diff options
Diffstat (limited to 'sword2/save_rest.cpp')
-rw-r--r-- | sword2/save_rest.cpp | 8 |
1 files changed, 4 insertions, 4 deletions
diff --git a/sword2/save_rest.cpp b/sword2/save_rest.cpp index 610b50435d..c8e27ee53c 100644 --- a/sword2/save_rest.cpp +++ b/sword2/save_rest.cpp @@ -123,7 +123,7 @@ uint32 Sword2Engine::saveGame(uint16 slotNo, byte *desc) { * Calculate size of required savegame buffer */ -uint32 Sword2Engine::findBufferSize(void) { +uint32 Sword2Engine::findBufferSize() { // Size of savegame header + size of global variables return sizeof(_saveGameHeader) + _resman->fetchLen(1); } @@ -420,7 +420,7 @@ uint32 Sword2Engine::getSaveDescription(uint16 slotNo, byte *description) { return SR_OK; } -bool Sword2Engine::saveExists(void) { +bool Sword2Engine::saveExists() { for (int i = 0; i <= 99; i++) if (saveExists(i)) return true; @@ -446,7 +446,7 @@ bool Sword2Engine::saveExists(uint16 slotNo) { * Request the player object structures which need saving. */ -void Sword2Engine::getPlayerStructures(void) { +void Sword2Engine::getPlayerStructures() { StandardHeader *head = (StandardHeader *) _resman->openResource(CUR_PLAYER_ID); assert(head->fileType == GAME_OBJECT); @@ -466,7 +466,7 @@ void Sword2Engine::getPlayerStructures(void) { * Nico's anim tables. */ -void Sword2Engine::putPlayerStructures(void) { +void Sword2Engine::putPlayerStructures() { StandardHeader *head = (StandardHeader *) _resman->openResource(CUR_PLAYER_ID); assert(head->fileType == GAME_OBJECT); |