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-rw-r--r--sword2/layers.cpp2
1 files changed, 1 insertions, 1 deletions
diff --git a/sword2/layers.cpp b/sword2/layers.cpp
index 0fc9734c93..b5b365870a 100644
--- a/sword2/layers.cpp
+++ b/sword2/layers.cpp
@@ -129,7 +129,7 @@ void Screen::initBackground(int32 res, int32 new_palette) {
// shading mask
- MultiScreenHeader *screenLayerTable = (MultiScreenHeader *) (file + sizeof(StandardHeader));
+ MultiScreenHeader *screenLayerTable = (MultiScreenHeader *)(file + sizeof(StandardHeader));
if (screenLayerTable->maskOffset) {
SpriteInfo spriteInfo;