diff options
Diffstat (limited to 'sword2/layers.h')
| -rw-r--r-- | sword2/layers.h | 24 | 
1 files changed, 0 insertions, 24 deletions
diff --git a/sword2/layers.h b/sword2/layers.h index 58edce52ce..3ffdf668b9 100644 --- a/sword2/layers.h +++ b/sword2/layers.h @@ -23,30 +23,6 @@  namespace Sword2 { -struct ScreenInfo { -	uint16 scroll_offset_x;		// Position x -	uint16 scroll_offset_y;		// Position y -	uint16 max_scroll_offset_x;	// Calc'ed in fnInitBackground -	uint16 max_scroll_offset_y; -	int16 player_feet_x;		// Feet coordinates to use - cant just -	int16 player_feet_y;		// fetch the player compact anymore -	int16 feet_x;			// Special offset-to-player position - -	int16 feet_y;			// tweek as desired - always set in -					// screen manager object startup -	uint16 screen_wide;		// Size of background layer - hence -	uint16 screen_deep;		// size of back buffer itself (Paul -					// actually malloc's it) -	uint32 background_layer_id;	// Id of the normal background layer -					// from the header of the main -					// background layer -	uint16 number_of_layers; -	uint8 new_palette;		// Set to non zero to start the -					// palette held within layer file -					// fading up after a build_display -	uint8 scroll_flag;		// Scroll mode 0 off 1 on -	bool mask_flag;			// Using shading mask -}; -  } // End of namespace Sword2  #endif  | 
