diff options
Diffstat (limited to 'sword2/save_rest.cpp')
-rw-r--r-- | sword2/save_rest.cpp | 7 |
1 files changed, 3 insertions, 4 deletions
diff --git a/sword2/save_rest.cpp b/sword2/save_rest.cpp index 6a37048a5a..9740b802fa 100644 --- a/sword2/save_rest.cpp +++ b/sword2/save_rest.cpp @@ -183,7 +183,7 @@ void FillSaveBuffer(mem *buffer, uint32 size, uint8 *desc) { g_header.screenId = this_screen.background_layer_id; // resource id of current run-list - g_header.runListId = LLogic.Return_run_list(); + g_header.runListId = LLogic.getRunList(); // those scroll position control things g_header.feet_x = this_screen.feet_x; @@ -382,7 +382,7 @@ uint32 RestoreFromBuffer(mem *buffer, uint32 size) { res_man.Kill_all_res(0); // clean out the system kill list (no more objects to kill) - LLogic.Reset_kill_list(); + LLogic.resetKillList(); // get player character data from savegame buffer @@ -432,9 +432,8 @@ uint32 RestoreFromBuffer(mem *buffer, uint32 size) { this_screen.feet_y = g_header.feet_y; // start the new run list - LLogic.Express_change_session(g_header.runListId); + LLogic.expressChangeSession(g_header.runListId); - // (James01aug97) // Force in the new scroll position, so unsightly scroll-catch-up does // not occur when screen first draws after returning from restore panel |