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Diffstat (limited to 'sword2/save_rest.cpp')
-rw-r--r--sword2/save_rest.cpp20
1 files changed, 10 insertions, 10 deletions
diff --git a/sword2/save_rest.cpp b/sword2/save_rest.cpp
index 366d519f46..fa7a10eb11 100644
--- a/sword2/save_rest.cpp
+++ b/sword2/save_rest.cpp
@@ -93,7 +93,7 @@ static void convertHeaderEndian(Sword2Engine::SaveGameHeader &header) {
uint32 Sword2Engine::saveGame(uint16 slotNo, byte *desc) {
uint32 bufferSize = findBufferSize();
- byte *saveBufferMem = (byte *) malloc(bufferSize);
+ byte *saveBufferMem = (byte *)malloc(bufferSize);
fillSaveBuffer(saveBufferMem, bufferSize, desc);
@@ -132,7 +132,7 @@ void Sword2Engine::fillSaveBuffer(byte *buffer, uint32 size, byte *desc) {
// Set up the _saveGameHeader. Checksum gets filled in last of all.
ScreenInfo *screenInfo = _screen->getScreenInfo();
- strcpy(_saveGameHeader.description, (char *) desc);
+ strcpy(_saveGameHeader.description, (char *)desc);
_saveGameHeader.varLength = _resman->fetchLen(1);
_saveGameHeader.screenId = screenInfo->background_layer_id;
_saveGameHeader.runListId = _logic->getRunList();
@@ -160,7 +160,7 @@ void Sword2Engine::fillSaveBuffer(byte *buffer, uint32 size, byte *desc) {
memcpy(buffer + sizeof(_saveGameHeader), varsRes, FROM_LE_32(_saveGameHeader.varLength));
#ifdef SCUMM_BIG_ENDIAN
- uint32 *globalVars = (uint32 *) (buffer + sizeof(_saveGameHeader) + sizeof(StandardHeader));
+ uint32 *globalVars = (uint32 *)(buffer + sizeof(_saveGameHeader) + sizeof(StandardHeader));
const uint numVars = (FROM_LE_32(_saveGameHeader.varLength) - sizeof(StandardHeader)) / 4;
for (uint i = 0; i < numVars; i++)
@@ -205,7 +205,7 @@ uint32 Sword2Engine::saveData(uint16 slotNo, byte *buffer, uint32 bufferSize) {
uint32 Sword2Engine::restoreGame(uint16 slotNo) {
uint32 bufferSize = findBufferSize();
- byte *saveBufferMem = (byte *) malloc(bufferSize);
+ byte *saveBufferMem = (byte *)malloc(bufferSize);
uint32 errorCode = restoreData(slotNo, saveBufferMem, bufferSize);
@@ -332,7 +332,7 @@ uint32 Sword2Engine::restoreFromBuffer(byte *buffer, uint32 size) {
memcpy(varsRes, buffer + sizeof(_saveGameHeader), _saveGameHeader.varLength);
#ifdef SCUMM_BIG_ENDIAN
- uint32 *globalVars = (uint32 *) (varsRes + sizeof(StandardHeader));
+ uint32 *globalVars = (uint32 *)(varsRes + sizeof(StandardHeader));
const uint numVars = (_saveGameHeader.varLength - sizeof(StandardHeader)) / 4;
for (uint i = 0; i < numVars; i++)
@@ -416,7 +416,7 @@ uint32 Sword2Engine::getSaveDescription(uint16 slotNo, byte *description) {
in->read(&dummy, sizeof(dummy));
delete in;
- strcpy((char *) description, dummy.description);
+ strcpy((char *)description, dummy.description);
return SR_OK;
}
@@ -447,11 +447,11 @@ bool Sword2Engine::saveExists(uint16 slotNo) {
*/
void Sword2Engine::getPlayerStructures() {
- StandardHeader *head = (StandardHeader *) _resman->openResource(CUR_PLAYER_ID);
+ StandardHeader *head = (StandardHeader *)_resman->openResource(CUR_PLAYER_ID);
assert(head->fileType == GAME_OBJECT);
- char *raw_script_ad = (char *) head;
+ char *raw_script_ad = (char *)head;
// Script no. 7 - 'george_savedata_request' calls fnPassPlayerSaveData
uint32 null_pc = 7;
@@ -467,11 +467,11 @@ void Sword2Engine::getPlayerStructures() {
*/
void Sword2Engine::putPlayerStructures() {
- StandardHeader *head = (StandardHeader *) _resman->openResource(CUR_PLAYER_ID);
+ StandardHeader *head = (StandardHeader *)_resman->openResource(CUR_PLAYER_ID);
assert(head->fileType == GAME_OBJECT);
- char *raw_script_ad = (char *) head;
+ char *raw_script_ad = (char *)head;
// Script no. 8 - 'george_savedata_return' calls fnGetPlayerSaveData