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-rw-r--r--sword2/resman.cpp50
1 files changed, 25 insertions, 25 deletions
diff --git a/sword2/resman.cpp b/sword2/resman.cpp
index e11048c625..987ac50577 100644
--- a/sword2/resman.cpp
+++ b/sword2/resman.cpp
@@ -81,7 +81,7 @@ ResourceManager::ResourceManager(Sword2Engine *vm) {
size = file.size();
// Get some space for the incoming resource file - soon to be trashed
- temp = (byte *) malloc(size);
+ temp = (byte *)malloc(size);
if (file.read(temp, size) != size) {
file.close();
@@ -134,7 +134,7 @@ ResourceManager::ResourceManager(Sword2Engine *vm) {
_totalResFiles = size / 4;
// Table seems ok so malloc some space
- _resConvTable = (uint16 *) malloc(size);
+ _resConvTable = (uint16 *)malloc(size);
for (i = 0; i < size / 2; i++)
_resConvTable[i] = file.readUint16LE();
@@ -163,7 +163,7 @@ ResourceManager::ResourceManager(Sword2Engine *vm) {
for (i = 0; i < _totalClusters; i++) {
for (j = 0; j < _totalClusters; j++) {
- if (scumm_stricmp((char *) cdInf[j].clusterName, _resFiles[i].fileName) == 0)
+ if (scumm_stricmp((char *)cdInf[j].clusterName, _resFiles[i].fileName) == 0)
break;
}
@@ -179,7 +179,7 @@ ResourceManager::ResourceManager(Sword2Engine *vm) {
for (i = 0; i < _totalClusters; i++)
debug(2, "filename of cluster %d: -%s", i, _resFiles[i].fileName);
- _resList = (Resource *) malloc(_totalResFiles * sizeof(Resource));
+ _resList = (Resource *)malloc(_totalResFiles * sizeof(Resource));
for (i = 0; i < _totalResFiles; i++) {
_resList[i].ptr = NULL;
@@ -208,7 +208,7 @@ ResourceManager::~ResourceManager() {
void convertEndian(byte *file, uint32 len) {
int i;
- StandardHeader *hdr = (StandardHeader *) file;
+ StandardHeader *hdr = (StandardHeader *)file;
file += sizeof(StandardHeader);
@@ -217,7 +217,7 @@ void convertEndian(byte *file, uint32 len) {
switch (hdr->fileType) {
case ANIMATION_FILE: {
- AnimHeader *animHead = (AnimHeader *) file;
+ AnimHeader *animHead = (AnimHeader *)file;
SWAP16(animHead->noAnimFrames);
SWAP16(animHead->feetStartX);
@@ -226,13 +226,13 @@ void convertEndian(byte *file, uint32 len) {
SWAP16(animHead->feetEndY);
SWAP16(animHead->blend);
- CdtEntry *cdtEntry = (CdtEntry *) (file + sizeof(AnimHeader));
+ CdtEntry *cdtEntry = (CdtEntry *)(file + sizeof(AnimHeader));
for (i = 0; i < animHead->noAnimFrames; i++, cdtEntry++) {
SWAP16(cdtEntry->x);
SWAP16(cdtEntry->y);
SWAP32(cdtEntry->frameOffset);
- FrameHeader *frameHeader = (FrameHeader *) (file + cdtEntry->frameOffset);
+ FrameHeader *frameHeader = (FrameHeader *)(file + cdtEntry->frameOffset);
// Quick trick to prevent us from incorrectly applying the endian
// fixes multiple times. This assumes that frames are less than 1 MB
// and have height/width less than 4096.
@@ -247,7 +247,7 @@ void convertEndian(byte *file, uint32 len) {
break;
}
case SCREEN_FILE: {
- MultiScreenHeader *mscreenHeader = (MultiScreenHeader *) file;
+ MultiScreenHeader *mscreenHeader = (MultiScreenHeader *)file;
SWAP32(mscreenHeader->palette);
SWAP32(mscreenHeader->bg_parallax[0]);
@@ -260,14 +260,14 @@ void convertEndian(byte *file, uint32 len) {
SWAP32(mscreenHeader->maskOffset);
// screenHeader
- ScreenHeader *screenHeader = (ScreenHeader *) (file + mscreenHeader->screen);
+ ScreenHeader *screenHeader = (ScreenHeader *)(file + mscreenHeader->screen);
SWAP16(screenHeader->width);
SWAP16(screenHeader->height);
SWAP16(screenHeader->noLayers);
// layerHeader
- LayerHeader *layerHeader = (LayerHeader *) (file + mscreenHeader->layers);
+ LayerHeader *layerHeader = (LayerHeader *)(file + mscreenHeader->layers);
for (i = 0; i < screenHeader->noLayers; i++, layerHeader++) {
SWAP16(layerHeader->x);
SWAP16(layerHeader->y);
@@ -282,14 +282,14 @@ void convertEndian(byte *file, uint32 len) {
int offset;
offset = mscreenHeader->bg_parallax[0];
if (offset > 0) {
- parallax = (Parallax *) (file + offset);
+ parallax = (Parallax *)(file + offset);
SWAP16(parallax->w);
SWAP16(parallax->h);
}
offset = mscreenHeader->bg_parallax[1];
if (offset > 0) {
- parallax = (Parallax *) (file + offset);
+ parallax = (Parallax *)(file + offset);
SWAP16(parallax->w);
SWAP16(parallax->h);
}
@@ -297,7 +297,7 @@ void convertEndian(byte *file, uint32 len) {
// backgroundLayer
offset = mscreenHeader->screen + sizeof(ScreenHeader);
if (offset > 0) {
- parallax = (Parallax *) (file + offset);
+ parallax = (Parallax *)(file + offset);
SWAP16(parallax->w);
SWAP16(parallax->h);
}
@@ -305,21 +305,21 @@ void convertEndian(byte *file, uint32 len) {
// foregroundParallaxLayer
offset = mscreenHeader->fg_parallax[0];
if (offset > 0) {
- parallax = (Parallax *) (file + offset);
+ parallax = (Parallax *)(file + offset);
SWAP16(parallax->w);
SWAP16(parallax->h);
}
offset = mscreenHeader->fg_parallax[1];
if (offset > 0) {
- parallax = (Parallax *) (file + offset);
+ parallax = (Parallax *)(file + offset);
SWAP16(parallax->w);
SWAP16(parallax->h);
}
break;
}
case GAME_OBJECT: {
- ObjectHub *objectHub = (ObjectHub *) file;
+ ObjectHub *objectHub = (ObjectHub *)file;
objectHub->type = (int) SWAP_BYTES_32(objectHub->type);
SWAP32(objectHub->logic_level);
@@ -332,12 +332,12 @@ void convertEndian(byte *file, uint32 len) {
break;
}
case WALK_GRID_FILE: {
- WalkGridHeader *walkGridHeader = (WalkGridHeader *) file;
+ WalkGridHeader *walkGridHeader = (WalkGridHeader *)file;
SWAP32(walkGridHeader->numBars);
SWAP32(walkGridHeader->numNodes);
- BarData *barData = (BarData *) (file + sizeof(WalkGridHeader));
+ BarData *barData = (BarData *)(file + sizeof(WalkGridHeader));
for (i = 0; i < walkGridHeader->numBars; i++) {
SWAP16(barData->x1);
SWAP16(barData->y1);
@@ -353,7 +353,7 @@ void convertEndian(byte *file, uint32 len) {
barData++;
}
- uint16 *node = (uint16 *) (file + sizeof(WalkGridHeader) + walkGridHeader->numBars * sizeof(BarData));
+ uint16 *node = (uint16 *)(file + sizeof(WalkGridHeader) + walkGridHeader->numBars * sizeof(BarData));
for (i = 0; i < walkGridHeader->numNodes * 2; i++) {
SWAP16(*node);
node++;
@@ -366,7 +366,7 @@ void convertEndian(byte *file, uint32 len) {
case PARALLAX_FILE_null:
break;
case RUN_LIST: {
- uint32 *list = (uint32 *) file;
+ uint32 *list = (uint32 *)file;
while (*list) {
SWAP32(*list);
list++;
@@ -374,7 +374,7 @@ void convertEndian(byte *file, uint32 len) {
break;
}
case TEXT_FILE: {
- TextHeader *textHeader = (TextHeader *) file;
+ TextHeader *textHeader = (TextHeader *)file;
SWAP32(textHeader->noOfLines);
break;
}
@@ -440,7 +440,7 @@ byte *ResourceManager::openResource(uint32 res, bool dump) {
file->read(_resList[res].ptr, len);
if (dump) {
- StandardHeader *header = (StandardHeader *) _resList[res].ptr;
+ StandardHeader *header = (StandardHeader *)_resList[res].ptr;
char buf[256];
const char *tag;
Common::File out;
@@ -725,7 +725,7 @@ void ResourceManager::killAll(bool wantInfo) {
continue;
if (_resList[i].ptr) {
- StandardHeader *header = (StandardHeader *) _resList[i].ptr;
+ StandardHeader *header = (StandardHeader *)_resList[i].ptr;
if (wantInfo)
Debug_Printf("Nuked %5d: %s\n", i, header->name);
@@ -757,7 +757,7 @@ void ResourceManager::killAllObjects(bool wantInfo) {
continue;
if (_resList[i].ptr) {
- StandardHeader *header = (StandardHeader *) _resList[i].ptr;
+ StandardHeader *header = (StandardHeader *)_resList[i].ptr;
if (header->fileType == GAME_OBJECT) {
if (wantInfo)