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-rw-r--r--sword2/sword2.cpp9
1 files changed, 1 insertions, 8 deletions
diff --git a/sword2/sword2.cpp b/sword2/sword2.cpp
index c12d7bb09f..0dd41af420 100644
--- a/sword2/sword2.cpp
+++ b/sword2/sword2.cpp
@@ -47,8 +47,6 @@
#define MAX_PATH 260
-void Start_game(void);
-
int RunningFromCd();
uint8 quitGame = 0;
@@ -80,9 +78,6 @@ uint8 graphics_level_fudged=0; // James10july97
uint8 stepOneCycle=0; // for use while game paused
//------------------------------------------------------------------------------------
-void PauseGame(void); // James17jun97
-void UnpauseGame(void); // James17jun97
-//------------------------------------------------------------------------------------
static const VersionSettings bs2_settings[] = {
/* Broken Sword 2 */
@@ -238,8 +233,6 @@ void BS2State::go()
uint32 rv;
uint8 breakOut = 0;
char c;
- int j=100;
- uint32 pc=0;
// Zdebug("[%s]", lpCmdLine);
@@ -457,10 +450,10 @@ void BS2State::go()
//------------------------------------------------------------------------------------
int RunningFromCd()
{
+/*
char sCDName[MAX_PATH];
char sRoot[MAX_PATH];
DWORD dwMaxCompLength, dwFSFlags;
-/*
GetModuleFileName(NULL , sRoot, _MAX_PATH);
*(strchr(sRoot,'\\')+1) = '\0';