diff options
Diffstat (limited to 'sword2/layers.h')
-rw-r--r-- | sword2/layers.h | 24 |
1 files changed, 0 insertions, 24 deletions
diff --git a/sword2/layers.h b/sword2/layers.h index 58edce52ce..3ffdf668b9 100644 --- a/sword2/layers.h +++ b/sword2/layers.h @@ -23,30 +23,6 @@ namespace Sword2 { -struct ScreenInfo { - uint16 scroll_offset_x; // Position x - uint16 scroll_offset_y; // Position y - uint16 max_scroll_offset_x; // Calc'ed in fnInitBackground - uint16 max_scroll_offset_y; - int16 player_feet_x; // Feet coordinates to use - cant just - int16 player_feet_y; // fetch the player compact anymore - int16 feet_x; // Special offset-to-player position - - int16 feet_y; // tweek as desired - always set in - // screen manager object startup - uint16 screen_wide; // Size of background layer - hence - uint16 screen_deep; // size of back buffer itself (Paul - // actually malloc's it) - uint32 background_layer_id; // Id of the normal background layer - // from the header of the main - // background layer - uint16 number_of_layers; - uint8 new_palette; // Set to non zero to start the - // palette held within layer file - // fading up after a build_display - uint8 scroll_flag; // Scroll mode 0 off 1 on - bool mask_flag; // Using shading mask -}; - } // End of namespace Sword2 #endif |