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Diffstat (limited to 'sword2/driver/render.cpp')
-rw-r--r--sword2/driver/render.cpp10
1 files changed, 5 insertions, 5 deletions
diff --git a/sword2/driver/render.cpp b/sword2/driver/render.cpp
index b3d73df142..bd9fba2c64 100644
--- a/sword2/driver/render.cpp
+++ b/sword2/driver/render.cpp
@@ -419,7 +419,7 @@ void Graphics::renderParallax(Parallax *p, int16 l) {
*/
void Graphics::initialiseRenderCycle(void) {
- _initialTime = _vm->_system->get_msecs();
+ _initialTime = _vm->_system->getMillis();
_totalTime = _initialTime + MILLISECSPERCYCLE;
}
@@ -432,7 +432,7 @@ void Graphics::startRenderCycle(void) {
_scrollXOld = _scrollX;
_scrollYOld = _scrollY;
- _startTime = _vm->_system->get_msecs();
+ _startTime = _vm->_system->getMillis();
if (_startTime + _renderAverageTime >= _totalTime) {
_scrollX = _scrollXTarget;
@@ -461,7 +461,7 @@ bool Graphics::endRenderCycle(void) {
static int32 renderCountIndex = 0;
int32 time;
- time = _vm->_system->get_msecs();
+ time = _vm->_system->getMillis();
renderTimeLog[renderCountIndex] = time - _startTime;
_startTime = time;
_renderAverageTime = (renderTimeLog[0] + renderTimeLog[1] + renderTimeLog[2] + renderTimeLog[3]) >> 2;
@@ -487,7 +487,7 @@ bool Graphics::endRenderCycle(void) {
// If we have already reached the scroll target sleep for the
// rest of the render cycle.
_vm->sleepUntil(_totalTime);
- _initialTime = _vm->_system->get_msecs();
+ _initialTime = _vm->_system->getMillis();
_totalTime += MILLISECSPERCYCLE;
return true;
}
@@ -512,7 +512,7 @@ bool Graphics::endRenderCycle(void) {
// Give the other threads some breathing space. This apparently helps
// against bug #875683, though I was never able to reproduce it for
// myself.
- _vm->_system->delay_msecs(10);
+ _vm->_system->delayMillis(10);
#endif
return false;