aboutsummaryrefslogtreecommitdiff
path: root/sword2/layers.h
diff options
context:
space:
mode:
Diffstat (limited to 'sword2/layers.h')
-rw-r--r--sword2/layers.h24
1 files changed, 0 insertions, 24 deletions
diff --git a/sword2/layers.h b/sword2/layers.h
index 58edce52ce..3ffdf668b9 100644
--- a/sword2/layers.h
+++ b/sword2/layers.h
@@ -23,30 +23,6 @@
namespace Sword2 {
-struct ScreenInfo {
- uint16 scroll_offset_x; // Position x
- uint16 scroll_offset_y; // Position y
- uint16 max_scroll_offset_x; // Calc'ed in fnInitBackground
- uint16 max_scroll_offset_y;
- int16 player_feet_x; // Feet coordinates to use - cant just
- int16 player_feet_y; // fetch the player compact anymore
- int16 feet_x; // Special offset-to-player position -
- int16 feet_y; // tweek as desired - always set in
- // screen manager object startup
- uint16 screen_wide; // Size of background layer - hence
- uint16 screen_deep; // size of back buffer itself (Paul
- // actually malloc's it)
- uint32 background_layer_id; // Id of the normal background layer
- // from the header of the main
- // background layer
- uint16 number_of_layers;
- uint8 new_palette; // Set to non zero to start the
- // palette held within layer file
- // fading up after a build_display
- uint8 scroll_flag; // Scroll mode 0 off 1 on
- bool mask_flag; // Using shading mask
-};
-
} // End of namespace Sword2
#endif