen);
- _vm->_screen->drawLine(x + 2, y, x + 5, y, pen);
-
- _vm->_screen->drawLine(x, y - 2, x, y - 5, pen);
- _vm->_screen->drawLine(x, y + 2, x, y + 5, pen);
-}
-
-void Debugger::drawRect(int16 x1, int16 y1, int16 x2, int16 y2, uint8 pen) {
- _vm->_screen->drawLine(x1, y1, x2, y1, pen); // top edge
- _vm->_screen->drawLine(x1, y2, x2, y2, pen); // bottom edge
- _vm->_screen->drawLine(x1, y1, x1, y2, pen); // left edge
- _vm->_screen->drawLine(x2, y1, x2, y2, pen); // right edge
-}
-
-} // End of namespace Sword2