diff options
Diffstat (limited to 'sword2/driver/render.cpp')
| -rw-r--r-- | sword2/driver/render.cpp | 10 | 
1 files changed, 5 insertions, 5 deletions
| diff --git a/sword2/driver/render.cpp b/sword2/driver/render.cpp index b3d73df142..bd9fba2c64 100644 --- a/sword2/driver/render.cpp +++ b/sword2/driver/render.cpp @@ -419,7 +419,7 @@ void Graphics::renderParallax(Parallax *p, int16 l) {   */  void Graphics::initialiseRenderCycle(void) { -	_initialTime = _vm->_system->get_msecs(); +	_initialTime = _vm->_system->getMillis();  	_totalTime = _initialTime + MILLISECSPERCYCLE;  } @@ -432,7 +432,7 @@ void Graphics::startRenderCycle(void) {  	_scrollXOld = _scrollX;  	_scrollYOld = _scrollY; -	_startTime = _vm->_system->get_msecs(); +	_startTime = _vm->_system->getMillis();  	if (_startTime + _renderAverageTime >= _totalTime)	{  		_scrollX = _scrollXTarget; @@ -461,7 +461,7 @@ bool Graphics::endRenderCycle(void) {  	static int32 renderCountIndex = 0;  	int32 time; -	time = _vm->_system->get_msecs(); +	time = _vm->_system->getMillis();  	renderTimeLog[renderCountIndex] = time - _startTime;  	_startTime = time;  	_renderAverageTime = (renderTimeLog[0] + renderTimeLog[1] + renderTimeLog[2] + renderTimeLog[3]) >> 2; @@ -487,7 +487,7 @@ bool Graphics::endRenderCycle(void) {  		// If we have already reached the scroll target sleep for the  		// rest of the render cycle.  		_vm->sleepUntil(_totalTime); -		_initialTime = _vm->_system->get_msecs(); +		_initialTime = _vm->_system->getMillis();  		_totalTime += MILLISECSPERCYCLE;  		return true;  	} @@ -512,7 +512,7 @@ bool Graphics::endRenderCycle(void) {  	// Give the other threads some breathing space. This apparently helps  	// against bug #875683, though I was never able to reproduce it for  	// myself. -	_vm->_system->delay_msecs(10); +	_vm->_system->delayMillis(10);  #endif  	return false; | 
