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diff --git a/sword2/router.h b/sword2/router.h
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-/* Copyright (C) 1994-1998 Revolution Software Ltd.
- * Copyright (C) 2003-2006 The ScummVM project
- *
- * This program is free software; you can redistribute it and/or
- * modify it under the terms of the GNU General Public License
- * as published by the Free Software Foundation; either version 2
- * of the License, or (at your option) any later version.
- *
- * This program is distributed in the hope that it will be useful,
- * but WITHOUT ANY WARRANTY; without even the implied warranty of
- * MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
- * GNU General Public License for more details.
- *
- * You should have received a copy of the GNU General Public License
- * along with this program; if not, write to the Free Software
- * Foundation, Inc., 51 Franklin Street, Fifth Floor, Boston, MA 02110-1301, USA.
- *
- * $URL$
- * $Id$
- */
-
-#ifndef _ROUTER_H
-#define _ROUTER_H
-
-// This used to be a variable, but it was never set. Actually, it wasn't even
-// initialised!
-//
-// Define this to force the use of slidy router (so solid path not used when
-// ending walk in ANY direction)
-//
-// #define FORCE_SLIDY
-
-#include "sword2/object.h"
-
-namespace Sword2 {
-
-struct WalkData {
- uint16 frame;
- int16 x;
- int16 y;
- uint8 step;
- uint8 dir;
-};
-
-struct BarData {
- int16 x1;
- int16 y1;
- int16 x2;
- int16 y2;
- int16 xmin;
- int16 ymin;
- int16 xmax;
- int16 ymax;
- int16 dx; // x2 - x1
- int16 dy; // y2 - y1
- int32 co; // co = (y1 * dx) - (x1 * dy) from an equation for a
- // line y * dx = x * dy + co
-};
-
-struct NodeData {
- int16 x;
- int16 y;
- int16 level;
- int16 prev;
- int16 dist;
-};
-
-// because we only have 2 megas in the game!
-#define TOTAL_ROUTE_SLOTS 2
-
-#define MAX_FRAMES_PER_CYCLE 16
-#define NO_DIRECTIONS 8
-#define MAX_FRAMES_PER_CHAR (MAX_FRAMES_PER_CYCLE * NO_DIRECTIONS)
-#define ROUTE_END_FLAG 255
-
-#define MAX_WALKGRIDS 10
-
-#define O_WALKANIM_SIZE 600 // max number of nodes in router output
-#define O_GRID_SIZE 200 // max 200 lines & 200 points
-#define O_ROUTE_SIZE 50 // max number of modules in a route
-
-struct RouteData {
- int32 x;
- int32 y;
- int32 dirS;
- int32 dirD;
-};
-
-struct PathData {
- int32 x;
- int32 y;
- int32 dir;
- int32 num;
-};
-
-class Router {
-private:
- Sword2Engine *_vm;
-
- int16 _standbyX; // see fnSetStandbyCoords()
- int16 _standbyY;
- int16 _standbyDir;
-
- // stores pointers to mem blocks containing routes created & used by
- // megas (NULL if slot not in use)
- WalkData *_routeSlots[TOTAL_ROUTE_SLOTS];
-
- BarData _bars[O_GRID_SIZE];
- NodeData _node[O_GRID_SIZE];
-
- int32 _walkGridList[MAX_WALKGRIDS];
-
- int32 _nBars;
- int32 _nNodes;
-
- int32 _startX;
- int32 _startY;
- int32 _startDir;
- int32 _targetX;
- int32 _targetY;
- int32 _targetDir;
- int32 _scaleA;
- int32 _scaleB;
-
- RouteData _route[O_ROUTE_SIZE];
- PathData _smoothPath[O_ROUTE_SIZE];
- PathData _modularPath[O_ROUTE_SIZE];
- int32 _routeLength;
-
- int32 _framesPerStep;
- int32 _framesPerChar;
-
- ObjectWalkdata _walkData;
-
- int8 _modX[NO_DIRECTIONS];
- int8 _modY[NO_DIRECTIONS];
- int32 _diagonalx;
- int32 _diagonaly;
-
- int32 _firstStandFrame;
-
- int32 _firstStandingTurnLeftFrame;
- int32 _firstStandingTurnRightFrame;
-
- int32 _firstWalkingTurnLeftFrame; // left walking turn
- int32 _firstWalkingTurnRightFrame; // right walking turn
-
- uint32 _firstSlowInFrame[NO_DIRECTIONS];
-
- int32 _firstSlowOutFrame;
-
- // number of slow-out frames on for each leading-leg in each direction
- // ie. total number of slow-out frames = (numberOfSlowOutFrames * 2 *
- // NO_DIRECTIONS)
-
- int32 _numberOfSlowOutFrames;
-
- int32 _stepCount;
-
- int32 _moduleX;
- int32 _moduleY;
- int32 _currentDir;
- int32 _lastCount;
- int32 _frame;
-
- uint8 returnSlotNo(uint32 megaId);
-
- int32 getRoute();
- void extractRoute();
- void loadWalkGrid();
- void setUpWalkGrid(byte *ob_mega, int32 x, int32 y, int32 dir);
- void loadWalkData(byte *ob_walkdata);
- bool scan(int32 level);
-
- int32 newCheck(int32 status, int32 x1, int32 y1, int32 x2, int32 y2);
- bool lineCheck(int32 x1, int32 x2, int32 y1, int32 y2);
- bool vertCheck(int32 x, int32 y1, int32 y2);
- bool horizCheck(int32 x1, int32 y, int32 x2);
- bool check(int32 x1, int32 y1, int32 x2, int32 y2);
- int32 checkTarget(int32 x, int32 y);
-
- int32 smoothestPath();
- void slidyPath();
-
- int32 smoothCheck(int32 best, int32 p, int32 dirS, int32 dirD);
-
- bool addSlowInFrames(WalkData *walkAnim);
- void addSlowOutFrames(WalkData *walkAnim);
- void slidyWalkAnimator(WalkData *walkAnim);
-
-#ifndef FORCE_SLIDY
- int32 solidPath();
- int32 solidWalkAnimator(WalkData *walkAnim);
-#endif
-
- void plotCross(int16 x, int16 y, uint8 colour);
-
-public:
- Router(Sword2Engine *vm) : _vm(vm), _diagonalx(0), _diagonaly(0) {
- memset(_routeSlots, 0, sizeof(_routeSlots));
- memset(_bars, 0, sizeof(_bars));
- memset(_node, 0, sizeof(_node));
- memset(_walkGridList, 0, sizeof(_walkGridList));
- memset(_route, 0, sizeof(_route));
- memset(_smoothPath, 0, sizeof(_smoothPath));
- memset(_modularPath, 0, sizeof(_modularPath));
- memset(_modX, 0, sizeof(_modX));
- memset(_modY, 0, sizeof(_modY));
- memset(_firstSlowInFrame, 0, sizeof(_firstSlowInFrame));
- }
-
- void setStandbyCoords(int16 x, int16 y, uint8 dir);
- int whatTarget(int startX, int startY, int destX, int destY);
-
- // Sprites
- void setSpriteStatus(byte *ob_graph, uint32 type);
- void setSpriteShading(byte *ob_graph, uint32 type);
-
- // Animation
- int doAnimate(byte *ob_logic, byte *ob_graph, int32 animRes, bool reverse);
- int megaTableAnimate(byte *ob_logic, byte *ob_graph, byte *ob_mega, byte *animTable, bool reverse);
-
- // Walking
- int doWalk(byte *ob_logic, byte *ob_graph, byte *ob_mega, byte *ob_walkdata, int16 target_x, int16 target_y, uint8 target_dir);
- int walkToAnim(byte *ob_logic, byte *ob_graph, byte *ob_mega, byte *ob_walkdata, uint32 animRes);
- int walkToTalkToMega(byte *ob_logic, byte *ob_graph, byte *ob_mega, byte *ob_walkdata, uint32 megaId, uint32 separation);
-
- // Turning
- int doFace(byte *ob_logic, byte *ob_graph, byte *ob_mega, byte *ob_walkdata, uint8 target_dir);
- int faceXY(byte *ob_logic, byte *ob_graph, byte *ob_mega, byte *ob_walkdata, int16 target_x, int16 target_y);
- int faceMega(byte *ob_logic, byte *ob_graph, byte *ob_mega, byte *ob_walkdata, uint32 megaId);
-
- // Standing
- void standAt(byte *ob_graph, byte *ob_mega, int32 x, int32 y, int32 dir);
- void standAfterAnim(byte *ob_graph, byte *ob_mega, uint32 animRes);
- void standAtAnim(byte *ob_graph, byte *ob_mega, uint32 animRes);
-
- int32 routeFinder(byte *ob_mega, byte *ob_walkdata, int32 x, int32 y, int32 dir);
-
- void earlySlowOut(byte *ob_mega, byte *ob_walkdata);
-
- void allocateRouteMem();
- WalkData *getRouteMem();
- void freeRouteMem();
- void freeAllRouteMem();
- void addWalkGrid(int32 gridResource);
- void removeWalkGrid(int32 gridResource);
- void clearWalkGridList();
-
- void plotWalkGrid();
-};
-
-} // End of namespace Sword2
-
-#endif