diff options
Diffstat (limited to 'sword2/logic.cpp')
| -rw-r--r-- | sword2/logic.cpp | 10 |
1 files changed, 5 insertions, 5 deletions
diff --git a/sword2/logic.cpp b/sword2/logic.cpp index 3dd94a7af6..0e39af8b72 100644 --- a/sword2/logic.cpp +++ b/sword2/logic.cpp @@ -185,7 +185,7 @@ int Logic::processSession(void) { // clear any syncs that were waiting for this character - it // has used them or now looses them - Clear_syncs(ID); + clearSyncs(ID); if (_pc != 0xffffffff) { // the session is still valid so run the service script @@ -232,16 +232,16 @@ void Logic::expressChangeSession(uint32 sesh_id) { // in theory sync waiting in the list could be left behind and never // removed - so we trash the lot - Init_sync_system(); + memset(_syncList, 0, sizeof(_syncList)); // reset walkgrid list (see fnRegisterWalkGrid) - router.clearWalkGridList(); + _router->clearWalkGridList(); // stops all fx & clears the queue - g_sword2->clearFxQueue(); + _vm->clearFxQueue(); // free all the route memory blocks from previous game - router.freeAllRouteMem(); + _router->freeAllRouteMem(); } /** |
