diff options
Diffstat (limited to 'sword2/resman.cpp')
-rw-r--r-- | sword2/resman.cpp | 50 |
1 files changed, 25 insertions, 25 deletions
diff --git a/sword2/resman.cpp b/sword2/resman.cpp index e11048c625..987ac50577 100644 --- a/sword2/resman.cpp +++ b/sword2/resman.cpp @@ -81,7 +81,7 @@ ResourceManager::ResourceManager(Sword2Engine *vm) { size = file.size(); // Get some space for the incoming resource file - soon to be trashed - temp = (byte *) malloc(size); + temp = (byte *)malloc(size); if (file.read(temp, size) != size) { file.close(); @@ -134,7 +134,7 @@ ResourceManager::ResourceManager(Sword2Engine *vm) { _totalResFiles = size / 4; // Table seems ok so malloc some space - _resConvTable = (uint16 *) malloc(size); + _resConvTable = (uint16 *)malloc(size); for (i = 0; i < size / 2; i++) _resConvTable[i] = file.readUint16LE(); @@ -163,7 +163,7 @@ ResourceManager::ResourceManager(Sword2Engine *vm) { for (i = 0; i < _totalClusters; i++) { for (j = 0; j < _totalClusters; j++) { - if (scumm_stricmp((char *) cdInf[j].clusterName, _resFiles[i].fileName) == 0) + if (scumm_stricmp((char *)cdInf[j].clusterName, _resFiles[i].fileName) == 0) break; } @@ -179,7 +179,7 @@ ResourceManager::ResourceManager(Sword2Engine *vm) { for (i = 0; i < _totalClusters; i++) debug(2, "filename of cluster %d: -%s", i, _resFiles[i].fileName); - _resList = (Resource *) malloc(_totalResFiles * sizeof(Resource)); + _resList = (Resource *)malloc(_totalResFiles * sizeof(Resource)); for (i = 0; i < _totalResFiles; i++) { _resList[i].ptr = NULL; @@ -208,7 +208,7 @@ ResourceManager::~ResourceManager() { void convertEndian(byte *file, uint32 len) { int i; - StandardHeader *hdr = (StandardHeader *) file; + StandardHeader *hdr = (StandardHeader *)file; file += sizeof(StandardHeader); @@ -217,7 +217,7 @@ void convertEndian(byte *file, uint32 len) { switch (hdr->fileType) { case ANIMATION_FILE: { - AnimHeader *animHead = (AnimHeader *) file; + AnimHeader *animHead = (AnimHeader *)file; SWAP16(animHead->noAnimFrames); SWAP16(animHead->feetStartX); @@ -226,13 +226,13 @@ void convertEndian(byte *file, uint32 len) { SWAP16(animHead->feetEndY); SWAP16(animHead->blend); - CdtEntry *cdtEntry = (CdtEntry *) (file + sizeof(AnimHeader)); + CdtEntry *cdtEntry = (CdtEntry *)(file + sizeof(AnimHeader)); for (i = 0; i < animHead->noAnimFrames; i++, cdtEntry++) { SWAP16(cdtEntry->x); SWAP16(cdtEntry->y); SWAP32(cdtEntry->frameOffset); - FrameHeader *frameHeader = (FrameHeader *) (file + cdtEntry->frameOffset); + FrameHeader *frameHeader = (FrameHeader *)(file + cdtEntry->frameOffset); // Quick trick to prevent us from incorrectly applying the endian // fixes multiple times. This assumes that frames are less than 1 MB // and have height/width less than 4096. @@ -247,7 +247,7 @@ void convertEndian(byte *file, uint32 len) { break; } case SCREEN_FILE: { - MultiScreenHeader *mscreenHeader = (MultiScreenHeader *) file; + MultiScreenHeader *mscreenHeader = (MultiScreenHeader *)file; SWAP32(mscreenHeader->palette); SWAP32(mscreenHeader->bg_parallax[0]); @@ -260,14 +260,14 @@ void convertEndian(byte *file, uint32 len) { SWAP32(mscreenHeader->maskOffset); // screenHeader - ScreenHeader *screenHeader = (ScreenHeader *) (file + mscreenHeader->screen); + ScreenHeader *screenHeader = (ScreenHeader *)(file + mscreenHeader->screen); SWAP16(screenHeader->width); SWAP16(screenHeader->height); SWAP16(screenHeader->noLayers); // layerHeader - LayerHeader *layerHeader = (LayerHeader *) (file + mscreenHeader->layers); + LayerHeader *layerHeader = (LayerHeader *)(file + mscreenHeader->layers); for (i = 0; i < screenHeader->noLayers; i++, layerHeader++) { SWAP16(layerHeader->x); SWAP16(layerHeader->y); @@ -282,14 +282,14 @@ void convertEndian(byte *file, uint32 len) { int offset; offset = mscreenHeader->bg_parallax[0]; if (offset > 0) { - parallax = (Parallax *) (file + offset); + parallax = (Parallax *)(file + offset); SWAP16(parallax->w); SWAP16(parallax->h); } offset = mscreenHeader->bg_parallax[1]; if (offset > 0) { - parallax = (Parallax *) (file + offset); + parallax = (Parallax *)(file + offset); SWAP16(parallax->w); SWAP16(parallax->h); } @@ -297,7 +297,7 @@ void convertEndian(byte *file, uint32 len) { // backgroundLayer offset = mscreenHeader->screen + sizeof(ScreenHeader); if (offset > 0) { - parallax = (Parallax *) (file + offset); + parallax = (Parallax *)(file + offset); SWAP16(parallax->w); SWAP16(parallax->h); } @@ -305,21 +305,21 @@ void convertEndian(byte *file, uint32 len) { // foregroundParallaxLayer offset = mscreenHeader->fg_parallax[0]; if (offset > 0) { - parallax = (Parallax *) (file + offset); + parallax = (Parallax *)(file + offset); SWAP16(parallax->w); SWAP16(parallax->h); } offset = mscreenHeader->fg_parallax[1]; if (offset > 0) { - parallax = (Parallax *) (file + offset); + parallax = (Parallax *)(file + offset); SWAP16(parallax->w); SWAP16(parallax->h); } break; } case GAME_OBJECT: { - ObjectHub *objectHub = (ObjectHub *) file; + ObjectHub *objectHub = (ObjectHub *)file; objectHub->type = (int) SWAP_BYTES_32(objectHub->type); SWAP32(objectHub->logic_level); @@ -332,12 +332,12 @@ void convertEndian(byte *file, uint32 len) { break; } case WALK_GRID_FILE: { - WalkGridHeader *walkGridHeader = (WalkGridHeader *) file; + WalkGridHeader *walkGridHeader = (WalkGridHeader *)file; SWAP32(walkGridHeader->numBars); SWAP32(walkGridHeader->numNodes); - BarData *barData = (BarData *) (file + sizeof(WalkGridHeader)); + BarData *barData = (BarData *)(file + sizeof(WalkGridHeader)); for (i = 0; i < walkGridHeader->numBars; i++) { SWAP16(barData->x1); SWAP16(barData->y1); @@ -353,7 +353,7 @@ void convertEndian(byte *file, uint32 len) { barData++; } - uint16 *node = (uint16 *) (file + sizeof(WalkGridHeader) + walkGridHeader->numBars * sizeof(BarData)); + uint16 *node = (uint16 *)(file + sizeof(WalkGridHeader) + walkGridHeader->numBars * sizeof(BarData)); for (i = 0; i < walkGridHeader->numNodes * 2; i++) { SWAP16(*node); node++; @@ -366,7 +366,7 @@ void convertEndian(byte *file, uint32 len) { case PARALLAX_FILE_null: break; case RUN_LIST: { - uint32 *list = (uint32 *) file; + uint32 *list = (uint32 *)file; while (*list) { SWAP32(*list); list++; @@ -374,7 +374,7 @@ void convertEndian(byte *file, uint32 len) { break; } case TEXT_FILE: { - TextHeader *textHeader = (TextHeader *) file; + TextHeader *textHeader = (TextHeader *)file; SWAP32(textHeader->noOfLines); break; } @@ -440,7 +440,7 @@ byte *ResourceManager::openResource(uint32 res, bool dump) { file->read(_resList[res].ptr, len); if (dump) { - StandardHeader *header = (StandardHeader *) _resList[res].ptr; + StandardHeader *header = (StandardHeader *)_resList[res].ptr; char buf[256]; const char *tag; Common::File out; @@ -725,7 +725,7 @@ void ResourceManager::killAll(bool wantInfo) { continue; if (_resList[i].ptr) { - StandardHeader *header = (StandardHeader *) _resList[i].ptr; + StandardHeader *header = (StandardHeader *)_resList[i].ptr; if (wantInfo) Debug_Printf("Nuked %5d: %s\n", i, header->name); @@ -757,7 +757,7 @@ void ResourceManager::killAllObjects(bool wantInfo) { continue; if (_resList[i].ptr) { - StandardHeader *header = (StandardHeader *) _resList[i].ptr; + StandardHeader *header = (StandardHeader *)_resList[i].ptr; if (header->fileType == GAME_OBJECT) { if (wantInfo) |