diff options
Diffstat (limited to 'sword2/logic.cpp')
-rw-r--r-- | sword2/logic.cpp | 86 |
1 files changed, 46 insertions, 40 deletions
diff --git a/sword2/logic.cpp b/sword2/logic.cpp index 51185a5373..c25ef8270f 100644 --- a/sword2/logic.cpp +++ b/sword2/logic.cpp @@ -26,8 +26,6 @@ #include "sword2/router.h" #include "sword2/sound.h" -#define LEVEL (_curObjectHub->logic_level) - namespace Sword2 { Logic::Logic(Sword2Engine *vm) : @@ -60,34 +58,37 @@ int Logic::processSession() { // processing on the current list while (_pc != 0xffffffff) { - uint32 ret, script; - char *raw_script_ad; + byte *game_object_list, *head, *raw_script_ad, *raw_data_ad; + uint32 level, ret, script, id; - StandardHeader *head = (StandardHeader *)_vm->_resman->openResource(run_list); - assert(head->fileType == RUN_LIST); + game_object_list = _vm->_resman->openResource(run_list) + ResHeader::size(); - uint32 *game_object_list = (uint32 *)(head + 1); + assert(_vm->_resman->fetchType(run_list) == RUN_LIST); // read the next id - uint id = game_object_list[_pc++]; - _scriptVars[ID] = id; + id = READ_LE_UINT32(game_object_list + 4 * _pc); + _pc++; + + writeVar(ID, id); _vm->_resman->closeResource(run_list); - if (!_scriptVars[ID]) { + if (!id) { // End of list - end the session naturally return 0; } - head = (StandardHeader *)_vm->_resman->openResource(_scriptVars[ID]); - assert(head->fileType == GAME_OBJECT); + assert(_vm->_resman->fetchType(id) == GAME_OBJECT); + + head = _vm->_resman->openResource(id); + _curObjectHub.setAddress(head + ResHeader::size()); - _curObjectHub = (ObjectHub *)(head + 1); + level = _curObjectHub.getLogicLevel(); debug(5, "Level %d id(%d) pc(%d)", - LEVEL, - _curObjectHub->script_id[LEVEL], - _curObjectHub->script_pc[LEVEL]); + level, + _curObjectHub.getScriptId(level), + _curObjectHub.getScriptPc(level)); // Do the logic for this object. We keep going until a function // says to stop - remember, system operations are run via @@ -97,32 +98,34 @@ int Logic::processSession() { // There is a distinction between running one of our // own scripts and that of another object. - script = _curObjectHub->script_id[LEVEL]; + level = _curObjectHub.getLogicLevel(); + script = _curObjectHub.getScriptId(level); - if (script / SIZE == _scriptVars[ID]) { + if (script / SIZE == readVar(ID)) { // It's our own script debug(5, "Run script %d pc=%d", script / SIZE, - _curObjectHub->script_pc[LEVEL]); + _curObjectHub.getScriptPc(level)); // This is the script data. Script and data // object are the same. - raw_script_ad = (char *)head; + raw_script_ad = head; - ret = runScript(raw_script_ad, raw_script_ad, &_curObjectHub->script_pc[LEVEL]); + ret = runScript2(raw_script_ad, raw_script_ad, _curObjectHub.getScriptPcPtr(level)); } else { // We're running the script of another game // object - get our data object address. - StandardHeader *far_head = (StandardHeader *)_vm->_resman->openResource(script / SIZE); - assert(far_head->fileType == GAME_OBJECT || far_head->fileType == SCREEN_MANAGER); + uint8 type = _vm->_resman->fetchType(script / SIZE); - raw_script_ad = (char *)far_head; - char *raw_data_ad = (char *)head; + assert(type == GAME_OBJECT || type == SCREEN_MANAGER); - ret = runScript(raw_script_ad, raw_data_ad, &_curObjectHub->script_pc[LEVEL]); + raw_script_ad = _vm->_resman->openResource(script / SIZE); + raw_data_ad = head; + + ret = runScript2(raw_script_ad, raw_data_ad, _curObjectHub.getScriptPcPtr(level)); _vm->_resman->closeResource(script / SIZE); @@ -131,10 +134,12 @@ int Logic::processSession() { } if (ret == 1) { + level = _curObjectHub.getLogicLevel(); + // The script finished - drop down a level - if (LEVEL) - LEVEL--; - else { + if (level) { + _curObjectHub.setLogicLevel(level - 1); + } else { // Hmmm, level 0 terminated :-| Let's // be different this time and simply // let it restart next go :-) @@ -145,7 +150,7 @@ int Logic::processSession() { debug(5, "object %d script 0 terminated!", id); // reset to rerun, drop out for a cycle - _curObjectHub->script_pc[LEVEL] = _curObjectHub->script_id[LEVEL] & 0xffff; + _curObjectHub.setScriptPc(level, _curObjectHub.getScriptId(level) & 0xffff); ret = 0; } } else if (ret > 2) { @@ -163,18 +168,17 @@ int Logic::processSession() { // Clear any syncs that were waiting for this character - it // has used them or now looses them - clearSyncs(_scriptVars[ID]); + clearSyncs(readVar(ID)); if (_pc != 0xffffffff) { // The session is still valid so run the graphics/mouse // service script - uint32 null_pc = 0; - runScript(raw_script_ad, raw_script_ad, &null_pc); + runScript(raw_script_ad, raw_script_ad, 0); } // and that's it so close the object resource - _vm->_resman->closeResource(_scriptVars[ID]); + _vm->_resman->closeResource(readVar(ID)); } // Leaving a room so remove all ids that must reboot correctly. Then @@ -198,7 +202,7 @@ void Logic::expressChangeSession(uint32 sesh_id) { _pc = 0xffffffff; // Reset now in case we double-clicked an exit prior to changing screen - _scriptVars[EXIT_FADING] = 0; + writeVar(EXIT_FADING, 0); // We're trashing the list - presumably to change room. In theory, // sync waiting in the list could be left behind and never removed - @@ -228,9 +232,9 @@ void Logic::logicUp(uint32 new_script) { debug(5, "new pc = %d", new_script & 0xffff); // going up a level - and we'll keep going this cycle - LEVEL++; + _curObjectHub.setLogicLevel(_curObjectHub.getLogicLevel() + 1); - assert(LEVEL < 3); // Can be 0, 1, 2 + assert(_curObjectHub.getLogicLevel() < 3); // Can be 0, 1, 2 logicReplace(new_script); } @@ -239,7 +243,7 @@ void Logic::logicUp(uint32 new_script) { */ void Logic::logicOne(uint32 new_script) { - LEVEL = 1; + _curObjectHub.setLogicLevel(1); logicReplace(new_script); } @@ -249,8 +253,10 @@ void Logic::logicOne(uint32 new_script) { */ void Logic::logicReplace(uint32 new_script) { - _curObjectHub->script_id[LEVEL] = new_script; - _curObjectHub->script_pc[LEVEL] = new_script & 0xffff; + uint32 level = _curObjectHub.getLogicLevel(); + + _curObjectHub.setScriptId(level, new_script); + _curObjectHub.setScriptPc(level, new_script & 0xffff); } void Logic::resetKillList() { |