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Diffstat (limited to 'sword2/layers.cpp')
-rw-r--r--sword2/layers.cpp28
1 files changed, 8 insertions, 20 deletions
diff --git a/sword2/layers.cpp b/sword2/layers.cpp
index be8a26479b..b432e88404 100644
--- a/sword2/layers.cpp
+++ b/sword2/layers.cpp
@@ -52,28 +52,16 @@ int32 FN_init_background(int32 *params) {
uint8 *file;
uint32 rv;
-#ifdef _SWORD2_DEBUG
- //--------------------------------------
- // Write to walkthrough file (zebug0.txt)
- Zdebug(0,"=====================================");
- Zdebug(0,"CHANGED TO LOCATION \"%s\"", FetchObjectName(*params));
- Zdebug(0,"=====================================");
-
- // Also write this to system debug file
- Zdebug("=====================================");
- Zdebug("CHANGED TO LOCATION \"%s\"", FetchObjectName(*params));
- Zdebug("=====================================");
- //--------------------------------------
-#endif
+ debug(5, "CHANGED TO LOCATION \"%s\"", FetchObjectName(*params));
// stop all fx & clears the queue
Clear_fx_queue();
#ifdef _SWORD2_DEBUG
- Zdebug("FN_init_background(%d)", *params);
+ debug(5, "FN_init_background(%d)", *params);
if (!*params) {
- Con_fatal_error("ERROR: FN_set_background cannot have 0 for background layer id! (%s line=%u)", __FILE__, __LINE__);
+ Con_fatal_error("ERROR: FN_set_background cannot have 0 for background layer id!");
}
#endif
@@ -84,7 +72,7 @@ int32 FN_init_background(int32 *params) {
if (this_screen.mask_flag) {
rv = CloseLightMask();
if (rv)
- ExitWithReport("Driver Error %.8x [%s line %u]", rv, __FILE__, __LINE__);
+ error("Driver Error %.8x", rv);
}
// New stuff for faster screen drivers
@@ -110,7 +98,7 @@ int32 FN_init_background(int32 *params) {
this_screen.screen_wide = screen_head->width;
this_screen.screen_deep = screen_head->height;
- Zdebug("res test layers=%d width=%d depth=%d", screen_head->noLayers, screen_head->width, screen_head->height);
+ debug(5, "res test layers=%d width=%d depth=%d", screen_head->noLayers, screen_head->width, screen_head->height);
//initialise the driver back buffer
SetLocationMetrics(screen_head->width, screen_head->height);
@@ -128,7 +116,7 @@ int32 FN_init_background(int32 *params) {
// signifies a layer
sort_list[j].layer_number = j + 1;
- Zdebug("init layer %d", j);
+ debug(5, "init layer %d", j);
}
}
@@ -188,7 +176,7 @@ int32 FN_init_background(int32 *params) {
rv = OpenLightMask(&spriteInfo);
if (rv)
- ExitWithReport("Driver Error %.8x [%s line %u]", rv, __FILE__, __LINE__);
+ error("Driver Error %.8x", rv);
// so we know to close it later! (see above)
this_screen.mask_flag = 1;
@@ -202,7 +190,7 @@ int32 FN_init_background(int32 *params) {
SetUpBackgroundLayers();
- Zdebug("end init");
+ debug(5, "end init");
return 1;
}