diff options
Diffstat (limited to 'sword2/driver/animation.cpp')
-rw-r--r-- | sword2/driver/animation.cpp | 20 |
1 files changed, 10 insertions, 10 deletions
diff --git a/sword2/driver/animation.cpp b/sword2/driver/animation.cpp index cccb073cff..e7712a43f7 100644 --- a/sword2/driver/animation.cpp +++ b/sword2/driver/animation.cpp @@ -41,10 +41,10 @@ AnimationState::~AnimationState() { if (decoder) mpeg2_close(decoder); delete mpgfile; - delete sndfile; + delete sndfile; #ifndef BACKEND_8BIT - _vm->_system->hide_overlay(); - delete overlay; + _vm->_system->hide_overlay(); + delete overlay; #endif #endif } @@ -56,11 +56,11 @@ bool AnimationState::init(const char *name) { decoder = NULL; mpgfile = NULL; sndfile = NULL; - bgSoundStream = NULL; + bgSoundStream = NULL; #ifdef BACKEND_8BIT - int i, p; + int i, p; // Load lookup palettes // TODO: Binary format so we can use File class @@ -280,7 +280,7 @@ void AnimationState::plotYUV(NewGuiColor *lut, int width, int height, byte *cons ptr[linepos ] = lut[i + dat[0][ ypos ]]; ptr[RENDERWIDE + linepos++] = lut[i + dat[0][width + ypos++]]; - } + } linepos += (2 * 640 - width); ypos += width; } @@ -370,12 +370,12 @@ bool AnimationState::decodeFrame() { #else if ((bgSoundStream == NULL) || - (bgSoundStream->getSamplesPlayed()*12/bgSoundStream->getRate()) < (framenum+3)){ + (bgSoundStream->getSamplesPlayed() * 12 / bgSoundStream->getRate()) < (framenum+3)){ plotYUV(lookup2, sequence_i->width, sequence_i->height, info->display_fbuf->buf); if (bgSoundStream) { - while ((bgSoundStream->getSamplesPlayed()*12/bgSoundStream->getRate()) < framenum + 1) + while ((bgSoundStream->getSamplesPlayed() * 12 / bgSoundStream->getRate()) < framenum + 1) _vm->_system->delay_msecs(10); } else { ticks += 83; @@ -390,7 +390,7 @@ bool AnimationState::decodeFrame() { framenum++; return true; - } + } break; default: @@ -460,7 +460,7 @@ int32 MoviePlayer::play(const char *filename, MovieTextObject *text[], uint8 *mu #endif while (anim->decodeFrame()) { - if (text && text[textCounter]) { + if (text && text[textCounter]) { if (frameCounter == text[textCounter]->startFrame) { openTextObject(text[textCounter]); textVisible = true; |