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Diffstat (limited to 'sword2/save_rest.cpp')
-rw-r--r--sword2/save_rest.cpp7
1 files changed, 3 insertions, 4 deletions
diff --git a/sword2/save_rest.cpp b/sword2/save_rest.cpp
index 6a37048a5a..9740b802fa 100644
--- a/sword2/save_rest.cpp
+++ b/sword2/save_rest.cpp
@@ -183,7 +183,7 @@ void FillSaveBuffer(mem *buffer, uint32 size, uint8 *desc) {
g_header.screenId = this_screen.background_layer_id;
// resource id of current run-list
- g_header.runListId = LLogic.Return_run_list();
+ g_header.runListId = LLogic.getRunList();
// those scroll position control things
g_header.feet_x = this_screen.feet_x;
@@ -382,7 +382,7 @@ uint32 RestoreFromBuffer(mem *buffer, uint32 size) {
res_man.Kill_all_res(0);
// clean out the system kill list (no more objects to kill)
- LLogic.Reset_kill_list();
+ LLogic.resetKillList();
// get player character data from savegame buffer
@@ -432,9 +432,8 @@ uint32 RestoreFromBuffer(mem *buffer, uint32 size) {
this_screen.feet_y = g_header.feet_y;
// start the new run list
- LLogic.Express_change_session(g_header.runListId);
+ LLogic.expressChangeSession(g_header.runListId);
- // (James01aug97)
// Force in the new scroll position, so unsightly scroll-catch-up does
// not occur when screen first draws after returning from restore panel