diff options
Diffstat (limited to 'sword2/driver/render.cpp')
-rw-r--r-- | sword2/driver/render.cpp | 10 |
1 files changed, 5 insertions, 5 deletions
diff --git a/sword2/driver/render.cpp b/sword2/driver/render.cpp index f2030a295f..dfee05f6b3 100644 --- a/sword2/driver/render.cpp +++ b/sword2/driver/render.cpp @@ -294,7 +294,7 @@ void Screen::renderParallax(Parallax *p, int16 l) { * Initialises the timers before the render loop is entered. */ -void Screen::initialiseRenderCycle(void) { +void Screen::initialiseRenderCycle() { _initialTime = _vm->_system->getMillis(); _totalTime = _initialTime + MILLISECSPERCYCLE; } @@ -304,7 +304,7 @@ void Screen::initialiseRenderCycle(void) { * render cycle. */ -void Screen::startRenderCycle(void) { +void Screen::startRenderCycle() { _scrollXOld = _scrollX; _scrollYOld = _scrollY; @@ -332,7 +332,7 @@ void Screen::startRenderCycle(void) { * or false if it should continue */ -bool Screen::endRenderCycle(void) { +bool Screen::endRenderCycle() { static int32 renderTimeLog[4] = { 60, 60, 60, 60 }; static int32 renderCountIndex = 0; int32 time; @@ -398,7 +398,7 @@ bool Screen::endRenderCycle(void) { * Reset scrolling stuff. This function is called from initBackground() */ -void Screen::resetRenderEngine(void) { +void Screen::resetRenderEngine() { _parallaxScrollX = 0; _parallaxScrollY = 0; _scrollX = 0; @@ -529,7 +529,7 @@ int32 Screen::initialiseBackgroundLayer(Parallax *p) { * Should be called once after leaving the room to free up memory. */ -void Screen::closeBackgroundLayer(void) { +void Screen::closeBackgroundLayer() { debug(2, "CloseBackgroundLayer"); for (int i = 0; i < MAXLAYERS; i++) { |